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* Only use -no-pdf for xelatex rendering * Instead of tracking du and dv points on surface, track points off the surface in the normal direction This means that surface shading will not necessarily work well for arbitrary transformations of the surface. But the existing solution was flimsy anyway, and caused annoying issues with singularity points. * Have density of anchor points on arcs depend on arc length * Allow for specifying true normals and orientation of Sphere * Change miter threshold on stroke shader * Add get_start_and_end to DashedLine * Add min_total_width option to DecimalNumber * Have BackgroundRectangle.set_style absorb (and ignore) added configuration Note, this feels suboptimal * Add LineBrace * Update font_size adjustment in Tex * Add scale_factor parameter to BulletedList.fade_all_but * Minor import tweaks * Add play_sound * Small if -> elif update * Always use Group for FadeTransform * Use time_spanned_alpha in ChangingDecimal * Change priority of number_config vs. self.decimal_number_config in NumberLine init * Fix clock animation * Allow sample_coords to be passed into VectorField
238 lines
7.6 KiB
Python
238 lines
7.6 KiB
Python
from __future__ import annotations
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import numpy as np
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from manimlib.constants import DOWN, LEFT, RIGHT, UP
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from manimlib.constants import GREY_B
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from manimlib.constants import MED_SMALL_BUFF
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from manimlib.mobject.geometry import Line
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from manimlib.mobject.numbers import DecimalNumber
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from manimlib.mobject.types.vectorized_mobject import VGroup
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from manimlib.utils.bezier import interpolate
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from manimlib.utils.bezier import outer_interpolate
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from manimlib.utils.dict_ops import merge_dicts_recursively
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from manimlib.utils.simple_functions import fdiv
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from typing import Iterable, Optional
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from manimlib.typing import ManimColor, Vect3, Vect3Array, VectN, RangeSpecifier
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class NumberLine(Line):
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def __init__(
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self,
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x_range: RangeSpecifier = (-8, 8, 1),
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color: ManimColor = GREY_B,
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stroke_width: float = 2.0,
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# How big is one one unit of this number line in terms of absolute spacial distance
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unit_size: float = 1.0,
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width: Optional[float] = None,
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include_ticks: bool = True,
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tick_size: float = 0.1,
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longer_tick_multiple: float = 1.5,
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tick_offset: float = 0.0,
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# Change name
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big_tick_spacing: Optional[float] = None,
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big_tick_numbers: list[float] = [],
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include_numbers: bool = False,
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line_to_number_direction: Vect3 = DOWN,
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line_to_number_buff: float = MED_SMALL_BUFF,
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include_tip: bool = False,
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tip_config: dict = dict(
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width=0.25,
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length=0.25,
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),
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decimal_number_config: dict = dict(
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num_decimal_places=0,
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font_size=36,
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),
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numbers_to_exclude: list | None = None,
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**kwargs,
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):
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self.x_range = x_range
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self.tick_size = tick_size
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self.longer_tick_multiple = longer_tick_multiple
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self.tick_offset = tick_offset
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if big_tick_spacing is not None:
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self.big_tick_numbers = np.arange(
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x_range[0],
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x_range[1] + big_tick_spacing,
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big_tick_spacing,
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)
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else:
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self.big_tick_numbers = list(big_tick_numbers)
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self.line_to_number_direction = line_to_number_direction
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self.line_to_number_buff = line_to_number_buff
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self.include_tip = include_tip
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self.tip_config = dict(tip_config)
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self.decimal_number_config = dict(decimal_number_config)
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self.numbers_to_exclude = numbers_to_exclude
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self.x_min, self.x_max = x_range[:2]
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self.x_step = 1 if len(x_range) == 2 else x_range[2]
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super().__init__(
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self.x_min * RIGHT, self.x_max * RIGHT,
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color=color,
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stroke_width=stroke_width,
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**kwargs
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)
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if width:
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self.set_width(width)
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else:
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self.scale(unit_size)
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self.center()
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if include_tip:
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self.add_tip()
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self.tip.set_stroke(
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self.stroke_color,
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self.stroke_width,
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)
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if include_ticks:
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self.add_ticks()
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if include_numbers:
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self.add_numbers(excluding=self.numbers_to_exclude)
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def get_tick_range(self) -> np.ndarray:
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if self.include_tip:
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x_max = self.x_max
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else:
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x_max = self.x_max + self.x_step
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result = np.arange(self.x_min, x_max, self.x_step)
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return result[result <= self.x_max]
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def add_ticks(self) -> None:
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ticks = VGroup()
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for x in self.get_tick_range():
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size = self.tick_size
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if np.isclose(self.big_tick_numbers, x).any():
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size *= self.longer_tick_multiple
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ticks.add(self.get_tick(x, size))
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self.add(ticks)
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self.ticks = ticks
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def get_tick(self, x: float, size: float | None = None) -> Line:
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if size is None:
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size = self.tick_size
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result = Line(size * DOWN, size * UP)
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result.rotate(self.get_angle())
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result.move_to(self.number_to_point(x))
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result.match_style(self)
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return result
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def get_tick_marks(self) -> VGroup:
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return self.ticks
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def number_to_point(self, number: float | VectN) -> Vect3 | Vect3Array:
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start = self.get_points()[0]
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end = self.get_points()[-1]
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alpha = (number - self.x_min) / (self.x_max - self.x_min)
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return outer_interpolate(start, end, alpha)
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def point_to_number(self, point: Vect3 | Vect3Array) -> float | VectN:
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start = self.get_points()[0]
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end = self.get_points()[-1]
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vect = end - start
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proportion = fdiv(
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np.dot(point - start, vect),
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np.dot(end - start, vect),
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)
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return interpolate(self.x_min, self.x_max, proportion)
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def n2p(self, number: float | VectN) -> Vect3 | Vect3Array:
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"""Abbreviation for number_to_point"""
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return self.number_to_point(number)
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def p2n(self, point: Vect3 | Vect3Array) -> float | VectN:
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"""Abbreviation for point_to_number"""
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return self.point_to_number(point)
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def get_unit_size(self) -> float:
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return self.get_length() / (self.x_max - self.x_min)
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def get_number_mobject(
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self,
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x: float,
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direction: Vect3 | None = None,
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buff: float | None = None,
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unit: float = 1.0,
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unit_tex: str = "",
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**number_config
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) -> DecimalNumber:
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number_config = merge_dicts_recursively(
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self.decimal_number_config, number_config,
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)
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if direction is None:
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direction = self.line_to_number_direction
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if buff is None:
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buff = self.line_to_number_buff
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if unit_tex:
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number_config["unit"] = unit_tex
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num_mob = DecimalNumber(x / unit, **number_config)
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num_mob.next_to(
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self.number_to_point(x),
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direction=direction,
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buff=buff
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)
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if x < 0 and direction[0] == 0:
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# Align without the minus sign
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num_mob.shift(num_mob[0].get_width() * LEFT / 2)
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if abs(x) == unit and unit_tex:
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center = num_mob.get_center()
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if x > 0:
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num_mob.remove(num_mob[0])
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else:
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num_mob.remove(num_mob[1])
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num_mob[0].next_to(num_mob[1], LEFT, buff=num_mob[0].get_width() / 4)
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num_mob.move_to(center)
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return num_mob
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def add_numbers(
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self,
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x_values: Iterable[float] | None = None,
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excluding: Iterable[float] | None = None,
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font_size: int = 24,
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**kwargs
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) -> VGroup:
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if x_values is None:
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x_values = self.get_tick_range()
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kwargs["font_size"] = font_size
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if excluding is None:
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excluding = self.numbers_to_exclude
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numbers = VGroup()
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for x in x_values:
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if excluding is not None and x in excluding:
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continue
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numbers.add(self.get_number_mobject(x, **kwargs))
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self.add(numbers)
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self.numbers = numbers
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return numbers
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class UnitInterval(NumberLine):
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def __init__(
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self,
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x_range: RangeSpecifier = (0, 1, 0.1),
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unit_size: float = 10,
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big_tick_numbers: list[float] = [0, 1],
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decimal_number_config: dict = dict(
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num_decimal_places=1,
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),
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**kwargs
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):
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super().__init__(
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x_range=x_range,
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unit_size=unit_size,
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big_tick_numbers=big_tick_numbers,
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decimal_number_config=decimal_number_config,
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**kwargs
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)
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