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24 lines
383 B
GLSL

#version 330
uniform vec3 light_source_position;
uniform float gloss;
uniform float shadow;
in vec3 xyz_coords;
in vec3 v_normal;
in vec4 v_color;
out vec4 frag_color;
#INSERT finalize_color.glsl
void main() {
frag_color = finalize_color(
v_color,
xyz_coords,
normalize(v_normal),
light_source_position,
gloss,
shadow
);
}