Files
manim/mobject/numbers.py
2018-05-30 22:55:13 -07:00

77 lines
2.3 KiB
Python

from __future__ import absolute_import
from constants import *
from mobject.svg.tex_mobject import SingleStringTexMobject
from mobject.types.vectorized_mobject import VMobject
class DecimalNumber(VMobject):
CONFIG = {
"num_decimal_places": 2,
"digit_to_digit_buff": 0.05,
"show_ellipsis": False,
"unit": None, # Aligned to bottom unless it starts with "^"
"include_background_rectangle": False,
}
def __init__(self, number, **kwargs):
VMobject.__init__(self, **kwargs)
# TODO, make this more ediable with a getter and setter
self.number = number
ndp = self.num_decimal_places
# Build number string
if isinstance(number, complex):
num_string = '%.*f%s%.*fi' % (
ndp, number.real,
"-" if number.imag < 0 else "+",
ndp, abs(number.imag)
)
else:
num_string = '%.*f' % (ndp, number)
negative_zero_string = "-%.*f" % (ndp, 0.)
if num_string == negative_zero_string:
num_string = num_string[1:]
self.add(*[
SingleStringTexMobject(char, **kwargs)
for char in num_string
])
# Add non-numerical bits
if self.show_ellipsis:
self.add(SingleStringTexMobject("\\dots"))
if num_string.startswith("-"):
minus = self.submobjects[0]
minus.next_to(
self.submobjects[1], LEFT,
buff=self.digit_to_digit_buff
)
if self.unit is not None:
self.unit_sign = SingleStringTexMobject(self.unit, color=self.color)
self.add(self.unit_sign)
self.arrange_submobjects(
buff=self.digit_to_digit_buff,
aligned_edge=DOWN
)
# Handle alignment of parts that should be aligned
# to the bottom
for i, c in enumerate(num_string):
if c == "-" and len(num_string) > i + 1:
self[i].align_to(self[i + 1], alignment_vect=UP)
if self.unit and self.unit.startswith("^"):
self.unit_sign.align_to(self, UP)
#
if self.include_background_rectangle:
self.add_background_rectangle()
class Integer(DecimalNumber):
CONFIG = {
"num_decimal_places": 0,
}