Files
manim/manimlib/shaders/simple_vert.glsl
2023-01-13 22:07:28 -08:00

9 lines
143 B
GLSL

#version 330
in vec3 point;
#INSERT get_gl_Position.glsl
void main(){
gl_Position = get_gl_Position(position_point_into_frame(point));
}