podman ssh work, using new c/common interface

implement new ssh interface into podman

this completely redesigns the entire functionality of podman image scp,
podman system connection add, and podman --remote. All references to golang.org/x/crypto/ssh
have been moved to common as have native ssh/scp execs and the new usage of the sftp package.

this PR adds a global flag, --ssh to podman which has two valid inputs `golang` and `native` where golang is the default.
Users should not notice any difference in their everyday workflows if they continue using the golang option. UNLESS they have been using an improperly verified ssh key, this will now fail. This is because podman was incorrectly using the
ssh callback method to IGNORE the ssh known hosts file which is very insecure and golang tells you not yo use this in production.

The native paths allows for immense flexibility, with a new containers.conf field `SSH_CONFIG` that specifies a specific ssh config file to be used in all operations. Else the users ~/.ssh/config file will be used.
podman --remote currently only uses the golang path, given its deep interconnection with dialing multiple clients and urls.

My goal after this PR is to go back and abstract the idea of podman --remote from golang's dialed clients, as it should not be so intrinsically connected. Overall, this is a v1 of a long process of offering native ssh, and one that covers some good ground with podman system connection add and podman image scp.

Signed-off-by: Charlie Doern <cdoern@redhat.com>
This commit is contained in:
Charlie Doern
2022-07-15 15:42:14 -04:00
parent c33dc90ace
commit 280f5d8cb0
100 changed files with 11857 additions and 943 deletions

189
vendor/github.com/pkg/sftp/conn.go generated vendored Normal file
View File

@@ -0,0 +1,189 @@
package sftp
import (
"encoding"
"fmt"
"io"
"sync"
)
// conn implements a bidirectional channel on which client and server
// connections are multiplexed.
type conn struct {
io.Reader
io.WriteCloser
// this is the same allocator used in packet manager
alloc *allocator
sync.Mutex // used to serialise writes to sendPacket
}
// the orderID is used in server mode if the allocator is enabled.
// For the client mode just pass 0
func (c *conn) recvPacket(orderID uint32) (uint8, []byte, error) {
return recvPacket(c, c.alloc, orderID)
}
func (c *conn) sendPacket(m encoding.BinaryMarshaler) error {
c.Lock()
defer c.Unlock()
return sendPacket(c, m)
}
func (c *conn) Close() error {
c.Lock()
defer c.Unlock()
return c.WriteCloser.Close()
}
type clientConn struct {
conn
wg sync.WaitGroup
sync.Mutex // protects inflight
inflight map[uint32]chan<- result // outstanding requests
closed chan struct{}
err error
}
// Wait blocks until the conn has shut down, and return the error
// causing the shutdown. It can be called concurrently from multiple
// goroutines.
func (c *clientConn) Wait() error {
<-c.closed
return c.err
}
// Close closes the SFTP session.
func (c *clientConn) Close() error {
defer c.wg.Wait()
return c.conn.Close()
}
func (c *clientConn) loop() {
defer c.wg.Done()
err := c.recv()
if err != nil {
c.broadcastErr(err)
}
}
// recv continuously reads from the server and forwards responses to the
// appropriate channel.
func (c *clientConn) recv() error {
defer c.conn.Close()
for {
typ, data, err := c.recvPacket(0)
if err != nil {
return err
}
sid, _, err := unmarshalUint32Safe(data)
if err != nil {
return err
}
ch, ok := c.getChannel(sid)
if !ok {
// This is an unexpected occurrence. Send the error
// back to all listeners so that they terminate
// gracefully.
return fmt.Errorf("sid not found: %d", sid)
}
ch <- result{typ: typ, data: data}
}
}
func (c *clientConn) putChannel(ch chan<- result, sid uint32) bool {
c.Lock()
defer c.Unlock()
select {
case <-c.closed:
// already closed with broadcastErr, return error on chan.
ch <- result{err: ErrSSHFxConnectionLost}
return false
default:
}
c.inflight[sid] = ch
return true
}
func (c *clientConn) getChannel(sid uint32) (chan<- result, bool) {
c.Lock()
defer c.Unlock()
ch, ok := c.inflight[sid]
delete(c.inflight, sid)
return ch, ok
}
// result captures the result of receiving the a packet from the server
type result struct {
typ byte
data []byte
err error
}
type idmarshaler interface {
id() uint32
encoding.BinaryMarshaler
}
func (c *clientConn) sendPacket(ch chan result, p idmarshaler) (byte, []byte, error) {
if cap(ch) < 1 {
ch = make(chan result, 1)
}
c.dispatchRequest(ch, p)
s := <-ch
return s.typ, s.data, s.err
}
// dispatchRequest should ideally only be called by race-detection tests outside of this file,
// where you have to ensure two packets are in flight sequentially after each other.
func (c *clientConn) dispatchRequest(ch chan<- result, p idmarshaler) {
sid := p.id()
if !c.putChannel(ch, sid) {
// already closed.
return
}
if err := c.conn.sendPacket(p); err != nil {
if ch, ok := c.getChannel(sid); ok {
ch <- result{err: err}
}
}
}
// broadcastErr sends an error to all goroutines waiting for a response.
func (c *clientConn) broadcastErr(err error) {
c.Lock()
defer c.Unlock()
bcastRes := result{err: ErrSSHFxConnectionLost}
for sid, ch := range c.inflight {
ch <- bcastRes
// Replace the chan in inflight,
// we have hijacked this chan,
// and this guarantees always-only-once sending.
c.inflight[sid] = make(chan<- result, 1)
}
c.err = err
close(c.closed)
}
type serverConn struct {
conn
}
func (s *serverConn) sendError(id uint32, err error) error {
return s.sendPacket(statusFromError(id, err))
}