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GLSL

#version 330
#INSERT camera_uniform_declarations.glsl
in vec3 point;
in float radius;
in vec4 color;
out vec3 v_point;
out float v_radius;
out vec4 v_color;
#INSERT position_point_into_frame.glsl
void main(){
v_point = position_point_into_frame(point);
v_radius = radius;
v_color = color;
}