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Update containers/storage to v1.16.5
Signed-off-by: Daniel J Walsh <dwalsh@redhat.com>
This commit is contained in:
26
vendor/github.com/klauspost/compress/zstd/encoder_options.go
generated
vendored
26
vendor/github.com/klauspost/compress/zstd/encoder_options.go
generated
vendored
@ -39,9 +39,11 @@ func (o *encoderOptions) setDefault() {
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func (o encoderOptions) encoder() encoder {
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switch o.level {
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case SpeedDefault:
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return &doubleFastEncoder{fastEncoder: fastEncoder{maxMatchOff: int32(o.windowSize)}}
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return &doubleFastEncoder{fastEncoder: fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}}
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case SpeedBetterCompression:
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return &betterFastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}
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case SpeedFastest:
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return &fastEncoder{maxMatchOff: int32(o.windowSize)}
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return &fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}
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}
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panic("unknown compression level")
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}
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@ -67,7 +69,7 @@ func WithEncoderConcurrency(n int) EOption {
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}
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// WithWindowSize will set the maximum allowed back-reference distance.
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// The value must be a power of two between WindowSizeMin and WindowSizeMax.
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// The value must be a power of two between MinWindowSize and MaxWindowSize.
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// A larger value will enable better compression but allocate more memory and,
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// for above-default values, take considerably longer.
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// The default value is determined by the compression level.
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@ -130,18 +132,18 @@ const (
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// This is roughly equivalent to the default Zstandard mode (level 3).
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SpeedDefault
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// SpeedBetterCompression will yield better compression than the default.
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// Currently it is about zstd level 7-8 with ~ 2x-3x the default CPU usage.
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// By using this, notice that CPU usage may go up in the future.
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SpeedBetterCompression
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// speedLast should be kept as the last actual compression option.
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// The is not for external usage, but is used to keep track of the valid options.
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speedLast
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// SpeedBetterCompression will (in the future) yield better compression than the default,
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// but at approximately 4x the CPU usage of the default.
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// For now this is not implemented.
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SpeedBetterCompression = SpeedDefault
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// SpeedBestCompression will choose the best available compression option.
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// For now this is not implemented.
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SpeedBestCompression = SpeedDefault
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SpeedBestCompression = SpeedBetterCompression
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)
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// EncoderLevelFromString will convert a string representation of an encoding level back
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@ -163,8 +165,10 @@ func EncoderLevelFromZstd(level int) EncoderLevel {
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switch {
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case level < 3:
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return SpeedFastest
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case level >= 3:
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case level >= 3 && level < 6:
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return SpeedDefault
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case level > 5:
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return SpeedBetterCompression
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}
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return SpeedDefault
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}
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@ -176,6 +180,8 @@ func (e EncoderLevel) String() string {
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return "fastest"
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case SpeedDefault:
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return "default"
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case SpeedBetterCompression:
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return "better"
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default:
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return "invalid"
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}
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