Files
manim/eop/combinations.py
2017-12-03 16:22:24 -08:00

1866 lines
59 KiB
Python

from helpers import *
from mobject.tex_mobject import TexMobject
from mobject import Mobject
from mobject.image_mobject import ImageMobject
from mobject.vectorized_mobject import *
from animation.animation import Animation
from animation.transform import *
from animation.simple_animations import *
from animation.playground import *
from animation.continual_animation import *
from topics.geometry import *
from topics.characters import *
from topics.functions import *
from topics.fractals import *
from topics.number_line import *
from topics.combinatorics import *
from topics.numerals import *
from topics.three_dimensions import *
from topics.objects import *
from topics.probability import *
from topics.complex_numbers import *
from scene import Scene
from scene.reconfigurable_scene import ReconfigurableScene
from scene.zoomed_scene import *
from camera import Camera
from mobject.svg_mobject import *
from mobject.tex_mobject import *
from topics.graph_scene import *
from topics.probability import *
#revert_to_original_skipping_status
def get_stack(
obj1, obj2, n, k,
fixed_start = None,
fixed_end = None,
obj_to_obj_buff = SMALL_BUFF,
vertical_buff = MED_SMALL_BUFF,
):
stack = VGroup()
for indices in it.combinations(range(n), k):
term = VGroup(*[
obj1.copy() if i in indices else obj2.copy()
for i in range(n)
])
if fixed_start:
term.add_to_back(fixed_start.copy())
if fixed_end:
term.add(fixed_end.copy())
term.arrange_submobjects(RIGHT, buff = obj_to_obj_buff)
stack.add(term)
stack.arrange_submobjects(DOWN, buff = vertical_buff)
return stack
def get_stacks(obj1, obj2, n, **kwargs):
stacks = VGroup()
for k in range(n+1):
stacks.add(get_stack(obj1, obj2, n, k, **kwargs))
stacks.arrange_submobjects(
RIGHT,
buff = MED_LARGE_BUFF,
aligned_edge = DOWN
)
return stacks
class Male(TexMobject):
CONFIG = {
"height" : 0.4,
"tex" : "\\male",
"color" : BLUE,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
TexMobject.__init__(self, self.tex, **kwargs)
self.scale_to_fit_height(self.height)
self.highlight(self.color)
class Female(Male):
CONFIG = {
"tex" : "\\female",
"color" : MAROON_B,
}
class PascalsTraingle(VGroup):
CONFIG = {
"n_rows" : 9,
"distance" : 0.8,
"max_width_to_distance_ratio" : 0.7,
"angle" : 0.2*np.pi,
}
def __init__(self, **kwargs):
VGroup.__init__(self, **kwargs)
distance = self.distance
angle = self.angle
max_width = self.max_width_to_distance_ratio * distance
t_down = rotate_vector(distance*DOWN, -angle)
t_right = 2*distance*np.sin(angle)*RIGHT
for n in range(self.n_rows):
row = VGroup()
for k in range(n+1):
num = TexMobject(str(choose(n, k)))
num.shift(n*t_down + k*t_right)
row.add(num)
self.add(row)
self.center()
######################
class ExperienceProblemSolver(PiCreatureScene):
def construct(self):
self.add_equation()
self.jenny_solves()
self.no_genius()
self.think_about_patterns()
def add_equation(self):
equation = TexMobject(
"\\frac{x^3 + y^3}{(x+y)^2} + \\frac{3xy}{x+y}"
)
equation.to_edge(UP)
self.play(Write(equation))
self.dither()
self.equation = equation
def jenny_solves(self):
randy, jenny = self.randy, self.jenny
jenny_words = TextMobject("It's just $x+y$")
randy_words = TextMobject("...wait...")
randy_words.next_to(randy.get_corner(UP+RIGHT), RIGHT)
self.pi_creature_says(
jenny, jenny_words,
target_mode = "hooray",
bubble_kwargs = {"height" : 2, "width" : 3}
)
self.dither()
self.play(
randy.change, "confused", self.equation,
Write(randy_words)
)
self.play(randy.look_at, self.equation.get_left())
self.play(randy.look_at, jenny.eyes)
self.play(jenny.change, "happy")
self.play(randy.change, "tired")
self.dither()
self.play(*map(FadeOut, [
jenny.bubble, jenny_words, randy_words
]))
def no_genius(self):
randy, jenny = self.randy, self.jenny
lightbulb = Lightbulb()
lightbulb.next_to(jenny, UP)
cross = Cross(lightbulb)
cross.set_stroke(RED, 8)
self.play(LaggedStart(ShowCreation, lightbulb))
self.play(
ShowCreation(cross),
jenny.change, "sassy", cross,
randy.change, "happy"
)
self.dither(2)
self.to_fade = VGroup(lightbulb, cross)
def think_about_patterns(self):
randy, jenny = self.randy, self.jenny
rows = PascalsTraingle(
n_rows = 6,
distance = 0.6,
)
rows.scale(0.8)
for row in rows:
for num in row:
n = float(num.get_tex_string())
num.highlight(interpolate_color(
BLUE, YELLOW, n/10.0
))
self.pi_creature_thinks(
jenny, "",
bubble_kwargs = {"width" : 5, "height" : 4.2},
added_anims = [
FadeOut(self.to_fade),
FadeOut(self.equation),
randy.change, "plain"
]
)
rows.move_to(
jenny.bubble.get_bubble_center() + \
MED_SMALL_BUFF*(UP+LEFT)
)
self.play(FadeIn(rows[0]))
for last_row, curr_row in zip(rows, rows[1:]):
self.play(*[
Transform(
last_row.copy(), VGroup(*mobs),
remover = True
)
for mobs in curr_row[1:], curr_row[:-1]
])
self.add(curr_row)
self.dither(3)
############
def create_pi_creatures(self):
randy = Randolph()
randy.to_edge(DOWN)
randy.shift(4*LEFT)
jenny = PiCreature(color = BLUE_C).flip()
jenny.to_edge(DOWN)
jenny.shift(4*RIGHT)
self.randy, self.jenny = randy, jenny
return randy, jenny
class Introduction(Scene):
CONFIG = {
"start_n" : 4,
}
def construct(self):
self.write_n_choose_k()
self.show_binomial_coefficients()
self.perform_shift()
def write_n_choose_k(self):
symbol = TexMobject("n \\choose k")
words = TextMobject("``n choose k''")
group = VGroup(symbol, words)
group.arrange_submobjects(RIGHT)
self.play(
FadeIn(symbol),
Write(words)
)
self.dither()
self.set_variables_as_attrs(n_choose_k_group = group)
def show_binomial_coefficients(self):
n = self.start_n
n_choose_k, n_choose_k_words = self.n_choose_k_group
binomials = VGroup(*[
TexMobject("%d \\choose %d"%(n, k))
for k in range(n+1)
])
binomial_equations = VGroup()
for k, binomial in enumerate(binomials):
binomial.scale(0.75)
number = TexMobject(str(choose(n, k)))
equation = VGroup(binomial, TexMobject("="), number)
equation.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
equation.highlight(YELLOW)
equation[1].highlight(WHITE)
binomial_equations.add(equation)
new_words = TextMobject("``Binomial coefficients''")
stacks = get_stacks(
TexMobject("x").highlight(BLUE),
TexMobject("y").highlight(RED),
n
)
stacks.to_edge(DOWN, buff = LARGE_BUFF)
for stack, eq in zip(stacks, binomial_equations):
eq.scale_to_fit_width(0.9*stack.get_width())
eq.next_to(stack, UP)
self.play(
FadeIn(stacks, run_time = 2, submobject_mode = "lagged_start"),
self.n_choose_k_group.to_edge, UP
)
new_words.move_to(n_choose_k_words, LEFT)
self.play(Transform(n_choose_k_words, new_words))
for eq in binomial_equations:
point = VectorizedPoint(n_choose_k.get_center())
self.play(ReplacementTransform(
VGroup(n_choose_k, point, point).copy(),
eq
))
self.dither()
self.set_variables_as_attrs(stacks, binomial_equations)
def perform_shift(self):
n = self.start_n
to_fade = VGroup(
self.n_choose_k_group,
self.binomial_equations
)
stacks = self.stacks
top_stacks = stacks.copy()
top_stacks.to_edge(UP, buff = MED_SMALL_BUFF)
line = Line(LEFT, RIGHT, color = WHITE)
line.scale(SPACE_WIDTH)
line.next_to(top_stacks, DOWN)
x = TexMobject("x").highlight(BLUE)
y = TexMobject("y").highlight(RED)
add_x, add_y = [
TextMobject("Prepend", "$%s$"%s).highlight_by_tex(s, color)
for s, color in ("x", BLUE), ("y", RED)
]
add_x.to_corner(UP+LEFT)
add_y.to_edge(LEFT).shift(MED_SMALL_BUFF*DOWN)
new_stacks, new_top_stacks = [
get_stacks(x, y, n, fixed_start = var)
for var in y, x
]
new_top_stacks.to_edge(UP, buff = MED_SMALL_BUFF)
new_stacks.to_edge(DOWN)
for s in new_stacks, new_top_stacks:
s.start_terms = VGroup()
for stack in s:
for term in stack:
s.start_terms.add(term[0])
s_to_s_distance = \
new_stacks[1].get_center()[0] - \
new_stacks[0].get_center()[0]
self.play(
FadeOut(to_fade),
stacks.to_edge, DOWN,
ReplacementTransform(stacks.copy(), top_stacks),
)
self.play(ShowCreation(line))
self.play(Write(add_x, run_time = 1))
self.play(Transform(top_stacks, new_top_stacks))
self.play(LaggedStart(
Indicate, new_top_stacks.start_terms,
rate_func = there_and_back,
run_time = 1,
remover = True
))
self.dither()
self.play(Write(add_y, run_time = 1))
self.play(Transform(stacks, new_stacks))
self.play(LaggedStart(
Indicate, new_stacks.start_terms,
rate_func = there_and_back,
run_time = 1,
remover = True
))
self.dither()
self.play(
top_stacks.shift, s_to_s_distance*RIGHT/2,
stacks.shift, s_to_s_distance*LEFT/2,
)
self.play(*map(FadeOut, [add_x, add_y, line]))
point = VectorizedPoint()
point.move_to(top_stacks[0].get_bottom())
point.shift(s_to_s_distance*LEFT)
top_stacks.add_to_back(point)
point = VectorizedPoint()
point.move_to(stacks[-1].get_bottom())
point.shift(s_to_s_distance*RIGHT)
point.shift(MED_SMALL_BUFF*DOWN)
stacks.add(point)
for k, stack, top_stack in zip(it.count(), stacks, top_stacks):
top_stack.generate_target()
top_stack.target.next_to(stack, UP, MED_SMALL_BUFF)
# term = TexMobject(
# str(choose(n+1, k)),
# "x^%d"%(n+1-k),
# "y^%d"%k
# )
term = TexMobject(
"{%d \\choose %d}"%(n+1, k),
"=",
str(choose(n+1, k))
)
term[0].scale(0.85, about_point = term[0].get_right())
term[0].highlight(YELLOW)
term[2].highlight(YELLOW)
term.scale(0.85)
term.next_to(top_stack.target, UP)
self.play(MoveToTarget(top_stack))
self.play(Write(term))
self.dither()
class DifferentWaysToThinkAboutNChooseK(Scene):
CONFIG = {
"n" : 5,
"k" : 3,
"stack_height" : 5,
}
def construct(self):
self.add_n_choose_k_term()
self.add_stack()
self.choose_k()
self.split_stack_by_start()
self.split_choices_by_start()
def add_n_choose_k_term(self):
term = TexMobject("{5 \\choose 3} = 10")
term.to_edge(UP)
self.play(FadeIn(term, submobject_mode = "lagged_start"))
self.dither()
self.n_choose_k_term = term
def add_stack(self):
n, k = self.n, self.k
x = TexMobject("x").highlight(BLUE)
y = TexMobject("y").highlight(RED)
stack = get_stack(x, y, n, k)
stack.scale_to_fit_height(self.stack_height)
stack.shift(SPACE_WIDTH*LEFT/2)
stack.to_edge(DOWN)
numbers = VGroup(*[
TexMobject("%d"%(d+1))
for d in range(choose(n, k))
])
numbers.next_to(stack, UP)
last_number = None
for term, number in zip(stack, numbers):
self.add(term, number)
if last_number:
self.remove(last_number)
self.dither(0.25)
last_number = number
self.dither()
self.stack = stack
self.stack_count = last_number
self.numbers = numbers
def choose_k(self):
n, k = self.n, self.k
letter_set = TexMobject(
"(",
"A", ",",
"B", ",",
"C", ",",
"D", ",",
"E", ")"
)
letters = VGroup(*letter_set[1::2])
letter_set.shift(SPACE_WIDTH*RIGHT/2)
letter_set.to_edge(UP)
letter_subsets = list(it.combinations(letters, k))
subset_mobs = VGroup(*[
VGroup(*letter_subset).copy().arrange_submobjects(
RIGHT, buff = SMALL_BUFF
)
for letter_subset in letter_subsets
]).arrange_submobjects(DOWN, buff = MED_SMALL_BUFF)
subset_mobs.scale_to_fit_height(self.stack_height)
subset_mobs.shift(SPACE_WIDTH*RIGHT/2)
subset_mobs.to_edge(DOWN)
choose_words = TextMobject("Choose %d"%k)
choose_words.scale(0.9)
choose_words.next_to(letter_set, DOWN)
choose_words.highlight(YELLOW)
self.revert_to_original_skipping_status()
self.play(Write(letter_set, run_time = 1))
self.play(
Write(choose_words, run_time = 1),
LaggedStart(FadeIn, subset_mobs)
)
self.dither()
for subset, subset_mob in zip(letter_subsets, subset_mobs):
VGroup(subset_mob, *subset).highlight(BLUE)
self.dither(0.5)
VGroup(*subset).highlight(WHITE)
self.dither()
self.set_variables_as_attrs(
subset_mobs, letter_set, choose_words,
)
def split_stack_by_start(self):
n, k = self.n, self.k
stack = self.stack
stack_count = self.stack_count
top_num = choose(n-1, k-1)
top_stack = VGroup(*stack[:top_num])
bottom_stack = VGroup(*stack[top_num:])
self.play(
FadeOut(stack_count),
top_stack.shift, UP
)
for stack, new_k in (top_stack, k-1), (bottom_stack, k):
brace = Brace(stack, RIGHT)
brace_tex = brace.get_tex(
"{%d \\choose %d} = %d"%(n-1, new_k, choose(n-1, new_k))
)
rect = SurroundingRectangle(VGroup(*[
VGroup(*term[1:])
for term in stack
]), buff = 0.5*SMALL_BUFF)
rect.set_stroke(WHITE, 2)
self.play(
GrowFromCenter(brace),
Write(brace_tex),
ShowCreation(rect)
)
self.dither()
def split_choices_by_start(self):
subset_mobs = self.subset_mobs
subset_mobs.generate_target()
subset_mobs.target.shift(LEFT)
brace = Brace(subset_mobs.target, RIGHT)
expression = brace.get_tex(
"\\frac{5 \\cdot 4 \\cdot 3}{1 \\cdot 2 \\cdot 3}",
"= 10"
)
self.play(
MoveToTarget(subset_mobs),
GrowFromCenter(brace)
)
self.play(Write(expression))
self.dither()
class FormulaVsPattern(TeacherStudentsScene):
def construct(self):
self.show_formula()
self.show_pattern()
def show_formula(self):
formula = TexMobject(
"{n \\choose k} = {n! \\over (n-k)!k!}",
)
for i in 1, 5, 9:
formula[i].highlight(BLUE)
for i in 2, 11, 14:
formula[i].highlight(YELLOW)
self.student_thinks(formula, student_index = 1)
self.play(self.teacher.change, "sassy")
self.dither(2)
self.play(
FadeOut(self.students[1].bubble),
FadeOut(formula),
self.teacher.change, "raise_right_hand",
self.get_student_changes(*["pondering"]*3)
)
def show_pattern(self):
words = TextMobject(
"What is the \\\\ probability of a flush?"
)
values = random.sample(PlayingCard.CONFIG["possible_values"], 5)
cards = VGroup(*[
PlayingCard(value = value, suit = "hearts")
for value in values
])
cards.arrange_submobjects(RIGHT)
cards.to_corner(UP+RIGHT)
words.next_to(cards, LEFT)
words.shift_onto_screen()
self.play(LaggedStart(DrawBorderThenFill, cards))
self.play(Write(words))
self.dither(3)
class ProbabilityOfThreeWomenInGroupOfFive(Scene):
CONFIG = {
"random_seed" : 9,
"n_people_per_lineup" : 5,
"n_start_examples" : 7,
"n_secondary_examples" : 8,
"time_per_secondary_example" : 0.75,
"item_line_width" : 0.4,
}
def construct(self):
random.seed(self.random_seed)
self.introduce_random_choices()
self.mention_all_possibilities()
self.show_all_possibilities()
self.show_all_configurations_with_three_women()
self.stack_all_choices_by_number_of_women()
self.go_through_stacks()
self.remember_this_sensation()
self.show_answer_to_question()
self.ask_about_pattern()
def introduce_random_choices(self):
title = TextMobject("5 randomly chosen people")
title.to_edge(UP, buff = MED_SMALL_BUFF)
self.add(title)
question = TextMobject(
"Probability of having \\\\ exactly 3 women?"
)
question.highlight(YELLOW)
lineups = VGroup()
for x in range(self.n_start_examples):
lineup = self.get_random_lineup_of_men_and_women()
lineup.scale(1.5)
lineup.center()
women = VGroup(*filter(
lambda item : "female" in item.get_tex_string(),
lineup.items
))
anims = [FadeIn(lineup, submobject_mode = "lagged_start")]
to_fade = VGroup(lineup)
if x == 2:
question.next_to(lineup, DOWN, buff = MED_LARGE_BUFF)
anims.append(Write(question))
if x >= 2:
arrows = VGroup(*[
Vector(DOWN).next_to(w, UP)
for w in women
])
arrows.highlight(MAROON_B)
words = TextMobject("%d women"%len(women))
words.highlight(MAROON_B)
words.next_to(arrows, UP)
anims += [
LaggedStart(GrowArrow, arrows),
Write(words)
]
to_fade.add(arrows, words)
self.play(*anims, run_time = 1)
self.dither()
self.play(FadeOut(to_fade))
self.play(question.next_to, title, DOWN)
self.title = title
self.question = question
def mention_all_possibilities(self):
words = TextMobject("What are all \\\\ the possibilities?")
last_lineup = None
for x in xrange(self.n_secondary_examples):
lineup = self.get_random_lineup_of_men_and_women()
lineup.scale(1.5)
lineup.move_to(ORIGIN, DOWN)
run_time = self.time_per_secondary_example
if last_lineup is None:
words.next_to(lineup, DOWN, MED_LARGE_BUFF)
self.play(
FadeIn(lineup),
FadeIn(words),
run_time = run_time
)
else:
self.play(
last_lineup.items.shift, UP,
last_lineup.items.fade, 1,
*map(GrowFromCenter, lineup.items),
run_time = run_time
)
self.remove(last_lineup)
self.add(lineup)
last_lineup = lineup
self.lineup = last_lineup
self.all_possibilities_words = words
def show_all_possibilities(self):
man, woman = Male(), Female()
vects = [
1.5*UP,
0.7*UP,
0.3*UP,
3.5*RIGHT,
1.5*RIGHT,
]
lineup_groups = VGroup()
for k in range(6):
lineup_group = VGroup()
for tup in it.product(*[[man, woman]]*k):
lineup = self.get_lineup(*list(tup) + (5-k)*[None])
lineup.scale(1.4*(0.9)**k)
lineup.move_to(0.5*DOWN)
for mob, vect in zip(tup, vects):
if mob is woman:
lineup.shift(vect)
else:
lineup.shift(-vect)
lineup_group.add(lineup)
lineup_groups.add(lineup_group)
n_possibilities = TexMobject(
"2 \\cdot", "2 \\cdot", "2 \\cdot", "2 \\cdot", "2",
"\\text{ Possibilities}"
)
n_possibilities.next_to(self.title, DOWN)
twos = VGroup(*n_possibilities[-2::-1])
two_anims = [
ReplacementTransform(
VectorizedPoint(twos[0].get_center()),
twos[0]
)
] + [
ReplacementTransform(t1.copy(), t2)
for t1, t2 in zip(twos, twos[1:])
]
curr_lineup_group = lineup_groups[0]
self.play(
ReplacementTransform(self.lineup, curr_lineup_group[0]),
FadeOut(self.all_possibilities_words),
FadeOut(self.question)
)
for i, lineup_group in enumerate(lineup_groups[1:]):
anims = [ReplacementTransform(curr_lineup_group, lineup_group)]
anims += two_anims[:i+1]
if i == 0:
anims.append(FadeIn(n_possibilities[-1]))
self.remove(twos)
self.play(*anims)
men, women = VGroup(), VGroup()
for lineup in lineup_group:
item = lineup.items[i]
if "female" in item.get_tex_string():
women.add(item)
else:
men.add(item)
for group in men, women:
self.play(LaggedStart(
ApplyMethod, group,
lambda m : (m.shift, MED_SMALL_BUFF*RIGHT),
rate_func = there_and_back,
lag_ratio = 0.9**i,
run_time = 1,
))
self.dither()
curr_lineup_group = lineup_group
self.lineups = curr_lineup_group
eq_32 = TexMobject("=", "32")
eq_32.move_to(twos.get_right())
eq_32.highlight_by_tex("32", YELLOW)
self.play(
n_possibilities[-1].next_to, eq_32, RIGHT,
twos.next_to, eq_32, LEFT,
FadeIn(eq_32),
)
self.dither()
n_possibilities.add(*eq_32)
self.set_variables_as_attrs(n_possibilities)
def show_all_configurations_with_three_women(self):
lineups = self.lineups
items_to_fade = VGroup()
lines_to_fade = VGroup()
women_triplets = VGroup()
for lineup in lineups:
lineup.women = VGroup(*filter(
lambda item : "female" in item.get_tex_string(),
lineup.items
))
if len(lineup.women) == 3:
women_triplets.add(*lineup.women)
else:
items_to_fade.add(lineup.items)
lines_to_fade.add(lineup.lines)
self.play(
lines_to_fade.set_stroke, LIGHT_GREY, 1,
items_to_fade.set_fill, None, 0.3,
)
self.play(
women_triplets.highlight, YELLOW,
run_time = 2,
rate_func = there_and_back
)
self.dither()
def stack_all_choices_by_number_of_women(self):
lineups = self.lineups
stacks = VGroup(*[VGroup() for x in range(6)])
for lineup in lineups:
stacks[len(lineup.women)].add(lineup)
stacks.generate_target()
stacks.target.scale(0.75)
for stack in stacks.target:
stack.arrange_submobjects(DOWN, buff = 2*SMALL_BUFF)
stacks.target.arrange_submobjects(
RIGHT, buff = MED_LARGE_BUFF, aligned_edge = DOWN
)
stacks.target.to_edge(DOWN)
self.play(MoveToTarget(
stacks,
run_time = 2,
path_arc = np.pi/2
))
self.dither()
self.stacks = stacks
def go_through_stacks(self):
stacks = self.stacks
numbers = VGroup()
for stack in stacks:
items = VGroup()
lines = VGroup()
women = VGroup()
for lineup in stack:
items.add(lineup.items)
lines.add(lineup.lines)
for item in lineup.items:
if "female" in item.get_tex_string():
women.add(item)
number = TexMobject(str(len(stack)))
number.highlight(YELLOW)
number.next_to(stack, UP)
numbers.add(number)
self.play(
items.set_fill, None, 1,
lines.set_stroke, WHITE, 3,
Write(number)
)
self.play(LaggedStart(Indicate, women, rate_func = there_and_back))
self.dither()
self.numbers = numbers
def remember_this_sensation(self):
n_possibilities = self.n_possibilities
n_possibilities_rect = SurroundingRectangle(n_possibilities)
twos = VGroup(*n_possibilities[:5])
numbers = self.numbers
self.play(ShowCreation(n_possibilities_rect))
self.play(LaggedStart(
Indicate, twos,
rate_func = wiggle
))
self.play(FadeOut(n_possibilities_rect))
for number in numbers:
self.play(Indicate(number, color = PINK, run_time = 0.5))
self.dither()
def show_answer_to_question(self):
stacks = self.stacks
numbers = self.numbers
n_possibilities = self.n_possibilities
three_stack = stacks[3]
to_fade = VGroup(*filter(
lambda s : s is not three_stack,
stacks
))
to_fade.add(*filter(
lambda n : n is not numbers[3],
numbers
))
to_fade.save_state()
rect = SurroundingRectangle(
three_stack,
color = WHITE,
stroke_width = 2
)
numerator = numbers[3]
denominator = n_possibilities[-1]
frac_line = TexMobject("\\quad \\over \\quad")
for mob in numerator, denominator:
mob.generate_target()
mob.save_state()
frac = VGroup(numerator.target, frac_line, denominator.target)
frac.arrange_submobjects(DOWN, buff = SMALL_BUFF)
eq_result = TexMobject("= %.2f"%(10.0/32))
eq_result.move_to(numerator)
eq_result.to_edge(RIGHT)
frac.next_to(eq_result, LEFT)
prob = TexMobject("P(3", "\\female", ")", "=")
prob.highlight_by_tex("female", MAROON_B)
prob.next_to(frac, LEFT)
self.play(
ShowCreation(rect),
to_fade.fade, 0.7,
)
self.dither()
self.play(Write(prob))
self.dither()
self.play(
MoveToTarget(numerator),
MoveToTarget(denominator),
Write(frac_line)
)
self.dither()
self.play(Write(eq_result))
self.dither(2)
self.play(
numerator.restore,
denominator.restore,
to_fade.restore,
*map(FadeOut, [
prob, frac_line, eq_result,
rect, self.title, self.n_possibilities,
])
)
def ask_about_pattern(self):
question = TextMobject("Where do these \\\\ numbers come from?")
question.to_edge(UP)
numbers = self.numbers
circles = VGroup(*[
Circle().replace(num, dim_to_match = 1).scale_in_place(1.5)
for num in numbers
])
circles.highlight(WHITE)
self.play(LaggedStart(FadeIn, question))
self.play(LaggedStart(ShowCreationThenDestruction, circles))
self.dither(2)
######
def get_random_lineup_of_men_and_women(self):
man, woman = Male(), Female()
lineup = self.get_lineup(*[
woman if random.choice([True, False]) else man
for y in range(self.n_people_per_lineup)
])
return lineup
def get_lineup(self, *mobjects, **kwargs):
buff = kwargs.get("buff", MED_SMALL_BUFF)
lines = VGroup(*[
Line(ORIGIN, self.item_line_width*RIGHT)
for mob in mobjects
])
lines.arrange_submobjects(RIGHT, buff = buff)
items = VGroup()
for line, mob in zip(lines, mobjects):
item = VectorizedPoint() if mob is None else mob.copy()
item.next_to(line, UP, SMALL_BUFF)
items.add(item)
result = VGroup(lines, items)
result.lines = lines
result.items = items
return result
class RememberThisSensation(TeacherStudentsScene):
def construct(self):
self.teacher_says("Remember this \\\\ sensation")
self.change_student_modes("confused", "pondering", "erm")
self.dither(2)
class GroupsOf6(Scene):
def construct(self):
title = TexMobject("2^6 =", "64", "\\text{ Possibilities}")
title.to_edge(UP, buff = MED_SMALL_BUFF)
title.highlight_by_tex("64", YELLOW)
man, woman = Male(), Female()
stacks = get_stacks(man, woman, 6, vertical_buff = SMALL_BUFF)
stacks.scale_to_fit_height(6.25)
stacks.to_edge(DOWN, buff = MED_SMALL_BUFF)
women_groups = VGroup()
for stack in stacks:
for lineup in stack:
group = VGroup()
for item in lineup:
if "female" in item.get_tex_string():
group.add(item)
women_groups.add(group)
numbers = VGroup()
for stack in stacks:
number = TexMobject(str(len(stack)))
number.next_to(stack, UP, SMALL_BUFF)
numbers.add(number)
self.add(title)
self.play(LaggedStart(
LaggedStart, stacks,
lambda s : (FadeIn, s),
run_time = 3,
))
self.play(Write(numbers, run_time = 3))
self.dither()
self.play(LaggedStart(
ApplyMethod, women_groups,
lambda m : (m.highlight, PINK),
lag_ratio = 0.1,
rate_func = wiggle,
run_time = 6,
))
class GroupsOf7(Scene):
def construct(self):
stack = get_stack(Male(), Female(), 7, 3)
question = TextMobject(
"How many groups \\\\ of 7 with 3 ", "$\\female$", "?"
)
question.highlight_by_tex("female", MAROON_B)
question.shift(1.5*UP)
self.add(question)
for n, item in enumerate(stack):
item.center()
number = TexMobject(str(n))
number.next_to(ORIGIN, DOWN, LARGE_BUFF)
self.add(item, number)
self.dither(0.2)
self.remove(item, number)
self.add(item, number)
self.dither(2)
class BuildFiveFromFour(ProbabilityOfThreeWomenInGroupOfFive):
def construct(self):
self.show_all_configurations_of_four()
self.organize_into_stacks()
self.walk_through_stacks()
self.split_into_two_possibilities()
self.combine_stacks()
def show_all_configurations_of_four(self):
man, woman = Male(), Female()
n = 4
vects = [
1.5*UP,
0.5*UP,
3.5*RIGHT,
1.5*RIGHT,
]
lineup_groups = VGroup()
for k in range(n+1):
lineup_group = VGroup()
for tup in it.product(*[[man, woman]]*k):
lineup = self.get_lineup(*list(tup) + (n-k)*[None])
lineup.scale(1.4*(0.9)**k)
lineup.move_to(0.5*DOWN)
for mob, vect in zip(tup, vects):
if mob is woman:
lineup.shift(vect)
else:
lineup.shift(-vect)
lineup_group.add(lineup)
lineup_groups.add(lineup_group)
n_possibilities = TexMobject(
"2 \\cdot", "2 \\cdot", "2 \\cdot", "2",
"\\text{ Possibilities}"
)
n_possibilities.to_edge(UP)
twos = VGroup(*n_possibilities[-2::-1])
two_anims = [
ReplacementTransform(
VectorizedPoint(twos[0].get_center()),
twos[0]
)
] + [
ReplacementTransform(t1.copy(), t2)
for t1, t2 in zip(twos, twos[1:])
]
curr_lineup_group = lineup_groups[0]
self.play(
ShowCreation(curr_lineup_group[0]),
)
for i, lineup_group in enumerate(lineup_groups[1:]):
anims = [ReplacementTransform(curr_lineup_group, lineup_group)]
anims += two_anims[:i+1]
if i == 0:
anims.append(FadeIn(n_possibilities[-1]))
self.remove(twos)
self.play(*anims)
self.dither()
curr_lineup_group = lineup_group
self.lineups = curr_lineup_group
eq_16 = TexMobject("=", "16")
eq_16.move_to(twos.get_right())
eq_16.highlight_by_tex("16", YELLOW)
self.play(
n_possibilities[-1].next_to, eq_16, RIGHT,
twos.next_to, eq_16, LEFT,
FadeIn(eq_16),
)
self.dither()
n_possibilities.add(eq_16)
self.n_possibilities = n_possibilities
def organize_into_stacks(self):
lineups = self.lineups
stacks = VGroup(*[VGroup() for x in range(5)])
for lineup in lineups:
women = filter(
lambda m : "female" in m.get_tex_string(),
lineup.items
)
stacks[len(women)].add(lineup)
stacks.generate_target()
stacks.target.scale(0.75)
for stack in stacks.target:
stack.arrange_submobjects(DOWN, buff = SMALL_BUFF)
stacks.target.arrange_submobjects(
RIGHT, buff = MED_LARGE_BUFF, aligned_edge = DOWN
)
stacks.target.to_edge(DOWN, buff = MED_SMALL_BUFF)
self.play(MoveToTarget(
stacks,
run_time = 2,
path_arc = np.pi/2
))
self.dither()
self.stacks = stacks
def walk_through_stacks(self):
stacks = self.stacks
numbers = VGroup()
for stack in stacks:
rect = SurroundingRectangle(stack)
rect.set_stroke(WHITE, 2)
self.play(ShowCreation(rect))
for n, lineup in enumerate(stack):
lineup_copy = lineup.copy()
lineup_copy.highlight(YELLOW)
number = TexMobject(str(n+1))
number.next_to(stack, UP)
self.add(lineup_copy, number)
self.dither(0.25)
self.remove(lineup_copy, number)
self.add(number)
numbers.add(number)
self.play(FadeOut(rect))
self.dither()
stacks.numbers = numbers
def split_into_two_possibilities(self):
bottom_stacks = self.stacks
top_stacks = bottom_stacks.deepcopy()
top_group = VGroup(top_stacks, top_stacks.numbers)
h_line = DashedLine(SPACE_WIDTH*LEFT, SPACE_WIDTH*RIGHT)
#Initial split
self.play(
FadeOut(self.n_possibilities),
top_group.to_edge, UP, MED_SMALL_BUFF,
)
self.play(ShowCreation(h_line))
#Add extra slot
for stacks, sym in (top_stacks, Female()), (bottom_stacks, Male()):
sym.set_fill(opacity = 0)
new_stacks = VGroup()
to_fade_in = VGroup()
for stack in stacks:
new_stack = VGroup()
for lineup in stack:
new_lineup = self.get_lineup(*[
Female() if "female" in item.get_tex_string() else Male()
for item in lineup.items
] + [sym], buff = SMALL_BUFF)
new_lineup.replace(lineup, dim_to_match = 1)
new_stack.add(new_lineup)
for group in lineup.items, lineup.lines:
point = VectorizedPoint(group[-1].get_center())
group.add(point)
to_fade_in.add(lineup.items[-1])
new_stacks.add(new_stack)
new_stacks.arrange_submobjects(
RIGHT, buff = MED_LARGE_BUFF, aligned_edge = DOWN
)
new_stacks.move_to(stacks, DOWN)
stacks.target = new_stacks
stacks.to_fade_in = to_fade_in
stacks.numbers.generate_target()
for number, stack in zip(stacks.numbers.target, new_stacks):
number.next_to(stack, UP)
for stacks in top_stacks, bottom_stacks:
self.play(
MoveToTarget(stacks),
MoveToTarget(stacks.numbers)
)
self.dither()
#Fill extra slot
add_man = TextMobject("Add", "$\\male$")
add_man.highlight_by_tex("male", BLUE)
add_woman = TextMobject("Add", "$\\female$")
add_woman.highlight_by_tex("female", MAROON_B)
add_man.next_to(ORIGIN, DOWN).to_edge(LEFT)
add_woman.to_corner(UP+LEFT)
for stacks, words in (bottom_stacks, add_man), (top_stacks, add_woman):
to_fade_in = stacks.to_fade_in
to_fade_in.set_fill(opacity = 1)
to_fade_in.save_state()
Transform(to_fade_in, VGroup(words[-1])).update(1)
self.play(Write(words, run_time = 1))
self.play(to_fade_in.restore)
self.dither()
#Perform shift
dist = top_stacks[1].get_center()[0] - top_stacks[0].get_center()[0]
self.play(
top_stacks.shift, dist*RIGHT/2,
top_stacks.numbers.shift, dist*RIGHT/2,
bottom_stacks.shift, dist*LEFT/2,
bottom_stacks.numbers.shift, dist*LEFT/2,
)
self.dither()
self.play(*map(FadeOut, [add_man, add_woman, h_line]))
self.set_variables_as_attrs(top_stacks, bottom_stacks)
def combine_stacks(self):
top_stacks = self.top_stacks
bottom_stacks = self.bottom_stacks
rects = VGroup()
for stacks, color in (top_stacks, MAROON_C), (bottom_stacks, BLUE_D):
for stack in stacks:
rect = SurroundingRectangle(stack)
rect.set_stroke(color, 2)
rects.add(rect)
stack.add(rect)
new_numbers = VGroup()
self.play(LaggedStart(ShowCreation, rects, run_time = 1))
for i, top_stack in enumerate(top_stacks[:-1]):
bottom_stack = bottom_stacks[i+1]
top_number = top_stacks.numbers[i]
bottom_number = bottom_stacks.numbers[i+1]
movers = top_stack, top_number, bottom_number
for mob in movers:
mob.generate_target()
top_stack.target.move_to(bottom_stack.get_top(), DOWN)
plus = TexMobject("+")
expr = VGroup(top_number.target, plus, bottom_number.target)
expr.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
expr.next_to(top_stack.target.get_top(), UP)
new_number = TexMobject(str(
len(top_stack) + len(bottom_stack) - 2
))
new_number.next_to(expr, UP)
new_numbers.add(new_number)
self.play(
Write(plus),
*map(MoveToTarget, movers)
)
self.play(
VGroup(top_stacks[-1], top_stacks.numbers[-1]).align_to,
bottom_stacks, DOWN
)
self.dither()
new_numbers.add_to_back(bottom_stacks.numbers[0].copy())
new_numbers.add(top_stacks.numbers[-1].copy())
new_numbers.highlight(PINK)
self.play(Write(new_numbers, run_time = 3))
self.dither()
class BuildUpFromStart(Scene):
CONFIG = {
"n_iterations" : 7,
}
def construct(self):
stacks = VGroup(VGroup(Male()), VGroup(Female()))
stacks.arrange_submobjects(RIGHT, buff = LARGE_BUFF)
stacks.numbers = self.get_numbers(stacks)
max_width = 2*SPACE_WIDTH - 3
max_height = SPACE_HEIGHT - 1
self.add(stacks, stacks.numbers)
for x in range(self.n_iterations):
if x < 2:
dither_time = 1
else:
dither_time = 0.2
#Divide
low_stacks = stacks
low_group = VGroup(low_stacks, low_stacks.numbers)
top_stacks = stacks.deepcopy()
top_group = VGroup(top_stacks, top_stacks.numbers)
for group, vect in (top_group, UP), (low_group, DOWN):
group.generate_target()
if group[0].get_height() > max_height:
group.target[0].stretch_to_fit_height(max_height)
for stack, num in zip(*group.target):
num.next_to(stack, UP)
group.target.next_to(ORIGIN, vect)
self.play(*map(MoveToTarget, [top_group, low_group]))
self.dither(dither_time)
#Expand
for stacks, i in (low_stacks, 0), (top_stacks, -1):
sym = stacks[i][i][i]
new_stacks = VGroup()
for stack in stacks:
new_stack = VGroup()
for line in stack:
new_line = line.copy()
new_sym = sym.copy()
buff = 0.3*line.get_height()
new_sym.next_to(line, RIGHT, buff = buff)
new_line.add(new_sym)
line.add(VectorizedPoint(line[-1].get_center()))
new_stack.add(new_line)
new_stacks.add(new_stack)
new_stacks.arrange_submobjects(
RIGHT, buff = LARGE_BUFF, aligned_edge = DOWN
)
if new_stacks.get_width() > max_width:
new_stacks.stretch_to_fit_width(max_width)
if new_stacks.get_height() > max_height:
new_stacks.stretch_to_fit_height(max_height)
new_stacks.move_to(stacks, DOWN)
stacks.target = new_stacks
stacks.numbers.generate_target()
for num, stack in zip(stacks.numbers.target, new_stacks):
num.next_to(stack, UP)
self.play(*map(MoveToTarget, [
top_stacks, low_stacks,
top_stacks.numbers, low_stacks.numbers,
]))
self.dither(dither_time)
#Shift
dist = top_stacks[1].get_center()[0] - top_stacks[0].get_center()[0]
self.play(
top_group.shift, dist*RIGHT/2,
low_group.shift, dist*LEFT/2,
)
self.dither(dither_time)
#Stack
all_movers = VGroup()
plusses = VGroup()
expressions = VGroup(low_stacks.numbers[0])
stacks = VGroup(low_stacks[0])
v_buff = 0.25*stacks[0][0].get_height()
for i, top_stack in enumerate(top_stacks[:-1]):
low_stack = low_stacks[i+1]
top_num = top_stacks.numbers[i]
low_num = low_stacks.numbers[i+1]
movers = [top_stack, top_num, low_num]
for mover in movers:
mover.generate_target()
plus = TexMobject("+")
expr = VGroup(top_num.target, plus, low_num.target)
expr.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
top_stack.target.next_to(low_stack, UP, buff = v_buff)
expr.next_to(top_stack.target, UP)
all_movers.add(*movers)
plusses.add(plus)
expressions.add(VGroup(top_num, plus, low_num))
stacks.add(VGroup(*it.chain(low_stack, top_stack)))
last_group = VGroup(top_stacks[-1], top_stacks.numbers[-1])
last_group.generate_target()
last_group.target.align_to(low_stacks, DOWN)
all_movers.add(last_group)
stacks.add(top_stacks[-1])
expressions.add(top_stacks.numbers[-1])
self.play(*it.chain(
map(MoveToTarget, all_movers),
map(Write, plusses),
))
#Add
new_numbers = self.get_numbers(stacks)
self.play(ReplacementTransform(
expressions, VGroup(*map(VGroup, new_numbers))
))
self.dither(dither_time)
stacks.numbers = new_numbers
####
def get_numbers(self, stacks):
return VGroup(*[
TexMobject(str(len(stack))).next_to(stack, UP)
for stack in stacks
])
class IntroducePascalsTriangle(Scene):
CONFIG = {
"max_n" : 9,
}
def construct(self):
self.show_triangle()
self.show_sum_of_two_over_rule()
self.keep_in_mind_what_these_mean()
self.issolate_9_choose_4_term()
self.show_9_choose_4_pattern()
self.cap_off_triangle()
def show_triangle(self):
rows = PascalsTraingle(n_rows = self.max_n+1)
self.play(FadeIn(rows[1]))
for last_row, curr_row in zip(rows[1:], rows[2:]):
self.play(*[
Transform(
last_row.copy(), VGroup(*mobs),
remover = True
)
for mobs in curr_row[1:], curr_row[:-1]
])
self.add(curr_row)
self.dither()
self.rows = rows
def show_sum_of_two_over_rule(self):
rows = self.rows
example = rows[5][3]
ex_top1 = rows[4][2]
ex_top2 = rows[4][3]
rects = VGroup()
for mob, color in (example, GREEN), (ex_top1, BLUE), (ex_top2, YELLOW):
mob.rect = SurroundingRectangle(mob, color = color)
rects.add(mob.rect)
rows_to_fade = VGroup(*rows[1:4] + rows[6:])
rows_to_fade.save_state()
top_row = rows[4]
low_row = rows[5]
top_row_copy = top_row.copy()
top_row.save_state()
top_row.add(ex_top2.rect)
top_row_copy.add(ex_top1.rect)
h_line = Line(LEFT, RIGHT)
h_line.stretch_to_fit_width(low_row.get_width() + 2)
h_line.next_to(low_row, UP, 1.5*SMALL_BUFF)
plus = TexMobject("+")
plus.next_to(h_line.get_left(), UP+RIGHT, buff = 1.5*SMALL_BUFF)
self.play(ShowCreation(example.rect))
self.play(
ReplacementTransform(example.rect.copy(), ex_top1.rect),
ReplacementTransform(example.rect.copy(), ex_top2.rect),
)
self.dither(2)
self.play(rows_to_fade.fade, 1)
self.play(
top_row.align_to, low_row, LEFT,
top_row_copy.next_to, top_row, UP,
top_row_copy.align_to, low_row, RIGHT,
)
self.play(
ShowCreation(h_line),
Write(plus)
)
self.dither(2)
for row in top_row, top_row_copy:
row.remove(row[-1])
self.play(
rows_to_fade.restore,
top_row.restore,
Transform(
top_row_copy, top_row.saved_state,
remover = True
),
FadeOut(VGroup(h_line, plus)),
FadeOut(rects),
)
self.dither()
def keep_in_mind_what_these_mean(self):
morty = Mortimer().flip()
morty.scale(0.7)
morty.to_edge(LEFT)
morty.shift(DOWN)
numbers = VGroup(*it.chain(*self.rows[1:]))
random.shuffle(numbers.submobjects)
self.play(FadeIn(morty))
self.play(PiCreatureSays(
morty, "Keep in mind \\\\ what these mean.",
bubble_kwargs = {
"width" : 3.5,
"height" : 2.5,
}
))
self.play(
Blink(morty),
LaggedStart(
Indicate, numbers,
rate_func = wiggle,
color = PINK,
)
)
self.play(*map(FadeOut, [
morty, morty.bubble, morty.bubble.content
]))
def issolate_9_choose_4_term(self):
rows = self.rows
for n in range(1, self.max_n+1):
num = rows[n][0]
line = get_stack(Female(), Male(), n, 0)[0]
if n < self.max_n:
line.next_to(num, LEFT)
else:
line.next_to(num, DOWN, MED_LARGE_BUFF)
self.highlight_num(num)
self.add(line)
if n < self.max_n:
self.dither(0.25)
else:
self.dither(1.25)
self.dehighlight_num(num)
self.remove(line)
for k in range(1, 5):
num = rows[self.max_n][k]
line = get_stack(Female(), Male(), self.max_n, k)[0]
line.next_to(num, DOWN, MED_LARGE_BUFF)
self.highlight_num(num)
self.add(line)
self.dither(0.5)
self.dehighlight_num(num)
self.remove(line)
num.highlight(YELLOW)
num.scale_in_place(1.2)
self.add(line)
self.dither()
self.nine_choose_four_term = num
self.nine_choose_four_line = line
def show_9_choose_4_pattern(self):
rows = VGroup(*self.rows[1:])
all_stacks = get_stacks(Female(), Male(), 9)
stack = all_stacks[4]
all_lines = VGroup(*it.chain(*all_stacks))
self.play(
rows.shift, 3*UP,
self.nine_choose_four_line.shift, 2.5*UP,
)
self.remove(self.nine_choose_four_line)
for n, line in enumerate(stack):
line.next_to(self.nine_choose_four_term, DOWN, LARGE_BUFF)
num = Integer(n+1)
num.next_to(line, DOWN, MED_LARGE_BUFF)
self.add(line, num)
self.dither(0.1)
self.remove(line, num)
self.add(line, num)
self.dither()
self.curr_line = line
#Probability
expr = TexMobject(
"P(4", "\\female", "\\text{ out of }", "9", ")", "="
)
expr.move_to(num.get_left())
expr.highlight_by_tex("female", MAROON_B)
nine_choose_four_term = self.nine_choose_four_term.copy()
nine_choose_four_term.generate_target()
nine_choose_four_term.target.scale(1./1.2)
over_512 = TexMobject("\\quad \\over 2^9")
frac = VGroup(nine_choose_four_term.target, over_512)
frac.arrange_submobjects(DOWN, buff = SMALL_BUFF)
frac.next_to(expr, RIGHT, SMALL_BUFF)
eq_result = TexMobject("\\approx 0.246")
eq_result.next_to(frac, RIGHT)
def show_random_lines(n, dither_time = 1):
for x in range(n):
if x == n-1:
dither_time = 0
new_line = random.choice(all_lines)
new_line.move_to(self.curr_line)
self.remove(self.curr_line)
self.curr_line = new_line
self.add(self.curr_line)
self.dither(dither_time)
self.play(FadeOut(num), FadeIn(expr))
show_random_lines(4)
self.play(
MoveToTarget(nine_choose_four_term),
Write(over_512)
)
show_random_lines(4)
self.play(Write(eq_result))
show_random_lines(6)
self.play(
self.nine_choose_four_term.scale_in_place, 1./1.2,
self.nine_choose_four_term.highlight, WHITE,
*map(FadeOut, [
expr, nine_choose_four_term,
over_512, eq_result, self.curr_line
])
)
self.play(rows.shift, 3*DOWN)
def cap_off_triangle(self):
top_row = self.rows[0]
circle = Circle(color = YELLOW)
circle.replace(top_row, dim_to_match = 1)
circle.scale_in_place(1.5)
line_groups = VGroup()
for n in range(4, -1, -1):
line = VGroup(*[
random.choice([Male, Female])()
for k in range(n)
])
if n == 0:
line.add(Line(LEFT, RIGHT).scale(0.1).set_stroke(BLACK, 0))
line.arrange_submobjects(RIGHT, SMALL_BUFF)
line.shift(SPACE_WIDTH*RIGHT/2 + SPACE_HEIGHT*UP/2)
brace = Brace(line, UP)
if n == 1:
label = "1 Person"
else:
label = "%d People"%n
brace_text = brace.get_text(label)
line_group = VGroup(line, brace, brace_text)
line_groups.add(line_group)
self.play(ShowCreation(circle))
self.play(Write(top_row))
self.dither()
curr_line_group = line_groups[0]
self.play(FadeIn(curr_line_group))
for line_group in line_groups[1:]:
self.play(ReplacementTransform(
curr_line_group, line_group
))
curr_line_group = line_group
self.dither()
###
def highlight_num(self, num):
num.highlight(YELLOW)
num.scale_in_place(1.2)
def dehighlight_num(self, num):
num.highlight(WHITE)
num.scale_in_place(1.0/1.2)
class StacksApproachBellCurve(Scene):
CONFIG = {
"n_iterations" : 30,
}
def construct(self):
bar = Square(side_length = 1)
bar.set_fill(BLUE)
bar.set_stroke(width = 0)
bars = VGroup(bar)
numbers = VGroup(Integer(1))
numbers.next_to(bars, UP, SMALL_BUFF)
max_width = 2*SPACE_WIDTH - 2
max_height = SPACE_HEIGHT - 1.5
for x in range(self.n_iterations):
if x == 0:
distance = 1.5
else:
distance = bars[1].get_center()[0] - bars[0].get_center()[0]
bars_copy = bars.copy()
#Copy and shift
for mob, vect in (bars, DOWN), (bars_copy, UP):
mob.generate_target()
if mob.target.get_height() > max_height:
mob.target.stretch_to_fit_height(max_height)
if mob.target.get_width() > max_width:
mob.target.stretch_to_fit_width(max_width)
mob.target.next_to(ORIGIN, vect, MED_LARGE_BUFF)
colors = color_gradient([BLUE, YELLOW], len(bars)+1)
for color, bar in zip(colors, bars.target):
bar.set_fill(color)
for color, bar in zip(colors[1:], bars_copy.target):
bar.set_fill(color)
bars_copy.set_fill(opacity = 0)
numbers_copy = numbers.copy()
for bs, ns in (bars, numbers), (bars_copy, numbers_copy):
ns.generate_target()
for bar, number in zip(bs.target, ns.target):
# if number.get_width() > bar.get_width():
# number.scale_to_fit_width(bar.get_width())
number.next_to(bar, UP, SMALL_BUFF)
self.play(*map(MoveToTarget, [
bars, bars_copy,
numbers, numbers_copy
]))
self.play(
bars.shift, distance*LEFT/2,
numbers.shift, distance*LEFT/2,
bars_copy.shift, distance*RIGHT/2,
numbers_copy.shift, distance*RIGHT/2,
)
#Stack
bars_copy.generate_target()
numbers.generate_target()
numbers_copy.generate_target()
new_numbers = VGroup()
min_scale_val = 1
for i in range(len(bars)-1):
top_bar = bars_copy.target[i]
low_bar = bars[i+1]
top_num = numbers_copy.target[i]
low_num = numbers.target[i+1]
new_num = Integer(top_num.number + low_num.number)
if new_num.get_width() > top_bar.get_width():
min_scale_val = min(
min_scale_val,
top_bar.get_width() / new_num.get_width()
)
new_numbers.add(new_num)
top_bar.move_to(low_bar.get_top(), DOWN)
new_num.next_to(top_bar, UP, SMALL_BUFF)
Transform(low_num, new_num).update(1)
Transform(top_num, new_num).update(1)
for group in new_numbers, numbers.target[1:], numbers_copy.target[:-1]:
for num in group:
num.scale(min_scale_val, about_point = num.get_bottom())
if x > 1:
height = numbers.target[1].get_height()
for mob in numbers.target[0], numbers_copy.target[-1]:
mob.scale_to_fit_height(height)
bars_copy.target[-1].align_to(bars, DOWN)
numbers_copy.target[-1].next_to(bars_copy.target[-1], UP, SMALL_BUFF)
self.play(*[
MoveToTarget(mob, submobject_mode = "lagged_start")
for mob in bars_copy, numbers, numbers_copy
])
self.remove(numbers, numbers_copy)
numbers = VGroup(numbers[0])
numbers.add(*new_numbers)
numbers.add(numbers_copy[-1])
#Resize lower bars
for top_bar, low_bar in zip(bars_copy[:-1], bars[1:]):
bottom = low_bar.get_bottom()
low_bar.replace(
VGroup(low_bar, top_bar),
stretch = True
)
low_bar.move_to(bottom, DOWN)
bars.add(bars_copy[-1])
self.remove(bars_copy)
self.add(bars)
self.add(numbers)
self.dither()
class IsThereABetterWayToCompute(TeacherStudentsScene):
def construct(self):
self.student_says(
"Is there a better \\\\ way to compute these?",
target_mode = "raise_left_hand",
)
self.change_student_modes("confused", "raise_left_hand", "erm")
self.dither()
self.play(self.teacher.change_mode, "happy")
self.dither()
self.teacher_says(
"There is! But first...",
target_mode = "hooray"
)
self.dither(2)
class ChooseThreeFromFive(Scene):
def construct(self):
self.add_people()
self.choose_random_triplets()
self.mention_equivalence_to_previous_question()
self.show_association_with_binary()
self.show_how_many_have_ali()
self.show_four_choose_two_in_binary()
def add_people(self):
pass
def choose_random_triplets(self):
pass
def mention_equivalence_to_previous_question(self):
pass
def show_association_with_binary(self):
pass
def show_how_many_have_ali(self):
pass
def show_four_choose_two_in_binary(self):
pass