Files
manim/animation/continual_animation.py
2018-03-30 18:19:23 -07:00

158 lines
4.6 KiB
Python

from constants import *
from mobject.mobject import Mobject, Group
from simple_animations import MaintainPositionRelativeTo
import copy
from utils.config_ops import instantiate
from utils.config_ops import digest_config
class ContinualAnimation(object):
CONFIG = {
"start_up_time" : 1,
"wind_down_time" : 1,
"end_time" : np.inf,
}
def __init__(self, mobject, **kwargs):
mobject = instantiate(mobject)
assert(isinstance(mobject, Mobject))
digest_config(self, kwargs, locals())
self.internal_time = 0
self.external_time = 0
self.setup()
self.update(0)
def setup(self):
#To implement in subclass
pass
def begin_wind_down(self, wind_down_time = None):
if wind_down_time is not None:
self.wind_down_time = wind_down_time
self.end_time = self.external_time + self.wind_down_time
def update(self, dt):
#TODO, currenty time moves slower for a
#continual animation during its start up
#to help smooth things out. Does this have
#unwanted consequences?
self.external_time += dt
if self.external_time < self.start_up_time:
dt *= float(self.external_time)/self.start_up_time
elif self.external_time > self.end_time - self.wind_down_time:
dt *= np.clip(
float(self.end_time - self.external_time)/self.wind_down_time,
0, 1
)
self.internal_time += dt
self.update_mobject(dt)
def update_mobject(self, dt):
#To implement in subclass
pass
def copy(self):
return copy.deepcopy(self)
class ContinualAnimationGroup(ContinualAnimation):
CONFIG = {
"start_up_time" : 0,
"wind_down_time" : 0,
}
def __init__(self, *continual_animations, **kwargs):
digest_config(self, kwargs, locals())
self.group = Group(*[ca.mobject for ca in continual_animations])
ContinualAnimation.__init__(self, self.group, **kwargs)
def update_mobject(self, dt):
for continual_animation in self.continual_animations:
continual_animation.update(dt)
class AmbientRotation(ContinualAnimation):
CONFIG = {
"axis" : OUT,
"rate" : np.pi/12, #Radians per second
"in_place" : True,
"about_point" : None,
}
def update_mobject(self, dt):
if self.about_point:
about_point = self.about_point
elif self.in_place:
about_point = self.mobject.get_center()
else:
about_point = ORIGIN
self.mobject.rotate(
dt*self.rate, axis = self.axis,
about_point = about_point
)
class AmbientMovement(ContinualAnimation):
CONFIG = {
"direction" : RIGHT,
"rate" : 0.05, #Units per second
}
def update_mobject(self, dt):
self.mobject.shift(dt*self.rate*self.direction)
class ContinualUpdateFromFunc(ContinualAnimation):
CONFIG = {
"function_depends_on_dt" : False
}
def __init__(self, mobject, func, **kwargs):
self.func = func
ContinualAnimation.__init__(self, mobject, **kwargs)
def update_mobject(self, dt):
if self.function_depends_on_dt:
self.func(self.mobject, dt)
else:
self.func(self.mobject)
class ContinualUpdateFromTimeFunc(ContinualUpdateFromFunc):
CONFIG = {
"function_depends_on_dt" : True
}
class ContinualMaintainPositionRelativeTo(ContinualAnimation):
# TODO: Possibly reimplement using CycleAnimation?
def __init__(self, mobject, tracked_mobject, **kwargs):
self.anim = MaintainPositionRelativeTo(mobject, tracked_mobject, **kwargs)
ContinualAnimation.__init__(self, mobject, **kwargs)
def update_mobject(self, dt):
self.anim.update(0) # 0 is arbitrary
class NormalAnimationAsContinualAnimation(ContinualAnimation):
CONFIG = {
"start_up_time" : 0,
"wind_down_time" : 0,
}
def __init__(self, animation, **kwargs):
self.animation = animation
ContinualAnimation.__init__(self, animation.mobject, **kwargs)
def update_mobject(self, dt):
self.animation.update(
min(float(self.internal_time)/self.animation.run_time, 1)
)
class CycleAnimation(ContinualAnimation):
def __init__(self, animation, **kwargs):
self.animation = animation
ContinualAnimation.__init__(self, animation.mobject, **kwargs)
def update_mobject(self, dt):
mod_value = self.internal_time % self.animation.run_time
alpha = mod_value/float(self.animation.run_time)
self.animation.update(alpha)