Files
2021-01-05 23:14:16 -08:00

13 lines
199 B
GLSL

#version 330
uniform sampler2D Texture;
in vec2 v_im_coords;
in float v_opacity;
out vec4 frag_color;
void main() {
frag_color = texture(Texture, v_im_coords);
frag_color.a = v_opacity;
}