Files
podman/vendor/github.com/go-ole/go-ole/safearrayconversion.go
Brent Baude 0dac214f56 basic hypverv machine implementation
with libhvee, we are able to do the basics of podman machine management
on hyperv.  The basic functions like init, rm, stop, and start are all
functional.  Start and stop will periodically throw a benign error
processing the hyperv message being returned from the action.  The error
is described in the todo's below.

notable items:

* no podman commands will work (like ps, images, etc)
* the machine must be initialized with --image-path and fed a custom image.
* disk size is set to 100GB statically.
* the vm joins the default hyperv network which is TCP/IP network based.
* podman machine ssh does not work
* podman machine set does not work
* you can grab the ip address from hyperv and fake a machine connection
  with `podman system connection`.
* when booting, use the hyperv console to know the boot is complete.

TODOs:
* podman machine ssh
* podman machine set
* podman machine rm needs force bool
* disk size in NewMachine is set to 100GB
* podman start needs to wait until fully booted
* establish a boot complete signal from guest
* implement gvproxy like user networking
* fix benign failures in stop/start -> Error: error 2147749890 (FormatMessage failed with: The system cannot find message text for message number 0x%1 in the message file for %2.)

[NO NEW TESTS NEEDED]

Signed-off-by: Brent Baude <bbaude@redhat.com>
2023-03-17 16:02:28 -05:00

141 lines
3.2 KiB
Go

// Helper for converting SafeArray to array of objects.
package ole
import (
"unsafe"
)
type SafeArrayConversion struct {
Array *SafeArray
}
func (sac *SafeArrayConversion) ToStringArray() (strings []string) {
totalElements, _ := sac.TotalElements(0)
strings = make([]string, totalElements)
for i := int32(0); i < totalElements; i++ {
strings[int32(i)], _ = safeArrayGetElementString(sac.Array, i)
}
return
}
func (sac *SafeArrayConversion) ToByteArray() (bytes []byte) {
totalElements, _ := sac.TotalElements(0)
bytes = make([]byte, totalElements)
for i := int32(0); i < totalElements; i++ {
safeArrayGetElement(sac.Array, i, unsafe.Pointer(&bytes[int32(i)]))
}
return
}
func (sac *SafeArrayConversion) ToValueArray() (values []interface{}) {
totalElements, _ := sac.TotalElements(0)
values = make([]interface{}, totalElements)
vt, _ := safeArrayGetVartype(sac.Array)
for i := int32(0); i < totalElements; i++ {
switch VT(vt) {
case VT_BOOL:
var v bool
safeArrayGetElement(sac.Array, i, unsafe.Pointer(&v))
values[i] = v
case VT_I1:
var v int8
safeArrayGetElement(sac.Array, i, unsafe.Pointer(&v))
values[i] = v
case VT_I2:
var v int16
safeArrayGetElement(sac.Array, i, unsafe.Pointer(&v))
values[i] = v
case VT_I4:
var v int32
safeArrayGetElement(sac.Array, i, unsafe.Pointer(&v))
values[i] = v
case VT_I8:
var v int64
safeArrayGetElement(sac.Array, i, unsafe.Pointer(&v))
values[i] = v
case VT_UI1:
var v uint8
safeArrayGetElement(sac.Array, i, unsafe.Pointer(&v))
values[i] = v
case VT_UI2:
var v uint16
safeArrayGetElement(sac.Array, i, unsafe.Pointer(&v))
values[i] = v
case VT_UI4:
var v uint32
safeArrayGetElement(sac.Array, i, unsafe.Pointer(&v))
values[i] = v
case VT_UI8:
var v uint64
safeArrayGetElement(sac.Array, i, unsafe.Pointer(&v))
values[i] = v
case VT_R4:
var v float32
safeArrayGetElement(sac.Array, i, unsafe.Pointer(&v))
values[i] = v
case VT_R8:
var v float64
safeArrayGetElement(sac.Array, i, unsafe.Pointer(&v))
values[i] = v
case VT_BSTR:
v , _ := safeArrayGetElementString(sac.Array, i)
values[i] = v
case VT_VARIANT:
var v VARIANT
safeArrayGetElement(sac.Array, i, unsafe.Pointer(&v))
values[i] = v.Value()
v.Clear()
default:
// TODO
}
}
return
}
func (sac *SafeArrayConversion) GetType() (varType uint16, err error) {
return safeArrayGetVartype(sac.Array)
}
func (sac *SafeArrayConversion) GetDimensions() (dimensions *uint32, err error) {
return safeArrayGetDim(sac.Array)
}
func (sac *SafeArrayConversion) GetSize() (length *uint32, err error) {
return safeArrayGetElementSize(sac.Array)
}
func (sac *SafeArrayConversion) TotalElements(index uint32) (totalElements int32, err error) {
if index < 1 {
index = 1
}
// Get array bounds
var LowerBounds int32
var UpperBounds int32
LowerBounds, err = safeArrayGetLBound(sac.Array, index)
if err != nil {
return
}
UpperBounds, err = safeArrayGetUBound(sac.Array, index)
if err != nil {
return
}
totalElements = UpperBounds - LowerBounds + 1
return
}
// Release Safe Array memory
func (sac *SafeArrayConversion) Release() {
safeArrayDestroy(sac.Array)
}