Files
manim/active_projects/eop/chapter1/prob_dist_visuals.py
2019-02-08 14:49:38 -08:00

322 lines
9.1 KiB
Python

from big_ol_pile_of_manim_imports import *
from active_projects.eop.reusable_imports import *
class ProbabilityDistributions(PiCreatureScene):
CONFIG = {
"default_pi_creature_kwargs": {
"color": MAROON_E,
"flip_at_start": False,
},
}
def construct(self):
lag_ratio = 0.2
run_time = 3
# WEATHER FORECAST
unit_rect = Rectangle(
height = 3, width = 3
).shift(DOWN)
p_rain = 0.23
p_sun = 1 - p_rain
opacity = 0.7
rain_rect = unit_rect.copy().stretch(p_rain, 0)
rain_rect.align_to(unit_rect, LEFT)
rain_rect.set_fill(color = BLUE, opacity = opacity)
rain_rect.set_stroke(width = 0)
sun_rect = unit_rect.copy().stretch(p_sun, 0)
sun_rect.next_to(rain_rect, RIGHT, buff = 0)
sun_rect.set_fill(color = YELLOW, opacity = opacity)
sun_rect.set_stroke(width = 0)
self.add(unit_rect, rain_rect, sun_rect)
rain = SVGMobject(file_name = "rain").scale(0.25)
sun = SVGMobject(file_name = "sun").scale(0.35)
rain.flip().move_to(rain_rect)
sun.move_to(sun_rect)
self.add(rain, sun)
text_scale = 0.7
brace_rain = Brace(rain_rect, UP)
p_rain_label = TextMobject("$P($rain$)=$").scale(text_scale)
p_rain_decimal = DecimalNumber(p_rain).scale(text_scale)
p_rain_decimal.next_to(p_rain_label)
p_rain_whole_label = VGroup(p_rain_label, p_rain_decimal)
p_rain_whole_label.next_to(brace_rain, UP)
brace_sun = Brace(sun_rect, DOWN)
p_sun_label = TextMobject("$P($sunshine$)=$").scale(text_scale)
p_sun_decimal = DecimalNumber(p_sun).scale(text_scale)
p_sun_decimal.next_to(p_sun_label)
p_sun_whole_label = VGroup(p_sun_label, p_sun_decimal)
p_sun_whole_label.next_to(brace_sun, DOWN)
self.add(brace_rain, p_rain_whole_label, brace_sun, p_sun_whole_label)
self.wait(6)
# new_p_rain = 0.68
# new_p_sun = 1 - new_p_rain
# new_rain_rect = unit_rect.copy().stretch(new_p_rain, 0)
# new_rain_rect.align_to(unit_rect, LEFT)
# new_rain_rect.set_fill(color = BLUE, opacity = opacity)
# new_rain_rect.set_stroke(width = 0)
# new_sun_rect = unit_rect.copy().stretch(new_p_sun, 0)
# new_sun_rect.next_to(new_rain_rect, RIGHT, buff = 0)
# new_sun_rect.set_fill(color = YELLOW, opacity = opacity)
# new_sun_rect.set_stroke(width = 0)
# new_rain = SVGMobject(file_name = "rain").scale(0.35)
# new_sun = SVGMobject(file_name = "sun").scale(0.35)
# new_rain.flip().move_to(new_rain_rect)
# new_sun.move_to(new_sun_rect)
# new_brace_rain = Brace(new_rain_rect, UP)
# new_p_rain_label = TextMobject("$P($rain$)=$").scale(text_scale)
# new_p_rain_decimal = DecimalNumber(new_p_rain).scale(text_scale)
# new_p_rain_decimal.next_to(new_p_rain_label)
# new_p_rain_whole_label = VGroup(new_p_rain_label, new_p_rain_decimal)
# new_p_rain_whole_label.next_to(new_brace_rain, UP)
# new_brace_sun = Brace(new_sun_rect, DOWN)
# new_p_sun_label = TextMobject("$P($sunshine$)=$").scale(text_scale)
# new_p_sun_decimal = DecimalNumber(new_p_sun).scale(text_scale)
# new_p_sun_decimal.next_to(new_p_sun_label)
# new_p_sun_whole_label = VGroup(new_p_sun_label, new_p_sun_decimal)
# new_p_sun_whole_label.next_to(new_brace_sun, DOWN)
# def rain_update_func(alpha):
# return alpha * new_p_rain + (1 - alpha) * p_rain
# def sun_update_func(alpha):
# return 1 - rain_update_func(alpha)
# update_p_rain = ChangingDecimal(
# p_rain_decimal, rain_update_func,
# tracked_mobject = p_rain_label,
# run_time = run_time
# )
# update_p_sun = ChangingDecimal(
# p_sun_decimal, sun_update_func,
# tracked_mobject = p_sun_label,
# run_time = run_time
# )
# self.play(
# Transform(rain_rect, new_rain_rect, run_time = run_time),
# Transform(sun_rect, new_sun_rect, run_time = run_time),
# Transform(rain, new_rain, run_time = run_time),
# Transform(sun, new_sun, run_time = run_time),
# Transform(brace_rain, new_brace_rain, run_time = run_time),
# Transform(brace_sun, new_brace_sun, run_time = run_time),
# Transform(p_rain_label, new_p_rain_label, run_time = run_time),
# Transform(p_sun_label, new_p_sun_label, run_time = run_time),
# update_p_rain,
# update_p_sun
# )
# move the forecast into a corner
forecast = VGroup(
rain_rect, sun_rect, rain, sun, brace_rain, brace_sun,
p_rain_whole_label, p_sun_whole_label, unit_rect
)
forecast.target = forecast.copy().scale(0.5)
forecast.target.to_corner(UL)
self.play(MoveToTarget(forecast))
self.play(
FadeOut(brace_rain),
FadeOut(brace_sun),
FadeOut(p_rain_whole_label),
FadeOut(p_sun_whole_label),
)
self.wait(3)
# DOUBLE DICE THROW
cell_size = 0.5
dice_table = TwoDiceTable(cell_size = cell_size, label_scale = 0.7)
dice_table.shift(0.8 * DOWN)
dice_unit_rect = SurroundingRectangle(
dice_table.cells, buff = 0,
stroke_color=WHITE
)
dice_table_grouped_cells = VGroup()
for i in range(6):
dice_table_grouped_cells.add(VGroup(*[
VGroup(
dice_table.cells[6 * i - 5 * k],
dice_table.labels[6 * i - 5 * k],
)
for k in range(i + 1)
]))
for i in range(5):
dice_table_grouped_cells.add(VGroup(*[
VGroup(
dice_table.cells[31 + i - 5 * k],
dice_table.labels[31 + i - 5 * k],
)
for k in range(5 - i)
]))
# self.play(
# FadeIn(dice_unit_rect),
# FadeIn(dice_table.rows)
# )
# for (cell, label) in zip(dice_table.cells, dice_table.labels):
# cell.add(label)
# self.play(
# OldLaggedStart(FadeIn, dice_table_grouped_cells,
# lag_ratio = lag_ratio, run_time = run_time)
# )
self.play(
FadeIn(dice_table_grouped_cells),
FadeIn(dice_unit_rect),
FadeIn(dice_table.rows)
)
self.wait(3)
self.play(
dice_table_grouped_cells.space_out_submobjects, {"factor" : 1.5},
rate_func=there_and_back_with_pause,
run_time=run_time
)
dice_table.add(dice_unit_rect)
dice_table_target = dice_table.deepcopy()
dice_table_target.scale(0.5)
dice_table_target.to_corner(UR, buff=LARGE_BUFF)
dice_table_target.shift(0.4 * UP)
self.play(Transform(dice_table, dice_table_target))
self.play(
FadeOut(dice_table.rows),
FadeOut(dice_unit_rect),
)
self.wait(3)
# TITLE
text = TextMobject("Probability distributions")
text.to_edge(UP)
text_rect = SurroundingRectangle(text, buff=MED_SMALL_BUFF)
text_rect.match_color(text)
self.play(
FadeIn(text),
ShowCreation(text_rect)
)
self.wait(3)
# COIN FLIP
brick_row = BrickRow(3, height = 2, width = 10)
coin_flip_rect = VGroup(brick_row)
tallies = VGroup()
for (i, brick) in enumerate(brick_row.rects):
tally = TallyStack(3 - i, i)
tally.move_to(brick)
tallies.add(tally)
coin_flip_rect.add(tallies)
coin_flip_rect.scale(0.65).shift(RIGHT)
self.play(FadeIn(coin_flip_rect))
counts = [1, 3, 3, 1]
braces = VGroup()
labels = VGroup()
for (rect, count) in zip(brick_row.rects, counts):
label = TexMobject("{" + str(count) + "\\over 8}").scale(0.5)
brace = Brace(rect, DOWN)
label.next_to(brace, DOWN)
braces.add(brace)
labels.add(label)
self.play(
FadeIn(braces),
FadeIn(labels)
)
coin_flip_rect.add(braces, labels)
self.wait(6)
outcomes = brick_row.get_outcome_rects_for_level(3, with_labels = True,
inset = True)
outcomes.scale(0.65)
outcomes.move_to(brick_row.get_center())
outcome_braces = VGroup(*[
Brace(outcome, DOWN) for outcome in outcomes
])
outcome_labels = VGroup(*[
TexMobject("{1\over 8}").scale(0.5).next_to(brace, DOWN)
for brace in outcome_braces
])
self.play(
FadeOut(tallies),
FadeIn(outcomes),
FadeOut(braces),
FadeOut(labels),
FadeIn(outcome_braces),
FadeIn(outcome_labels)
)
self.wait(10)