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26 lines
485 B
GLSL
26 lines
485 B
GLSL
#version 330
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in vec3 point;
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in vec3 du_point;
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in vec3 dv_point;
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in vec2 im_coords;
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in float opacity;
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out vec3 v_point;
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out vec3 v_unit_normal;
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out vec2 v_im_coords;
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out float v_opacity;
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#INSERT emit_gl_Position.glsl
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#INSERT get_unit_normal.glsl
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void main(){
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v_point = point;
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v_unit_normal = normalize(cross(
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normalize(du_point - point),
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normalize(dv_point - point)
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));
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v_im_coords = im_coords;
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v_opacity = opacity;
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emit_gl_Position(point);
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} |