Files
2021-11-08 21:46:09 -08:00

29 lines
522 B
GLSL

#version 330
uniform vec3 light_source_position;
uniform vec3 camera_position;
uniform float reflectiveness;
uniform float gloss;
uniform float shadow;
uniform float focal_distance;
in vec3 xyz_coords;
in vec3 v_normal;
in vec4 v_color;
out vec4 frag_color;
#INSERT finalize_color.glsl
void main() {
frag_color = finalize_color(
v_color,
xyz_coords,
normalize(v_normal),
light_source_position,
camera_position,
reflectiveness,
gloss,
shadow
);
}