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Use buildah commit and bud in podman
Vendor in buildah and use as much of commit and bug as possible for podman build and commit. Resolves #586 Signed-off-by: baude <bbaude@redhat.com> Closes: #681 Approved by: mheon
This commit is contained in:
160
vendor/github.com/openshift/imagebuilder/evaluator.go
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160
vendor/github.com/openshift/imagebuilder/evaluator.go
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package imagebuilder
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import (
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"fmt"
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"io"
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"strings"
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"github.com/docker/docker/builder/dockerfile/command"
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"github.com/docker/docker/builder/dockerfile/parser"
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)
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// ParseDockerfile parses the provided stream as a canonical Dockerfile
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func ParseDockerfile(r io.Reader) (*parser.Node, error) {
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result, err := parser.Parse(r)
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if err != nil {
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return nil, err
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}
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return result.AST, nil
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}
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// Environment variable interpolation will happen on these statements only.
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var replaceEnvAllowed = map[string]bool{
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command.Env: true,
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command.Label: true,
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command.Add: true,
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command.Copy: true,
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command.Workdir: true,
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command.Expose: true,
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command.Volume: true,
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command.User: true,
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commandStopSignal: true,
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commandArg: true,
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}
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// Certain commands are allowed to have their args split into more
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// words after env var replacements. Meaning:
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// ENV foo="123 456"
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// EXPOSE $foo
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// should result in the same thing as:
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// EXPOSE 123 456
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// and not treat "123 456" as a single word.
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// Note that: EXPOSE "$foo" and EXPOSE $foo are not the same thing.
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// Quotes will cause it to still be treated as single word.
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var allowWordExpansion = map[string]bool{
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command.Expose: true,
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}
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// Step represents the input Env and the output command after all
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// post processing of the command arguments is done.
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type Step struct {
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Env []string
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Command string
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Args []string
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Flags []string
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Attrs map[string]bool
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Message string
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Original string
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}
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// Resolve transforms a parsed Dockerfile line into a command to execute,
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// resolving any arguments.
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//
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// Almost all nodes will have this structure:
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// Child[Node, Node, Node] where Child is from parser.Node.Children and each
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// node comes from parser.Node.Next. This forms a "line" with a statement and
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// arguments and we process them in this normalized form by hitting
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// evaluateTable with the leaf nodes of the command and the Builder object.
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//
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// ONBUILD is a special case; in this case the parser will emit:
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// Child[Node, Child[Node, Node...]] where the first node is the literal
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// "onbuild" and the child entrypoint is the command of the ONBUILD statement,
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// such as `RUN` in ONBUILD RUN foo. There is special case logic in here to
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// deal with that, at least until it becomes more of a general concern with new
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// features.
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func (b *Step) Resolve(ast *parser.Node) error {
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cmd := ast.Value
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upperCasedCmd := strings.ToUpper(cmd)
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// To ensure the user is given a decent error message if the platform
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// on which the daemon is running does not support a builder command.
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if err := platformSupports(strings.ToLower(cmd)); err != nil {
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return err
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}
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attrs := ast.Attributes
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original := ast.Original
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flags := ast.Flags
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strList := []string{}
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msg := upperCasedCmd
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if len(ast.Flags) > 0 {
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msg += " " + strings.Join(ast.Flags, " ")
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}
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if cmd == "onbuild" {
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if ast.Next == nil {
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return fmt.Errorf("ONBUILD requires at least one argument")
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}
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ast = ast.Next.Children[0]
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strList = append(strList, ast.Value)
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msg += " " + ast.Value
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if len(ast.Flags) > 0 {
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msg += " " + strings.Join(ast.Flags, " ")
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}
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}
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// count the number of nodes that we are going to traverse first
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// so we can pre-create the argument and message array. This speeds up the
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// allocation of those list a lot when they have a lot of arguments
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cursor := ast
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var n int
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for cursor.Next != nil {
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cursor = cursor.Next
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n++
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}
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msgList := make([]string, n)
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var i int
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envs := b.Env
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for ast.Next != nil {
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ast = ast.Next
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var str string
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str = ast.Value
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if replaceEnvAllowed[cmd] {
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var err error
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var words []string
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if allowWordExpansion[cmd] {
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words, err = ProcessWords(str, envs)
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if err != nil {
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return err
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}
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strList = append(strList, words...)
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} else {
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str, err = ProcessWord(str, envs)
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if err != nil {
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return err
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}
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strList = append(strList, str)
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}
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} else {
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strList = append(strList, str)
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}
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msgList[i] = ast.Value
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i++
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}
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msg += " " + strings.Join(msgList, " ")
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b.Message = msg
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b.Command = cmd
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b.Args = strList
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b.Original = original
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b.Attrs = attrs
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b.Flags = flags
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return nil
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}
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