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Respect image entrypoint in play kube
Before we ignored an entrypoint specified in an image, which lead to crashes when a user assumed the entrypoint would be used Signed-off-by: Peter Hunt <pehunt@redhat.com>
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@ -270,7 +270,19 @@ func kubeContainerToCreateConfig(ctx context.Context, containerYAML v1.Container
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}
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}
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containerConfig.Command = containerYAML.Command
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containerConfig.Command = []string{}
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if imageData != nil && imageData.Config != nil {
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containerConfig.Command = append(containerConfig.Command, imageData.Config.Entrypoint...)
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}
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if len(containerConfig.Command) != 0 {
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containerConfig.Command = append(containerConfig.Command, containerYAML.Command...)
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} else if imageData != nil && imageData.Config != nil {
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containerConfig.Command = append(containerConfig.Command, imageData.Config.Cmd...)
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}
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if imageData != nil && len(containerConfig.Command) == 0 {
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return nil, errors.Errorf("No command specified in container YAML or as CMD or ENTRYPOINT in this image for %s", containerConfig.Name)
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}
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containerConfig.StopSignal = 15
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// If the user does not pass in ID mappings, just set to basics
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