mirror of
https://github.com/3b1b/manim.git
synced 2025-07-29 13:03:31 +08:00
42 lines
959 B
GLSL
42 lines
959 B
GLSL
#version 330
|
|
|
|
uniform float anti_alias_width;
|
|
uniform float glow_factor;
|
|
|
|
in vec4 color;
|
|
in float radius;
|
|
in vec2 center;
|
|
in vec2 point;
|
|
in float scaled_aaw;
|
|
|
|
out vec4 frag_color;
|
|
|
|
#INSERT finalize_color.glsl
|
|
|
|
void main() {
|
|
vec2 diff = point - center;
|
|
float dist = length(diff);
|
|
float signed_dist = dist - radius;
|
|
if (signed_dist > 0.5 * scaled_aaw){
|
|
discard;
|
|
}
|
|
frag_color = color;
|
|
if(gloss > 0 || shadow > 0){
|
|
vec3 normal = vec3(diff / radius, sqrt(1 - (dist * dist) / (radius * radius)));
|
|
frag_color = finalize_color(
|
|
frag_color,
|
|
vec3(point.xy, 0.0),
|
|
normal,
|
|
light_source_position,
|
|
camera_position,
|
|
reflectiveness,
|
|
gloss,
|
|
shadow
|
|
);
|
|
}
|
|
if(glow_factor > 0){
|
|
frag_color.a *= pow(1 - dist / radius, glow_factor);
|
|
}
|
|
|
|
frag_color.a *= smoothstep(0.5, -0.5, signed_dist / scaled_aaw);
|
|
} |