Files
manim/manimlib/animation/composition.py
Grant Sanderson c7ef8404b7 Video work (#2356)
* Only use -no-pdf for xelatex rendering

* Instead of tracking du and dv points on surface, track points off the surface in the normal direction

This means that surface shading will not necessarily work well for arbitrary transformations of the surface. But the existing solution was flimsy anyway, and caused annoying issues with singularity points.

* Have density of anchor points on arcs depend on arc length

* Allow for specifying true normals and orientation of Sphere

* Change miter threshold on stroke shader

* Add get_start_and_end to DashedLine

* Add min_total_width option to DecimalNumber

* Have BackgroundRectangle.set_style absorb (and ignore) added configuration

Note, this feels suboptimal

* Add LineBrace

* Update font_size adjustment in Tex

* Add scale_factor parameter to BulletedList.fade_all_but

* Minor import tweaks

* Add play_sound

* Small if -> elif update

* Always use Group for FadeTransform

* Use time_spanned_alpha in ChangingDecimal

* Change priority of number_config vs. self.decimal_number_config in NumberLine init

* Fix clock animation

* Allow sample_coords to be passed into VectorField
2025-06-10 08:02:32 -07:00

183 lines
6.0 KiB
Python

from __future__ import annotations
from manimlib.animation.animation import Animation
from manimlib.animation.animation import prepare_animation
from manimlib.mobject.mobject import _AnimationBuilder
from manimlib.mobject.mobject import Group
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.utils.bezier import integer_interpolate
from manimlib.utils.bezier import interpolate
from manimlib.utils.iterables import remove_list_redundancies
from manimlib.utils.simple_functions import clip
from typing import TYPE_CHECKING, Union, Iterable
AnimationType = Union[Animation, _AnimationBuilder]
if TYPE_CHECKING:
from typing import Callable, Optional
from manimlib.mobject.mobject import Mobject
from manimlib.scene.scene import Scene
DEFAULT_LAGGED_START_LAG_RATIO = 0.05
class AnimationGroup(Animation):
def __init__(
self,
*args: AnimationType | Iterable[AnimationType],
run_time: float = -1, # If negative, default to sum of inputed animation runtimes
lag_ratio: float = 0.0,
group: Optional[Mobject] = None,
group_type: Optional[type] = None,
**kwargs
):
animations = args[0] if isinstance(args[0], Iterable) else args
self.animations = [prepare_animation(anim) for anim in animations]
self.build_animations_with_timings(lag_ratio)
self.max_end_time = max((awt[2] for awt in self.anims_with_timings), default=0)
self.run_time = self.max_end_time if run_time < 0 else run_time
self.lag_ratio = lag_ratio
mobs = remove_list_redundancies([a.mobject for a in self.animations])
if group is not None:
self.group = group
elif group_type is not None:
self.group = group_type(*mobs)
elif all(isinstance(anim.mobject, VMobject) for anim in animations):
self.group = VGroup(*mobs)
else:
self.group = Group(*mobs)
super().__init__(
self.group,
run_time=self.run_time,
lag_ratio=lag_ratio,
**kwargs
)
def get_all_mobjects(self) -> Mobject:
return self.group
def begin(self) -> None:
self.group.set_animating_status(True)
for anim in self.animations:
anim.begin()
# self.init_run_time()
def finish(self) -> None:
self.group.set_animating_status(False)
for anim in self.animations:
anim.finish()
def clean_up_from_scene(self, scene: Scene) -> None:
for anim in self.animations:
anim.clean_up_from_scene(scene)
def update_mobjects(self, dt: float) -> None:
for anim in self.animations:
anim.update_mobjects(dt)
def calculate_max_end_time(self) -> None:
self.max_end_time = max(
(awt[2] for awt in self.anims_with_timings),
default=0,
)
if self.run_time < 0:
self.run_time = self.max_end_time
def build_animations_with_timings(self, lag_ratio: float) -> None:
"""
Creates a list of triplets of the form
(anim, start_time, end_time)
"""
self.anims_with_timings = []
curr_time = 0
for anim in self.animations:
start_time = curr_time
end_time = start_time + anim.get_run_time()
self.anims_with_timings.append(
(anim, start_time, end_time)
)
# Start time of next animation is based on the lag_ratio
curr_time = interpolate(
start_time, end_time, lag_ratio
)
def interpolate(self, alpha: float) -> None:
# Note, if the run_time of AnimationGroup has been
# set to something other than its default, these
# times might not correspond to actual times,
# e.g. of the surrounding scene. Instead they'd
# be a rescaled version. But that's okay!
time = alpha * self.max_end_time
for anim, start_time, end_time in self.anims_with_timings:
anim_time = end_time - start_time
if anim_time == 0:
sub_alpha = 0
else:
sub_alpha = clip((time - start_time) / anim_time, 0, 1)
anim.interpolate(sub_alpha)
class Succession(AnimationGroup):
def __init__(
self,
*animations: Animation,
lag_ratio: float = 1.0,
**kwargs
):
super().__init__(*animations, lag_ratio=lag_ratio, **kwargs)
def begin(self) -> None:
assert len(self.animations) > 0
self.active_animation = self.animations[0]
self.active_animation.begin()
def finish(self) -> None:
self.active_animation.finish()
def update_mobjects(self, dt: float) -> None:
self.active_animation.update_mobjects(dt)
def interpolate(self, alpha: float) -> None:
index, subalpha = integer_interpolate(
0, len(self.animations), alpha
)
animation = self.animations[index]
if animation is not self.active_animation:
self.active_animation.finish()
animation.begin()
self.active_animation = animation
animation.interpolate(subalpha)
class LaggedStart(AnimationGroup):
def __init__(
self,
*animations,
lag_ratio: float = DEFAULT_LAGGED_START_LAG_RATIO,
**kwargs
):
super().__init__(*animations, lag_ratio=lag_ratio, **kwargs)
class LaggedStartMap(LaggedStart):
def __init__(
self,
anim_func: Callable[[Mobject], Animation],
group: Mobject,
run_time: float = 2.0,
lag_ratio: float = DEFAULT_LAGGED_START_LAG_RATIO,
**kwargs
):
anim_kwargs = dict(kwargs)
anim_kwargs.pop("lag_ratio", None)
super().__init__(
*(anim_func(submob, **anim_kwargs) for submob in group),
run_time=run_time,
lag_ratio=lag_ratio,
group=group
)