Files
manim/manimlib/shaders/simple_vert.glsl

13 lines
259 B
GLSL

#version 330
#INSERT camera_uniform_declarations.glsl
in vec3 point;
// Analog of import for manim only
#INSERT get_gl_Position.glsl
#INSERT position_point_into_frame.glsl
void main(){
gl_Position = get_gl_Position(position_point_into_frame(point));
}