Files
podman/libpod/volume_internal.go
Matthew Heon 046c0e5fc2 Only stop chowning volumes once they're not empty
When an empty volume is mounted into a container, Docker will
chown that volume appropriately for use in the container. Podman
does this as well, but there are differences in the details. In
Podman, a chown is presently a one-and-done deal; in Docker, it
will continue so long as the volume remains empty. Mount into a
dozen containers, but never add content, the chown occurs every
time. The chown is also linked to copy-up; it will always occur
when a copy-up occurred, despite the volume now not being empty.
This PR changes our logic to (mostly) match Docker's.

For some reason, the chowning also stops if the volume is chowned
to root at any point. This feels like a Docker bug, but as they
say, bug for bug compatible.

In retrospect, using bools for NeedsChown and NeedsCopyUp was a
mistake. Docker isn't actually tracking this stuff; they're just
doing a copy-up and permissions change unconditionally as long as
the volume is empty. They also have the two linked as one
operation, seemingly, despite happening at very different times
during container init. Replicating that in our stateful system is
nontrivial, hence the need for the new CopiedUp field. Basically,
we never want to chown a volume with contents in it, except if
that data is a result of a copy-up that resulted from mounting
into the current container. Tracking who did the copy-up is the
easiest way to do this.

Fixes #22571

Signed-off-by: Matthew Heon <matthew.heon@pm.me>
2024-05-22 17:47:01 -04:00

115 lines
2.8 KiB
Go

//go:build !remote
package libpod
import (
"fmt"
"os"
"path/filepath"
"github.com/containers/podman/v5/libpod/define"
)
// Creates a new volume
func newVolume(runtime *Runtime) *Volume {
volume := new(Volume)
volume.config = new(VolumeConfig)
volume.state = new(VolumeState)
volume.runtime = runtime
volume.config.Labels = make(map[string]string)
volume.config.Options = make(map[string]string)
volume.state.NeedsCopyUp = true
volume.state.NeedsChown = true
return volume
}
// teardownStorage deletes the volume from volumePath
func (v *Volume) teardownStorage() error {
if v.UsesVolumeDriver() {
return nil
}
// TODO: Should this be converted to use v.config.MountPoint?
return os.RemoveAll(filepath.Join(v.runtime.config.Engine.VolumePath, v.Name()))
}
// Volumes with options set, or a filesystem type, or a device to mount need to
// be mounted and unmounted.
func (v *Volume) needsMount() bool {
// Non-local driver always needs mount
if v.UsesVolumeDriver() {
return true
}
// Image driver always needs mount
if v.config.Driver == define.VolumeDriverImage {
return true
}
// Commit 28138dafcc added the UID and GID options to this map
// However we should only mount when options other than uid and gid are set.
// see https://github.com/containers/podman/issues/10620
index := 0
if _, ok := v.config.Options["UID"]; ok {
index++
}
if _, ok := v.config.Options["GID"]; ok {
index++
}
if _, ok := v.config.Options["SIZE"]; ok {
index++
}
if _, ok := v.config.Options["NOQUOTA"]; ok {
index++
}
if _, ok := v.config.Options["nocopy"]; ok {
index++
}
if _, ok := v.config.Options["copy"]; ok {
index++
}
// when uid or gid is set there is also the "o" option
// set so we have to ignore this one as well
if index > 0 {
index++
}
// Local driver with options other than uid,gid needs mount
return len(v.config.Options) > index
}
// update() updates the volume state from the DB.
func (v *Volume) update() error {
if err := v.runtime.state.UpdateVolume(v); err != nil {
return err
}
if !v.valid {
return define.ErrVolumeRemoved
}
return nil
}
// save() saves the volume state to the DB
func (v *Volume) save() error {
return v.runtime.state.SaveVolume(v)
}
// Refresh volume state after a restart.
func (v *Volume) refresh() error {
lock, err := v.runtime.lockManager.AllocateAndRetrieveLock(v.config.LockID)
if err != nil {
return fmt.Errorf("acquiring lock %d for volume %s: %w", v.config.LockID, v.Name(), err)
}
v.lock = lock
return nil
}
// resetVolumeState resets state fields to default values.
// It is performed before a refresh and clears the state after a reboot.
// It does not save the results - assumes the database will do that for us.
func resetVolumeState(state *VolumeState) {
state.MountCount = 0
state.MountPoint = ""
state.CopiedUp = false
}