Files
manim/mobject/vectorized_mobject.py
2018-02-07 16:21:11 -08:00

499 lines
17 KiB
Python

import re
from mobject import Mobject
from helpers import *
class VMobject(Mobject):
CONFIG = {
"fill_color" : None,
"fill_opacity" : 0.0,
"stroke_color" : None,
#Indicates that it will not be displayed, but
#that it should count in parent mobject's path
"is_subpath" : False,
"close_new_points" : False,
"mark_paths_closed" : False,
"propagate_style_to_family" : False,
"pre_function_handle_to_anchor_scale_factor" : 0.01,
"make_smooth_after_applying_functions" : False,
}
def get_group_class(self):
return VGroup
## Colors
def init_colors(self):
self.set_style_data(
stroke_color = self.stroke_color or self.color,
stroke_width = self.stroke_width,
fill_color = self.fill_color or self.color,
fill_opacity = self.fill_opacity,
family = self.propagate_style_to_family
)
return self
def set_family_attr(self, attr, value):
for mob in self.submobject_family():
setattr(mob, attr, value)
def set_style_data(self,
stroke_color = None,
stroke_width = None,
fill_color = None,
fill_opacity = None,
family = True
):
if stroke_color is not None:
self.stroke_rgb = color_to_rgb(stroke_color)
if fill_color is not None:
self.fill_rgb = color_to_rgb(fill_color)
if stroke_width is not None:
self.stroke_width = stroke_width
if fill_opacity is not None:
self.fill_opacity = fill_opacity
if family:
kwargs = locals()
kwargs.pop("self")
for mob in self.submobjects:
mob.set_style_data(**kwargs)
return self
def set_fill(self, color = None, opacity = None, family = True):
probably_meant_to_change_opacity = reduce(op.and_, [
color is not None,
opacity is None,
self.fill_opacity == 0
])
if probably_meant_to_change_opacity:
opacity = 1
return self.set_style_data(
fill_color = color,
fill_opacity = opacity,
family = family
)
def set_stroke(self, color = None, width = None, family = True):
return self.set_style_data(
stroke_color = color,
stroke_width = width,
family = family
)
def highlight(self, color, family = True):
self.set_style_data(
stroke_color = color,
fill_color = color,
family = family
)
return self
def match_style(self, vmobject):
self.set_style_data(
stroke_color = vmobject.get_stroke_color(),
stroke_width = vmobject.get_stroke_width(),
fill_color = vmobject.get_fill_color(),
fill_opacity = vmobject.get_fill_opacity(),
family = False
)
#Does its best to match up submobject lists, and
#match styles accordingly
submobs1, submobs2 = self.submobjects, vmobject.submobjects
if len(submobs1) == 0:
return self
elif len(submobs2) == 0:
submobs2 = [vmobject]
for sm1, sm2 in zip(*make_even(submobs1, submobs2)):
sm1.match_style(sm2)
return self
def fade(self, darkness = 0.5):
for submob in self.submobject_family():
submob.set_stroke(
width = (1-darkness)*submob.get_stroke_width(),
family = False
)
submob.set_fill(
opacity = (1-darkness)*submob.get_fill_opacity(),
family = False
)
return self
def get_fill_color(self):
try:
self.fill_rgb = np.clip(self.fill_rgb, 0.0, 1.0)
return Color(rgb = self.fill_rgb)
except:
return Color(WHITE)
def get_fill_opacity(self):
return np.clip(self.fill_opacity, 0, 1)
def get_stroke_color(self):
try:
self.stroke_rgb = np.clip(self.stroke_rgb, 0, 1)
return Color(rgb = self.stroke_rgb)
except:
return Color(WHITE)
def get_stroke_width(self):
return max(0, self.stroke_width)
def get_color(self):
if self.fill_opacity == 0:
return self.get_stroke_color()
return self.get_fill_color()
## Drawing
def start_at(self, point):
if len(self.points) == 0:
self.points = np.zeros((1, 3))
self.points[0] = point
return self
def add_control_points(self, control_points):
assert(len(control_points) % 3 == 0)
self.points = np.append(
self.points,
control_points,
axis = 0
)
return self
def is_closed(self):
return is_closed(self.points)
def set_anchors_and_handles(self, anchors, handles1, handles2):
assert(len(anchors) == len(handles1)+1)
assert(len(anchors) == len(handles2)+1)
total_len = 3*(len(anchors)-1) + 1
self.points = np.zeros((total_len, self.dim))
self.points[0] = anchors[0]
arrays = [handles1, handles2, anchors[1:]]
for index, array in enumerate(arrays):
self.points[index+1::3] = array
return self.points
def set_points_as_corners(self, points):
if len(points) <= 1:
return self
points = np.array(points)
self.set_anchors_and_handles(points, *[
interpolate(points[:-1], points[1:], alpha)
for alpha in 1./3, 2./3
])
return self
def set_points_smoothly(self, points):
if len(points) <= 1:
return self
h1, h2 = get_smooth_handle_points(points)
self.set_anchors_and_handles(points, h1, h2)
return self
def set_points(self, points):
self.points = np.array(points)
return self
def set_anchor_points(self, points, mode = "smooth"):
if not isinstance(points, np.ndarray):
points = np.array(points)
if self.close_new_points and not is_closed(points):
points = np.append(points, [points[0]], axis = 0)
if mode == "smooth":
self.set_points_smoothly(points)
elif mode == "corners":
self.set_points_as_corners(points)
else:
raise Exception("Unknown mode")
return self
def change_anchor_mode(self, mode):
for submob in self.family_members_with_points():
anchors, h1, h2 = submob.get_anchors_and_handles()
submob.set_anchor_points(anchors, mode = mode)
return self
def make_smooth(self):
return self.change_anchor_mode("smooth")
def make_jagged(self):
return self.change_anchor_mode("corners")
def add_subpath(self, points):
"""
A VMobject is meant to represent
a single "path", in the svg sense of the word.
However, one such path may really consist of separate
continuous components if there is a move_to command.
These other portions of the path will be treated as submobjects,
but will be tracked in a separate special list for when
it comes time to display.
"""
subpath_mobject = self.copy() ##Really helps to be of the same class
subpath_mobject.submobjects = []
subpath_mobject.is_subpath = True
subpath_mobject.set_points(points)
self.add(subpath_mobject)
return subpath_mobject
def append_vectorized_mobject(self, vectorized_mobject):
new_points = list(vectorized_mobject.points)
if len(new_points) == 0:
return
if self.get_num_points() == 0:
self.start_at(new_points[0])
self.add_control_points(new_points[1:])
else:
self.add_control_points(2*[new_points[0]] + new_points)
return self
def get_subpath_mobjects(self):
return filter(
lambda m : hasattr(m, 'is_subpath') and m.is_subpath,
self.submobjects
)
def apply_function(self, function):
factor = self.pre_function_handle_to_anchor_scale_factor
self.scale_handle_to_anchor_distances(factor)
Mobject.apply_function(self, function)
self.scale_handle_to_anchor_distances(1./factor)
if self.make_smooth_after_applying_functions:
self.make_smooth()
return self
def scale_handle_to_anchor_distances(self, factor):
"""
If the distance between a given handle point H and its associated
anchor point A is d, then it changes H to be a distances factor*d
away from A, but so that the line from A to H doesn't change.
This is mostly useful in the context of applying a (differentiable)
function, to preserve tangency properties. One would pull all the
handles closer to their anchors, apply the function then push them out
again.
"""
if self.get_num_points() == 0:
return
anchors, handles1, handles2 = self.get_anchors_and_handles()
# print len(anchors), len(handles1), len(handles2)
a_to_h1 = handles1 - anchors[:-1]
a_to_h2 = handles2 - anchors[1:]
handles1 = anchors[:-1] + factor*a_to_h1
handles2 = anchors[1:] + factor*a_to_h2
self.set_anchors_and_handles(anchors, handles1, handles2)
## Information about line
def component_curves(self):
for n in range(self.get_num_anchor_points()-1):
yield self.get_nth_curve(n)
def get_nth_curve(self, n):
return bezier(self.points[3*n:3*n+4])
def get_num_anchor_points(self):
return (len(self.points) - 1)/3 + 1
def point_from_proportion(self, alpha):
num_cubics = self.get_num_anchor_points()-1
interpoint_alpha = num_cubics*(alpha % (1./num_cubics))
index = min(3*int(alpha*num_cubics), 3*num_cubics)
cubic = bezier(self.points[index:index+4])
return cubic(interpoint_alpha)
def get_anchors_and_handles(self):
return [
self.points[i::3]
for i in range(3)
]
def get_anchors(self):
return self.points[::3]
def get_points_defining_boundary(self):
return self.get_anchors()
## Alignment
def align_points(self, mobject):
Mobject.align_points(self, mobject)
is_subpath = self.is_subpath or mobject.is_subpath
self.is_subpath = mobject.is_subpath = is_subpath
mark_closed = self.mark_paths_closed and mobject.mark_paths_closed
self.mark_paths_closed = mobject.mark_paths_closed = mark_closed
return self
def align_points_with_larger(self, larger_mobject):
assert(isinstance(larger_mobject, VMobject))
self.insert_n_anchor_points(
larger_mobject.get_num_anchor_points()-\
self.get_num_anchor_points()
)
return self
def insert_n_anchor_points(self, n):
curr = self.get_num_anchor_points()
if curr == 0:
self.points = np.zeros((1, 3))
n = n-1
if curr == 1:
self.points = np.repeat(self.points, 3*n+1, axis = 0)
return self
points = np.array([self.points[0]])
num_curves = curr-1
#Curves in self are buckets, and we need to know
#how many new anchor points to put into each one.
#Each element of index_allocation is like a bucket,
#and its value tells you the appropriate index of
#the smaller curve.
index_allocation = (np.arange(curr+n-1) * num_curves)/(curr+n-1)
for index in range(num_curves):
curr_bezier_points = self.points[3*index:3*index+4]
num_inter_curves = sum(index_allocation == index)
alphas = np.linspace(0, 1, num_inter_curves+1)
# alphas = np.arange(0, num_inter_curves+1)/float(num_inter_curves)
for a, b in zip(alphas, alphas[1:]):
new_points = partial_bezier_points(
curr_bezier_points, a, b
)
points = np.append(
points, new_points[1:], axis = 0
)
self.set_points(points)
return self
def get_point_mobject(self, center = None):
if center is None:
center = self.get_center()
return VectorizedPoint(center)
def repeat_submobject(self, submobject):
if submobject.is_subpath:
return VectorizedPoint(submobject.points[0])
return submobject.copy()
def interpolate_color(self, mobject1, mobject2, alpha):
attrs = [
"stroke_rgb",
"stroke_width",
"fill_rgb",
"fill_opacity",
]
for attr in attrs:
setattr(self, attr, interpolate(
getattr(mobject1, attr),
getattr(mobject2, attr),
alpha
))
if alpha == 1.0:
# print getattr(mobject2, attr)
setattr(self, attr, getattr(mobject2, attr))
def pointwise_become_partial(self, mobject, a, b):
assert(isinstance(mobject, VMobject))
#Partial curve includes three portions:
#- A middle section, which matches the curve exactly
#- A start, which is some ending portion of an inner cubic
#- An end, which is the starting portion of a later inner cubic
if a <= 0 and b >= 1:
self.set_points(mobject.points)
self.mark_paths_closed = mobject.mark_paths_closed
return self
self.mark_paths_closed = False
num_cubics = mobject.get_num_anchor_points()-1
lower_index = int(a*num_cubics)
upper_index = int(b*num_cubics)
points = np.array(
mobject.points[3*lower_index:3*upper_index+4]
)
if len(points) > 1:
a_residue = (num_cubics*a)%1
b_residue = (num_cubics*b)%1
if b == 1:
b_residue = 1
elif lower_index == upper_index:
b_residue = (b_residue - a_residue)/(1-a_residue)
points[:4] = partial_bezier_points(
points[:4], a_residue, 1
)
points[-4:] = partial_bezier_points(
points[-4:], 0, b_residue
)
self.set_points(points)
return self
class VGroup(VMobject):
def __init__(self, *args, **kwargs):
if len(args) == 1 and isinstance(args[0], (tuple, list)):
args = args[0]
packed_args = []
for arg in args:
if isinstance(arg, (tuple, list)):
packed_args.append(VGroup(arg))
else: packed_args.append(arg)
VMobject.__init__(self, *packed_args, **kwargs)
class VectorizedPoint(VMobject):
CONFIG = {
"color" : BLACK,
"fill_opacity" : 0,
"stroke_width" : 0,
"artificial_width" : 0.01,
"artificial_height" : 0.01,
}
def __init__(self, location = ORIGIN, **kwargs):
VMobject.__init__(self, **kwargs)
self.set_points(np.array([location]))
def get_width(self):
return self.artificial_width
def get_height(self):
return self.artificial_height
class BackgroundColoredVMobject(VMobject):
CONFIG = {
"background_image" : "color_background",
"stroke_color" : WHITE,
"fill_color" : WHITE,
}
def __init__(self, vmobject, **kwargs):
# Note: At the moment, this does nothing to mimic
# the full family of the vmobject passed in.
VMobject.__init__(self, **kwargs)
#Match properties of vmobject
self.points = np.array(vmobject.points)
self.set_stroke(WHITE, vmobject.get_stroke_width())
self.set_fill(WHITE, vmobject.get_fill_opacity())
for submob in vmobject.submobjects:
self.add(BackgroundColoredVMobject(submob, **kwargs))
#Initialize background array
path = get_full_raster_image_path(self.background_image)
image = Image.open(path)
self.background_array = np.array(image)
def resize_background_array(self, new_width, new_height, mode = "RGBA"):
image = Image.fromarray(self.background_array, mode = mode)
resized_image = image.resize((new_width, new_height))
self.background_array = np.array(resized_image)
def resize_background_array_to_match(self, pixel_array):
height, width = pixel_array.shape[:2]
mode = "RGBA" if pixel_array.shape[2] == 4 else "RGB"
self.resize_background_array(width, height, mode)