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When a scene is written to file, it will now do a preliminary run of a copy of the scene with skip_animations turned on to count the total frames, which has the added benefit of catching runtime errors early, and allowing an quicker preview of the last frame to be sure everything will render as expected. The Progress display bars for individual animations are replaced with a more global progress display bar showing the full render time for the scene. This has the downside that all the non-rendering computations in a scene are run twice, so any scene with slow computations unrelated to rendering will take longer. But those are rarer, so the benefits seem worth it.
139 lines
4.3 KiB
Python
139 lines
4.3 KiB
Python
import inspect
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import sys
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import copy
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from manimlib.scene.scene import Scene
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from manimlib.config import get_custom_config
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from manimlib.logger import log
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class BlankScene(Scene):
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def construct(self):
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exec(get_custom_config()["universal_import_line"])
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self.embed()
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def is_child_scene(obj, module):
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if not inspect.isclass(obj):
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return False
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if not issubclass(obj, Scene):
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return False
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if obj == Scene:
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return False
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if not obj.__module__.startswith(module.__name__):
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return False
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return True
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def prompt_user_for_choice(scene_classes):
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name_to_class = {}
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max_digits = len(str(len(scene_classes)))
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for idx, scene_class in enumerate(scene_classes, start=1):
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name = scene_class.__name__
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print(f"{str(idx).zfill(max_digits)}: {name}")
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name_to_class[name] = scene_class
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try:
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user_input = input(
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"\nThat module has multiple scenes, "
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"which ones would you like to render?"
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"\nScene Name or Number: "
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)
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return [
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name_to_class[split_str] if not split_str.isnumeric() else scene_classes[int(split_str) - 1]
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for split_str in user_input.replace(" ", "").split(",")
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]
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except IndexError:
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log.error("Invalid scene number")
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sys.exit(2)
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except KeyError:
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log.error("Invalid scene name")
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sys.exit(2)
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except EOFError:
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sys.exit(1)
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def get_scene_config(config):
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return dict([
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(key, config[key])
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for key in [
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"window_config",
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"camera_config",
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"file_writer_config",
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"skip_animations",
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"start_at_animation_number",
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"end_at_animation_number",
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"leave_progress_bars",
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"preview",
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]
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])
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def compute_total_frames(scene_class, scene_config):
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"""
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When a scene is being written to file, a copy of the scene is run with
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skip_animations set to true so as to count how many frames it will require.
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This allows for a total progress bar on rendering, and also allows runtime
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errors to be exposed preemptively for long running scenes. The final frame
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is saved by default, so that one can more quickly check that the last frame
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looks as expected.
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"""
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pre_config = copy.deepcopy(scene_config)
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pre_config["file_writer_config"]["write_to_movie"] = False
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pre_config["file_writer_config"]["save_last_frame"] = True
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pre_config["skip_animations"] = True
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pre_scene = scene_class(**pre_config)
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pre_scene.run()
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return int(pre_scene.time * scene_config["camera_config"]["frame_rate"])
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def get_scenes_to_render(scene_classes, scene_config, config):
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if config["write_all"]:
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return [sc(**scene_config) for sc in scene_classes]
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result = []
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for scene_name in config["scene_names"]:
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found = False
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for scene_class in scene_classes:
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if scene_class.__name__ == scene_name:
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fw_config = scene_config["file_writer_config"]
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if fw_config["write_to_movie"]:
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fw_config["total_frames"] = compute_total_frames(scene_class, scene_config)
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scene = scene_class(**scene_config)
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result.append(scene)
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found = True
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break
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if not found and (scene_name != ""):
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log.error(f"No scene named {scene_name} found")
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if result:
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return result
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if len(scene_classes) == 1:
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result = [scene_classes[0]]
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else:
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result = prompt_user_for_choice(scene_classes)
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return [scene_class(**scene_config) for scene_class in result]
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def get_scene_classes_from_module(module):
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if hasattr(module, "SCENES_IN_ORDER"):
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return module.SCENES_IN_ORDER
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else:
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return [
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member[1]
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for member in inspect.getmembers(
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module,
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lambda x: is_child_scene(x, module)
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)
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]
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def main(config):
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module = config["module"]
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scene_config = get_scene_config(config)
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if module is None:
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# If no module was passed in, just play the blank scene
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return [BlankScene(**scene_config)]
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all_scene_classes = get_scene_classes_from_module(module)
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scenes = get_scenes_to_render(all_scene_classes, scene_config, config)
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return scenes
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