Files
manim/manimlib/shaders/surface_frag.glsl
2020-06-28 12:13:25 -07:00

27 lines
418 B
GLSL

#version 330
// in vec4 v_color;
// out vec4 frag_color;
uniform vec3 light_source_position;
uniform float gloss;
uniform float shadow;
in vec3 xyz_coords;
in vec3 v_normal;
in vec4 v_color;
out vec4 frag_color;
#INSERT add_light.glsl
void main() {
frag_color = add_light(
v_color,
xyz_coords,
normalize(v_normal),
light_source_position,
gloss,
shadow
);
}