Files
2019-02-07 15:39:56 -08:00

209 lines
6.3 KiB
Python

from big_ol_pile_of_manim_imports import *
from active_projects.eop.reusables.eop_helpers import *
from active_projects.eop.reusables.eop_constants import *
from active_projects.eop.reusables.upright_coins import *
class BrickRow(VMobject):
CONFIG = {
"left_color" : COLOR_HEADS,
"right_color" : COLOR_TAILS,
"height" : 1.0,
"width" : 8.0,
"outcome_shrinkage_factor_x" : 0.95,
"outcome_shrinkage_factor_y" : 0.94
}
def __init__(self, n, **kwargs):
self.subdiv_level = n
self.coloring_level = n
VMobject.__init__(self, **kwargs)
def generate_points(self):
self.submobjects = []
self.rects = self.get_rects_for_level(self.coloring_level)
self.add(self.rects)
self.subdivs = self.get_subdivs_for_level(self.subdiv_level)
self.add(self.subdivs)
self.border = SurroundingRectangle(self,
buff = 0, color = WHITE)
self.add(self.border)
def get_rects_for_level(self,r):
rects = VGroup()
for k in range(r + 1):
proportion = float(choose(r,k)) / 2**r
new_rect = Rectangle(
width = proportion * self.width,
height = self.height,
fill_color = graded_color(r,k),
fill_opacity = 1,
stroke_width = 0
)
if len(rects.submobjects) > 0:
new_rect.next_to(rects,RIGHT,buff = 0)
else:
new_rect.next_to(self.get_center() + 0.5 * self.width * LEFT, RIGHT, buff = 0)
rects.add(new_rect)
return rects
def get_subdivs_for_level(self,r):
subdivs = VGroup()
x = - 0.5 * self.width
for k in range(0, r):
proportion = float(choose(r,k)) / 2**r
x += proportion * self.width
subdiv = Line(
x * RIGHT + 0.5 * self.height * UP,
x * RIGHT + 0.5 * self.height * DOWN,
)
subdivs.add(subdiv)
subdivs.move_to(self.get_center())
return subdivs
def get_sequence_subdivs_for_level(self,r):
subdivs = VGroup()
x = - 0.5 * self.width
dx = 1.0 / 2**r
for k in range(1, 2 ** r):
proportion = dx
x += proportion * self.width
subdiv = DashedLine(
x * RIGHT + 0.5 * self.height * UP,
x * RIGHT + 0.5 * self.height * DOWN,
)
subdivs.add(subdiv)
subdivs.move_to(self.get_center())
return subdivs
def get_outcome_centers_for_level(self,r):
dpos = float(self.width) / (2 ** r) * RIGHT
pos = 0.5 * self.width * LEFT + 0.5 * dpos
centers = []
for k in range(0, 2 ** r):
centers.append(self.get_center() + pos + k * dpos)
return centers
def get_outcome_rects_for_level(self, r, inset = False, with_labels = False):
centers = self.get_outcome_centers_for_level(r)
if inset == True:
outcome_width = self.outcome_shrinkage_factor_x * float(self.width) / (2 ** r)
outcome_height = self.outcome_shrinkage_factor_y * self.height
else:
outcome_width = float(self.width) / (2 ** r)
outcome_height = self.height
corner_radius = 0.1 # max(0.1, 0.3 * min(outcome_width, outcome_height))
# this scales down the corner radius for very narrow rects
rect = RoundedRectangle(
width = outcome_width,
height = outcome_height,
corner_radius = corner_radius,
fill_color = OUTCOME_COLOR,
fill_opacity = OUTCOME_OPACITY,
stroke_width = 0
)
rects = VGroup()
for center in centers:
rects.add(rect.copy().move_to(center))
rects.move_to(self.get_center())
if with_labels == False:
return rects
# else
sequences = self.get_coin_sequences_for_level(r)
labels = VGroup()
for (seq, rect) in zip(sequences, rects):
coin_seq = CoinSequence(seq, direction = DOWN)
coin_seq.shift(rect.get_center() - coin_seq.get_center())
# not simply move_to bc coin_seq is not centered
rect.add(coin_seq)
rect.label = coin_seq
return rects
def get_coin_sequences_for_level(self,r):
# array of arrays of characters
if r < 0 or int(r) != r:
raise Exception("Level must be a positive integer")
if r == 0:
return []
if r == 1:
return [["H"], ["T"]]
previous_seq_array = self.get_coin_sequences_for_level(r - 1)
subdiv_lengths = [choose(r - 1, k) for k in range(r)]
seq_array = []
index = 0
for length in subdiv_lengths:
for seq in previous_seq_array[index:index + length]:
seq_copy = copy.copy(seq)
seq_copy.append("H")
seq_array.append(seq_copy)
for seq in previous_seq_array[index:index + length]:
seq_copy = copy.copy(seq)
seq_copy.append("T")
seq_array.append(seq_copy)
index += length
return seq_array
def get_outcome_width_for_level(self,r):
return self.width / (2**r)
def get_rect_widths_for_level(self, r):
ret_arr = []
for k in range(0, r):
proportion = float(choose(r,k)) / 2**r
ret_arr.append(proportion * self.width)
return ret_arr
class SplitRectsInBrickWall(AnimationGroup):
def __init__(self, mobject, **kwargs):
#print mobject.height, mobject.get_height()
r = self.subdiv_level = mobject.subdiv_level + 1
subdivs = VGroup()
x = -0.5 * mobject.get_width()
anims = []
for k in range(0, r):
proportion = float(choose(r,k)) / 2**r
x += proportion * mobject.get_width()
subdiv = DashedLine(
mobject.get_top() + x * RIGHT,
mobject.get_bottom() + x * RIGHT,
dash_length = 0.05
)
subdivs.add(subdiv)
anims.append(ShowCreation(subdiv))
mobject.add(subdivs)
AnimationGroup.__init__(self, *anims, **kwargs)