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370 lines
10 KiB
Python
370 lines
10 KiB
Python
from helpers import *
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from mobject.tex_mobject import TexMobject
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from mobject import Mobject
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from mobject.image_mobject import ImageMobject
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from mobject.vectorized_mobject import *
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from animation.animation import Animation
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from animation.transform import *
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from animation.simple_animations import *
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from animation.playground import *
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from topics.geometry import *
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from topics.characters import *
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from topics.functions import *
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from topics.fractals import *
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from topics.number_line import *
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from topics.combinatorics import *
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from topics.numerals import *
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from topics.three_dimensions import *
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from topics.objects import *
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from topics.complex_numbers import *
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from topics.common_scenes import *
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from topics.probability import *
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from scene import Scene
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from scene.reconfigurable_scene import ReconfigurableScene
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from scene.zoomed_scene import *
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from camera import Camera
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from mobject.svg_mobject import *
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from mobject.tex_mobject import *
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#revert_to_original_skipping_status
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#########
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class BayesOpeningQuote(OpeningQuote):
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CONFIG = {
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"quote" : [
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"Inside every non-Bayesian there \\\\ is a Bayesian struggling to get out."
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],
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"author" : "Dennis V. Lindley",
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}
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class IntroducePokerHand(PiCreatureScene):
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CONFIG = {
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"community_cards_center" : 1.5*DOWN,
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"community_card_values" : ["AS", "QH", "10H", "2C", "5H"],
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"your_hand_values" : ["JS", "KC"],
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}
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def construct(self):
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self.force_skipping()
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self.add_cards()
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# self.indicate_straight()
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self.show_flush_potential()
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self.compute_flush_probability()
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self.show_flush_sample_space()
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self.place_high_bet()
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def add_cards(self):
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you, her = self.you, self.her
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community_cards = VGroup(*map(
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PlayingCard, self.community_card_values
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))
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community_cards.arrange_submobjects(RIGHT)
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community_cards.move_to(self.community_cards_center)
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deck = VGroup(*[
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PlayingCard(turned_over = True)
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for x in range(5)
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])
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for i, card in enumerate(deck):
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card.shift(i*(0.03*RIGHT + 0.015*DOWN))
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deck.next_to(community_cards, LEFT)
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you.hand = self.get_hand(you, self.your_hand_values)
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her.hand = self.get_hand(her, None)
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hand_cards = VGroup(*it.chain(*zip(you.hand, her.hand)))
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self.add(deck)
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for group in hand_cards, community_cards:
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for card in group:
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card.generate_target()
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card.scale(0.01)
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card.move_to(deck[-1], UP+RIGHT)
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self.play(LaggedStart(MoveToTarget, group, lag_ratio = 0.8))
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self.dither()
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self.dither()
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self.community_cards = community_cards
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def indicate_straight(self):
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you = self.you
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community_cards = self.community_cards
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you.hand.save_state()
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you.hand.generate_target()
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for card in you.hand.target:
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card.scale_to_fit_height(community_cards.get_height())
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selected_community_cards = VGroup(*filter(
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lambda card : card.numerical_value >= 10,
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community_cards
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))
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card_cmp = lambda c1, c2 : cmp(
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c1.numerical_value, c2.numerical_value
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)
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selected_community_cards.submobjects.sort(card_cmp)
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selected_community_cards.save_state()
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for card in selected_community_cards:
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card.generate_target()
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straight_cards = VGroup(*it.chain(
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you.hand.target,
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[c.target for c in selected_community_cards]
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))
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straight_cards.submobjects.sort(card_cmp)
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straight_cards.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
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straight_cards.next_to(community_cards, UP, aligned_edge = LEFT)
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self.play(LaggedStart(
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MoveToTarget,
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selected_community_cards,
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run_time = 1.5
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))
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self.play(MoveToTarget(you.hand))
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self.play(you.change, "hooray", straight_cards)
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self.play(LaggedStart(
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ApplyMethod,
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straight_cards,
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lambda m : (m.highlight, YELLOW),
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rate_func = there_and_back,
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run_time = 1.5,
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lag_ratio = 0.5,
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remover = True,
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))
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self.dither(2)
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self.play(
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selected_community_cards.restore,
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you.hand.restore,
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you.change_mode, "happy"
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)
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def show_flush_potential(self):
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you, her = self.you, self.her
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heart_cards = VGroup(*filter(
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lambda c : c.suit == "hearts",
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self.community_cards
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))
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heart_cards.save_state()
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her.hand.save_state()
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her.hand.generate_target()
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her.hand.target.arrange_submobjects(RIGHT)
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her.hand.target.next_to(heart_cards, UP)
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her.hand.target.to_edge(UP)
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heart_qs = VGroup()
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hearts = VGroup()
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q_marks = VGroup()
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for target in her.hand.target:
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heart = SuitSymbol("hearts")
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q_mark = TexMobject("?")
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heart_q = VGroup(heart, q_mark)
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for mob in heart_q:
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mob.scale_to_fit_height(0.5)
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heart_q.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
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heart_q.move_to(target)
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heart_qs.add(heart, q_mark)
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hearts.add(heart)
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q_marks.add(q_mark)
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self.play(heart_cards.shift, heart_cards.get_height()*UP)
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self.play(you.change_mode, "hesitant")
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self.play(MoveToTarget(her.hand))
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self.play(LaggedStart(DrawBorderThenFill, heart_qs))
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self.play(
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her.change, "happy",
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DrawBorderThenFill(her.glasses)
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)
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self.pi_creatures.remove(her)
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new_suit_pairs = [
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("clubs", "diamonds"),
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("diamonds", "spades"),
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("spades", "clubs"),
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("hearts", "hearts"),
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]
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for new_suit_pair in new_suit_pairs:
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new_symbols = VGroup(*map(SuitSymbol, new_suit_pair))
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for new_symbol, heart in zip(new_symbols, hearts):
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new_symbol.replace(heart, dim_to_match = 1)
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self.play(Transform(
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hearts, new_symbols,
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submobject_mode = "lagged_start"
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))
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self.dither()
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self.play(FadeOut(heart_qs))
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self.play(
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heart_cards.restore,
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her.hand.restore,
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you.change_mode, "pondering",
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)
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self.q_marks = q_marks
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def compute_flush_probability(self):
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you, her = self.you, self.her
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equation = TexMobject(
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"{ {10 \\choose 2}", "\\over", "{45 \\choose 2} }",
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"=", "{1 \\over 22}", "\\approx", "4.5\\%"
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)
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equation.next_to(self.community_cards, UP, buff = LARGE_BUFF)
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percentage = equation.get_part_by_tex("4.5")
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ten = VGroup(*equation[0][1:3])
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num_hearts = TextMobject("\\# Remaining hearts")
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num_hearts.scale(0.75)
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num_hearts.next_to(
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ten, UP, aligned_edge = LEFT
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)
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num_hearts.to_edge(UP)
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num_hearts.highlight(RED)
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num_hearts_arrow = Arrow(
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num_hearts.get_bottom(), ten.get_right(),
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color = RED, buff = SMALL_BUFF
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)
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fourty_five = VGroup(*equation[2][1:3])
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num_cards = TextMobject("\\# Remaining cards")
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num_cards.scale(0.75)
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num_cards.next_to(fourty_five, LEFT)
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num_cards.to_edge(LEFT)
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num_cards.highlight(BLUE)
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num_cards_arrow = Arrow(
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num_cards, fourty_five,
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color = BLUE, buff = SMALL_BUFF
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)
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self.revert_to_original_skipping_status()
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self.play(LaggedStart(FadeIn, equation))
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self.dither(2)
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self.play(
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FadeIn(num_hearts),
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ShowCreation(num_hearts_arrow),
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ten.highlight, RED,
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)
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self.play(
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FadeIn(num_cards),
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ShowCreation(num_cards_arrow),
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fourty_five.highlight, BLUE
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)
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self.dither(3)
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equation.remove(percentage)
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self.play(*map(FadeOut, [
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equation,
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num_hearts, num_hearts_arrow,
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num_cards, num_cards_arrow,
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]))
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self.percentage = percentage
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def show_flush_sample_space(self):
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you, her = self.you, self.her
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percentage = self.percentage
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sample_space = SampleSpace()
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sample_space.add_title()
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sample_space.move_to(VGroup(you.hand, her.hand))
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sample_space.to_edge(UP, buff = MED_SMALL_BUFF)
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sample_space.shift(RIGHT)
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p = 1./22
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top_part, bottom_part = sample_space.divide_horizontally(
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p, colors = [SuitSymbol.CONFIG["red"], BLUE_E]
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)
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self.revert_to_original_skipping_status()
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self.play(FadeIn(sample_space))
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self.dither()
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self.add(top_part, bottom_part)
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def place_high_bet(self):
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pass
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######
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def create_pi_creatures(self):
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shift_val = 3
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you = PiCreature(color = BLUE_D)
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her = PiCreature(color = BLUE_B).flip()
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for pi in you, her:
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pi.scale(0.5)
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you.to_corner(UP+LEFT)
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her.to_corner(UP+RIGHT)
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you.make_eye_contact(her)
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glasses = SVGMobject(file_name = "sunglasses")
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glasses.set_stroke(WHITE, width = 0)
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glasses.set_fill(GREY, 1)
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glasses.scale_to_fit_width(
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1.1*her.eyes.get_width()
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)
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glasses.move_to(her.eyes, UP)
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her.glasses = glasses
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self.you = you
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self.her = her
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return VGroup(you, her)
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def get_hand(self, pi_creature, keys = None):
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if keys is not None:
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hand = VGroup(*map(PlayingCard, keys))
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else:
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hand = VGroup(*[
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PlayingCard(turned_over = True)
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for x in range(2)
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])
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hand.scale(0.7)
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card1, card2 = hand
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vect = np.sign(pi_creature.get_center()[0])*LEFT
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card2.move_to(card1)
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card2.shift(MED_SMALL_BUFF*RIGHT + SMALL_BUFF*DOWN)
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hand.next_to(
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pi_creature, vect,
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buff = MED_LARGE_BUFF,
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aligned_edge = UP
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)
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return hand
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class HowDoesPokerWork(TeacherStudentsScene):
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def construct(self):
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self.student_says(
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"Wait, how does \\\\ poker work again?",
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target_mode = "confused",
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run_time = 1
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)
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self.change_student_modes(*["confused"]*3)
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self.dither(2)
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class ShowCountingArgument(IntroducePokerHand):
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def construct(self):
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pass
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