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play kube add support for multiple networks
Allow the same --network options for play kube as for podman run/create. Signed-off-by: Paul Holzinger <pholzing@redhat.com>
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@ -23,7 +23,7 @@ func PlayKube(w http.ResponseWriter, r *http.Request) {
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runtime := r.Context().Value(api.RuntimeKey).(*libpod.Runtime)
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decoder := r.Context().Value(api.DecoderKey).(*schema.Decoder)
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query := struct {
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Network string `schema:"network"`
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Network []string `schema:"network"`
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TLSVerify bool `schema:"tlsVerify"`
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LogDriver string `schema:"logDriver"`
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LogOptions []string `schema:"logOptions"`
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@ -103,7 +103,7 @@ func PlayKube(w http.ResponseWriter, r *http.Request) {
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Authfile: authfile,
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Username: username,
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Password: password,
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Network: query.Network,
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Networks: query.Network,
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NoHosts: query.NoHosts,
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Quiet: true,
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LogDriver: query.LogDriver,
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@ -18,8 +18,10 @@ func (s *APIServer) registerPlayHandlers(r *mux.Router) error {
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// parameters:
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// - in: query
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// name: network
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// type: string
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// description: Connect the pod to this network.
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// type: array
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// description: USe the network mode or specify an array of networks.
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// items:
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// type: string
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// - in: query
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// name: tlsVerify
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// type: boolean
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