Files
2021-01-05 23:14:16 -08:00

23 lines
417 B
GLSL

#version 330
uniform vec2 frame_shape;
uniform float anti_alias_width;
uniform mat4 to_screen_space;
uniform float is_fixed_in_frame;
uniform float focal_distance;
in vec3 point;
in float radius;
in vec4 color;
out vec3 v_point;
out float v_radius;
out vec4 v_color;
#INSERT position_point_into_frame.glsl
void main(){
v_point = position_point_into_frame(point);
v_radius = radius;
v_color = color;
}