Files
podman/test/tools/vendor/github.com/spf13/pflag/uint32.go
Paul Holzinger 5e9725983d install swagger from source
First of all this removes the need for a network connection, second
renovate can update the version as it is tracked in go.mod.

However the real important part is that the binary downloads are
broken[1]. For some reason the swagger created with them does not
include all the type information for the examples. However when building
from source the same thing works fine.

[1] https://github.com/go-swagger/go-swagger/issues/2842

Signed-off-by: Paul Holzinger <pholzing@redhat.com>
2024-04-12 15:26:34 +02:00

89 lines
3.0 KiB
Go

package pflag
import "strconv"
// -- uint32 value
type uint32Value uint32
func newUint32Value(val uint32, p *uint32) *uint32Value {
*p = val
return (*uint32Value)(p)
}
func (i *uint32Value) Set(s string) error {
v, err := strconv.ParseUint(s, 0, 32)
*i = uint32Value(v)
return err
}
func (i *uint32Value) Type() string {
return "uint32"
}
func (i *uint32Value) String() string { return strconv.FormatUint(uint64(*i), 10) }
func uint32Conv(sval string) (interface{}, error) {
v, err := strconv.ParseUint(sval, 0, 32)
if err != nil {
return 0, err
}
return uint32(v), nil
}
// GetUint32 return the uint32 value of a flag with the given name
func (f *FlagSet) GetUint32(name string) (uint32, error) {
val, err := f.getFlagType(name, "uint32", uint32Conv)
if err != nil {
return 0, err
}
return val.(uint32), nil
}
// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
// The argument p points to a uint32 variable in which to store the value of the flag.
func (f *FlagSet) Uint32Var(p *uint32, name string, value uint32, usage string) {
f.VarP(newUint32Value(value, p), name, "", usage)
}
// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
func (f *FlagSet) Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
f.VarP(newUint32Value(value, p), name, shorthand, usage)
}
// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
// The argument p points to a uint32 variable in which to store the value of the flag.
func Uint32Var(p *uint32, name string, value uint32, usage string) {
CommandLine.VarP(newUint32Value(value, p), name, "", usage)
}
// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
func Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
CommandLine.VarP(newUint32Value(value, p), name, shorthand, usage)
}
// Uint32 defines a uint32 flag with specified name, default value, and usage string.
// The return value is the address of a uint32 variable that stores the value of the flag.
func (f *FlagSet) Uint32(name string, value uint32, usage string) *uint32 {
p := new(uint32)
f.Uint32VarP(p, name, "", value, usage)
return p
}
// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
func (f *FlagSet) Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
p := new(uint32)
f.Uint32VarP(p, name, shorthand, value, usage)
return p
}
// Uint32 defines a uint32 flag with specified name, default value, and usage string.
// The return value is the address of a uint32 variable that stores the value of the flag.
func Uint32(name string, value uint32, usage string) *uint32 {
return CommandLine.Uint32P(name, "", value, usage)
}
// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
func Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
return CommandLine.Uint32P(name, shorthand, value, usage)
}