Files
podman/vendor/github.com/Microsoft/hcsshim/internal/memory/pool.go
Urvashi Mohnani 7c8c945496 Vendor in latest c/common
Pull in updates made to the filters code for
images. Filters now perform an AND operation
except for th reference filter which does an
OR operation for positive case but an AND operation
for negative cases.

Signed-off-by: Urvashi Mohnani <umohnani@redhat.com>
2024-01-25 11:10:41 -05:00

317 lines
7.9 KiB
Go

package memory
import (
"github.com/pkg/errors"
)
const (
minimumClassSize = MiB
maximumClassSize = 4 * GiB
memoryClassNumber = 7
)
var (
ErrInvalidMemoryClass = errors.New("invalid memory class")
ErrEarlyMerge = errors.New("not all children have been freed")
ErrEmptyPoolOperation = errors.New("operation on empty pool")
)
// GetMemoryClassType returns the minimum memory class type that can hold a device of
// a given size. The smallest class is 1MB and the largest one is 4GB with 2 bit offset
// intervals in between, for a total of 7 different classes. This function does not
// do a validity check
func GetMemoryClassType(s uint64) classType {
s = (s - 1) >> 20
memCls := uint32(0)
for s > 0 {
s = s >> 2
memCls++
}
return classType(memCls)
}
// GetMemoryClassSize returns size in bytes for a given memory class
func GetMemoryClassSize(memCls classType) (uint64, error) {
if memCls >= memoryClassNumber {
return 0, ErrInvalidMemoryClass
}
return minimumClassSize << (2 * memCls), nil
}
// region represents a contiguous memory block
type region struct {
// parent region that has been split into 4
parent *region
class classType
// offset represents offset in bytes
offset uint64
}
// memoryPool tracks free and busy (used) memory regions
type memoryPool struct {
free map[uint64]*region
busy map[uint64]*region
}
// PoolAllocator implements a memory allocation strategy similar to buddy-malloc https://github.com/evanw/buddy-malloc/blob/master/buddy-malloc.c
// We borrow the idea of spanning a tree of fixed size regions on top of a contiguous memory
// space.
//
// There are a total of 7 different region sizes that can be allocated, with the smallest
// being 1MB and the largest 4GB (the default maximum size of a Virtual PMem device).
//
// For efficiency and to reduce fragmentation an entire region is allocated when requested.
// When there's no available region of requested size, we try to allocate more memory for
// this particular size by splitting the next available larger region into smaller ones, e.g.
// if there's no region available for size class 0, we try splitting a region from class 1,
// then class 2 etc, until we are able to do so or hit the upper limit.
type PoolAllocator struct {
pools [memoryClassNumber]*memoryPool
}
var _ MappedRegion = &region{}
var _ Allocator = &PoolAllocator{}
func (r *region) Offset() uint64 {
return r.offset
}
func (r *region) Size() uint64 {
sz, err := GetMemoryClassSize(r.class)
if err != nil {
panic(err)
}
return sz
}
func (r *region) Type() classType {
return r.class
}
func newEmptyMemoryPool() *memoryPool {
return &memoryPool{
free: make(map[uint64]*region),
busy: make(map[uint64]*region),
}
}
func NewPoolMemoryAllocator() PoolAllocator {
pa := PoolAllocator{}
p := newEmptyMemoryPool()
// by default we allocate a single region with maximum possible size (class type)
p.free[0] = &region{
class: memoryClassNumber - 1,
offset: 0,
}
pa.pools[memoryClassNumber-1] = p
return pa
}
// Allocate checks memory region pool for the given `size` and returns a free region with
// minimal offset, if none available tries expanding matched memory pool.
//
// Internally it's done via moving a region from free pool into a busy pool
func (pa *PoolAllocator) Allocate(size uint64) (MappedRegion, error) {
memCls := GetMemoryClassType(size)
if memCls >= memoryClassNumber {
return nil, ErrInvalidMemoryClass
}
// find region with the smallest offset
nextCls, nextOffset, err := pa.findNextOffset(memCls)
if err != nil {
return nil, err
}
// this means that there are no more regions for the current class, try expanding
if nextCls != memCls {
if err := pa.split(memCls); err != nil {
if errors.Is(err, ErrInvalidMemoryClass) {
return nil, ErrNotEnoughSpace
}
return nil, err
}
}
if err := pa.markBusy(memCls, nextOffset); err != nil {
return nil, err
}
// by this point memory pool for memCls should have been created,
// either prior or during split call
if r := pa.pools[memCls].busy[nextOffset]; r != nil {
return r, nil
}
return nil, ErrNotEnoughSpace
}
// Release marks a memory region of class `memCls` and offset `offset` as free and tries to merge smaller regions into
// a bigger one.
func (pa *PoolAllocator) Release(reg MappedRegion) error {
mp := pa.pools[reg.Type()]
if mp == nil {
return ErrEmptyPoolOperation
}
err := pa.markFree(reg.Type(), reg.Offset())
if err != nil {
return err
}
n := mp.free[reg.Offset()]
if n == nil {
return ErrNotAllocated
}
if err := pa.merge(n.parent); err != nil {
if !errors.Is(err, ErrEarlyMerge) {
return err
}
}
return nil
}
// findNextOffset finds next region location for a given memCls
func (pa *PoolAllocator) findNextOffset(memCls classType) (classType, uint64, error) {
for mc := memCls; mc < memoryClassNumber; mc++ {
pi := pa.pools[mc]
if pi == nil || len(pi.free) == 0 {
continue
}
target := uint64(maximumClassSize)
for offset := range pi.free {
if offset < target {
target = offset
}
}
return mc, target, nil
}
return 0, 0, ErrNotEnoughSpace
}
// split tries to recursively split a bigger memory region into smaller ones until it succeeds or hits the upper limit
func (pa *PoolAllocator) split(clsType classType) error {
nextClsType := clsType + 1
if nextClsType >= memoryClassNumber {
return ErrInvalidMemoryClass
}
nextPool := pa.pools[nextClsType]
if nextPool == nil {
nextPool = newEmptyMemoryPool()
pa.pools[nextClsType] = nextPool
}
cls, offset, err := pa.findNextOffset(nextClsType)
if err != nil {
return err
}
// not enough memory in the next class, try to recursively expand
if cls != nextClsType {
if err := pa.split(nextClsType); err != nil {
return err
}
}
if err := pa.markBusy(nextClsType, offset); err != nil {
return err
}
// memCls validity has been checked already, we can ignore the error
clsSize, _ := GetMemoryClassSize(clsType)
nextReg := nextPool.busy[offset]
if nextReg == nil {
return ErrNotAllocated
}
// expand memCls
cp := pa.pools[clsType]
if cp == nil {
cp = newEmptyMemoryPool()
pa.pools[clsType] = cp
}
// create 4 smaller regions
for i := uint64(0); i < 4; i++ {
offset := nextReg.offset + i*clsSize
reg := &region{
parent: nextReg,
class: clsType,
offset: offset,
}
cp.free[offset] = reg
}
return nil
}
func (pa *PoolAllocator) merge(parent *region) error {
// nothing to merge
if parent == nil {
return nil
}
childCls := parent.class - 1
childPool := pa.pools[childCls]
// no child nodes to merge, try to merge parent
if childPool == nil {
return pa.merge(parent.parent)
}
childSize, err := GetMemoryClassSize(childCls)
if err != nil {
return err
}
// check if all the child nodes are free
var children []*region
for i := uint64(0); i < 4; i++ {
child, free := childPool.free[parent.offset+i*childSize]
if !free {
return ErrEarlyMerge
}
children = append(children, child)
}
// at this point all the child nodes will be free and we can merge
for _, child := range children {
delete(childPool.free, child.offset)
}
if err := pa.markFree(parent.class, parent.offset); err != nil {
return err
}
return pa.merge(parent.parent)
}
// markFree internally moves a region with `offset` from busy to free map
func (pa *PoolAllocator) markFree(memCls classType, offset uint64) error {
clsPool := pa.pools[memCls]
if clsPool == nil {
return ErrEmptyPoolOperation
}
if reg, exists := clsPool.busy[offset]; exists {
clsPool.free[offset] = reg
delete(clsPool.busy, offset)
return nil
}
return ErrNotAllocated
}
// markBusy internally moves a region with `offset` from free to busy map
func (pa *PoolAllocator) markBusy(memCls classType, offset uint64) error {
clsPool := pa.pools[memCls]
if clsPool == nil {
return ErrEmptyPoolOperation
}
if reg, exists := clsPool.free[offset]; exists {
clsPool.busy[offset] = reg
delete(clsPool.free, offset)
return nil
}
return ErrNotAllocated
}