update systemd & dbus dependencies

Update the outdated systemd and dbus dependencies which are now provided
as go modules.  This will further tighten our dependencies and releases
and pave the way for the upcoming auto-update feature.

Signed-off-by: Valentin Rothberg <rothberg@redhat.com>
This commit is contained in:
Valentin Rothberg
2020-03-10 18:18:58 +01:00
parent 3d48940927
commit 450361fc64
75 changed files with 371 additions and 524 deletions

328
vendor/github.com/godbus/dbus/v5/default_handler.go generated vendored Normal file
View File

@@ -0,0 +1,328 @@
package dbus
import (
"bytes"
"reflect"
"strings"
"sync"
)
func newIntrospectIntf(h *defaultHandler) *exportedIntf {
methods := make(map[string]Method)
methods["Introspect"] = exportedMethod{
reflect.ValueOf(func(msg Message) (string, *Error) {
path := msg.Headers[FieldPath].value.(ObjectPath)
return h.introspectPath(path), nil
}),
}
return newExportedIntf(methods, true)
}
//NewDefaultHandler returns an instance of the default
//call handler. This is useful if you want to implement only
//one of the two handlers but not both.
//
// Deprecated: this is the default value, don't use it, it will be unexported.
func NewDefaultHandler() *defaultHandler {
h := &defaultHandler{
objects: make(map[ObjectPath]*exportedObj),
defaultIntf: make(map[string]*exportedIntf),
}
h.defaultIntf["org.freedesktop.DBus.Introspectable"] = newIntrospectIntf(h)
return h
}
type defaultHandler struct {
sync.RWMutex
objects map[ObjectPath]*exportedObj
defaultIntf map[string]*exportedIntf
}
func (h *defaultHandler) PathExists(path ObjectPath) bool {
_, ok := h.objects[path]
return ok
}
func (h *defaultHandler) introspectPath(path ObjectPath) string {
subpath := make(map[string]struct{})
var xml bytes.Buffer
xml.WriteString("<node>")
for obj := range h.objects {
p := string(path)
if p != "/" {
p += "/"
}
if strings.HasPrefix(string(obj), p) {
node_name := strings.Split(string(obj[len(p):]), "/")[0]
subpath[node_name] = struct{}{}
}
}
for s := range subpath {
xml.WriteString("\n\t<node name=\"" + s + "\"/>")
}
xml.WriteString("\n</node>")
return xml.String()
}
func (h *defaultHandler) LookupObject(path ObjectPath) (ServerObject, bool) {
h.RLock()
defer h.RUnlock()
object, ok := h.objects[path]
if ok {
return object, ok
}
// If an object wasn't found for this exact path,
// look for a matching subtree registration
subtreeObject := newExportedObject()
path = path[:strings.LastIndex(string(path), "/")]
for len(path) > 0 {
object, ok = h.objects[path]
if ok {
for name, iface := range object.interfaces {
// Only include this handler if it registered for the subtree
if iface.isFallbackInterface() {
subtreeObject.interfaces[name] = iface
}
}
break
}
path = path[:strings.LastIndex(string(path), "/")]
}
for name, intf := range h.defaultIntf {
if _, exists := subtreeObject.interfaces[name]; exists {
continue
}
subtreeObject.interfaces[name] = intf
}
return subtreeObject, true
}
func (h *defaultHandler) AddObject(path ObjectPath, object *exportedObj) {
h.Lock()
h.objects[path] = object
h.Unlock()
}
func (h *defaultHandler) DeleteObject(path ObjectPath) {
h.Lock()
delete(h.objects, path)
h.Unlock()
}
type exportedMethod struct {
reflect.Value
}
func (m exportedMethod) Call(args ...interface{}) ([]interface{}, error) {
t := m.Type()
params := make([]reflect.Value, len(args))
for i := 0; i < len(args); i++ {
params[i] = reflect.ValueOf(args[i]).Elem()
}
ret := m.Value.Call(params)
err := ret[t.NumOut()-1].Interface().(*Error)
ret = ret[:t.NumOut()-1]
out := make([]interface{}, len(ret))
for i, val := range ret {
out[i] = val.Interface()
}
if err == nil {
//concrete type to interface nil is a special case
return out, nil
}
return out, err
}
func (m exportedMethod) NumArguments() int {
return m.Value.Type().NumIn()
}
func (m exportedMethod) ArgumentValue(i int) interface{} {
return reflect.Zero(m.Type().In(i)).Interface()
}
func (m exportedMethod) NumReturns() int {
return m.Value.Type().NumOut()
}
func (m exportedMethod) ReturnValue(i int) interface{} {
return reflect.Zero(m.Type().Out(i)).Interface()
}
func newExportedObject() *exportedObj {
return &exportedObj{
interfaces: make(map[string]*exportedIntf),
}
}
type exportedObj struct {
mu sync.RWMutex
interfaces map[string]*exportedIntf
}
func (obj *exportedObj) LookupInterface(name string) (Interface, bool) {
if name == "" {
return obj, true
}
obj.mu.RLock()
defer obj.mu.RUnlock()
intf, exists := obj.interfaces[name]
return intf, exists
}
func (obj *exportedObj) AddInterface(name string, iface *exportedIntf) {
obj.mu.Lock()
defer obj.mu.Unlock()
obj.interfaces[name] = iface
}
func (obj *exportedObj) DeleteInterface(name string) {
obj.mu.Lock()
defer obj.mu.Unlock()
delete(obj.interfaces, name)
}
func (obj *exportedObj) LookupMethod(name string) (Method, bool) {
obj.mu.RLock()
defer obj.mu.RUnlock()
for _, intf := range obj.interfaces {
method, exists := intf.LookupMethod(name)
if exists {
return method, exists
}
}
return nil, false
}
func (obj *exportedObj) isFallbackInterface() bool {
return false
}
func newExportedIntf(methods map[string]Method, includeSubtree bool) *exportedIntf {
return &exportedIntf{
methods: methods,
includeSubtree: includeSubtree,
}
}
type exportedIntf struct {
methods map[string]Method
// Whether or not this export is for the entire subtree
includeSubtree bool
}
func (obj *exportedIntf) LookupMethod(name string) (Method, bool) {
out, exists := obj.methods[name]
return out, exists
}
func (obj *exportedIntf) isFallbackInterface() bool {
return obj.includeSubtree
}
//NewDefaultSignalHandler returns an instance of the default
//signal handler. This is useful if you want to implement only
//one of the two handlers but not both.
//
// Deprecated: this is the default value, don't use it, it will be unexported.
func NewDefaultSignalHandler() *defaultSignalHandler {
return &defaultSignalHandler{}
}
type defaultSignalHandler struct {
mu sync.RWMutex
closed bool
signals []*signalChannelData
}
func (sh *defaultSignalHandler) DeliverSignal(intf, name string, signal *Signal) {
sh.mu.RLock()
defer sh.mu.RUnlock()
if sh.closed {
return
}
for _, scd := range sh.signals {
scd.deliver(signal)
}
}
func (sh *defaultSignalHandler) Terminate() {
sh.mu.Lock()
defer sh.mu.Unlock()
if sh.closed {
return
}
for _, scd := range sh.signals {
scd.close()
close(scd.ch)
}
sh.closed = true
sh.signals = nil
}
func (sh *defaultSignalHandler) AddSignal(ch chan<- *Signal) {
sh.mu.Lock()
defer sh.mu.Unlock()
if sh.closed {
return
}
sh.signals = append(sh.signals, &signalChannelData{
ch: ch,
done: make(chan struct{}),
})
}
func (sh *defaultSignalHandler) RemoveSignal(ch chan<- *Signal) {
sh.mu.Lock()
defer sh.mu.Unlock()
if sh.closed {
return
}
for i := len(sh.signals) - 1; i >= 0; i-- {
if ch == sh.signals[i].ch {
sh.signals[i].close()
copy(sh.signals[i:], sh.signals[i+1:])
sh.signals[len(sh.signals)-1] = nil
sh.signals = sh.signals[:len(sh.signals)-1]
}
}
}
type signalChannelData struct {
wg sync.WaitGroup
ch chan<- *Signal
done chan struct{}
}
func (scd *signalChannelData) deliver(signal *Signal) {
select {
case scd.ch <- signal:
case <-scd.done:
return
default:
scd.wg.Add(1)
go scd.deferredDeliver(signal)
}
}
func (scd *signalChannelData) deferredDeliver(signal *Signal) {
select {
case scd.ch <- signal:
case <-scd.done:
}
scd.wg.Done()
}
func (scd *signalChannelData) close() {
close(scd.done)
scd.wg.Wait() // wait until all spawned goroutines return
}