Files
2019-05-02 20:36:14 -07:00

348 lines
9.7 KiB
Python

from manimlib.imports import *
from once_useful_constructs.combinatorics import *
nb_levels = 5
dev_x_step = 2
dev_y_step = 5
GRADE_COLOR_1 = RED
GRADE_COLOR_2 = BLUE
def graded_square(n,k):
return Square(
side_length = 1,
fill_color = graded_color(n,k),
fill_opacity = 1,
stroke_width = 1
)
def graded_binomial(n,k):
return Integer(
choose(n,k),
color = graded_color(n,k)
)
def split_square(n,k):
width = 1
height = 1
proportion = float(choose(n,k)) / 2**n
lower_height = proportion * height
upper_height = (1 - proportion) * height
lower_rect = Rectangle(
width = width,
height = lower_height,
fill_color = RED,
fill_opacity = 1.0,
stroke_color = WHITE,
stroke_width = 3
)
upper_rect = Rectangle(
width = width,
height = upper_height,
fill_color = BLUE,
fill_opacity = 1.0,
stroke_color = WHITE,
stroke_width = 3
)
upper_rect.next_to(lower_rect,UP,buff = 0)
square = VGroup(lower_rect, upper_rect).move_to(ORIGIN)
return square
class BuildNewPascalRow(Transform):
def __init__(self,mobject, duplicate_row = None, **kwargs):
if mobject.__class__ != GeneralizedPascalsTriangle and mobject.__class__ != PascalsTriangle:
raise("Transform BuildNewPascalRow only works on members of (Generalized)PascalsTriangle!")
n = mobject.nrows - 1
lowest_row_copy1 = mobject.get_lowest_row()
lowest_row_copy2 = duplicate_row
start_mob = VGroup(lowest_row_copy1, lowest_row_copy2)
new_pt = mobject.copy()
new_pt.nrows += 1
new_pt.generate_points()
# align with original (copy got centered on screen)
c1 = new_pt.coords_to_mobs[0][0].get_center()
c2 = mobject.coords_to_mobs[0][0].get_center()
print(c1, c2)
v = c2 - c1
new_pt.shift(v)
new_row_left_copy = VGroup(*[
new_pt.coords_to_mobs[n+1][k]
for k in range(0,n+1)
])
new_row_right_copy = VGroup(*[
new_pt.coords_to_mobs[n+1][k]
for k in range(1,n+2)
]).copy()
target_mob = VGroup(new_row_left_copy, new_row_right_copy)
Transform.__init__(self, start_mob, target_mob, **kwargs)
class SimplePascal(Scene):
def build_new_pascal_row(self,old_pt):
lowest_row_copy = old_pt.get_lowest_row().copy()
self.add(lowest_row_copy)
n = old_pt.nrows - 1
lowest_row_copy1 = old_pt.get_lowest_row()
lowest_row_copy2 = lowest_row_copy1.copy()
start_mob = VGroup(lowest_row_copy1, lowest_row_copy2)
self.add(start_mob)
new_pt = old_pt.copy()
cell_height = old_pt.height / old_pt.nrows
cell_width = old_pt.width / old_pt.nrows
new_pt.nrows += 1
new_pt.height = new_pt.nrows * cell_height
new_pt.width = new_pt.nrows * cell_width
new_pt.generate_points()
# align with original (copy got centered on screen)
c1 = new_pt.coords_to_mobs[0][0].get_center()
c2 = old_pt.coords_to_mobs[0][0].get_center()
v = c2 - c1
new_pt.shift(v)
new_row_left_copy = VGroup(*[
new_pt.coords_to_mobs[n+1][k]
for k in range(0,n+1)
])
new_row_right_copy = VGroup(*[
new_pt.coords_to_mobs[n+1][k]
for k in range(1,n+2)
]).copy()
target_mob = VGroup(new_row_left_copy, new_row_right_copy)
self.play(Transform(start_mob, target_mob))
return new_pt
def construct(self):
cell_height = 1
cell_width = 1
nrows = 1
pt = GeneralizedPascalsTriangle(
nrows = nrows,
height = nrows * cell_height,
width = nrows * cell_width,
submob_class = graded_square,
portion_to_fill = 0.9
)
pt.shift(3 * UP)
self.add(pt)
lowest_row_copy = pt.get_lowest_row().copy()
self.add(lowest_row_copy)
#self.play(BuildNewPascalRow(pt, duplicate_row = lowest_row_copy))
for i in range(7):
pt = self.build_new_pascal_row(pt)
class PascalNetScene(Scene):
def construct(self):
unit_width = 0.25
top_height = 4.0
level_height = 2.0 * top_height / nb_levels
start_points = np.array([top_height * UP])
dev_start = start_points[0]
j = 0
for n in range(nb_levels):
half_width = 0.5 * (n + 0.5) * unit_width
stop_points_left = start_points.copy()
stop_points_left[:,0] -= 0.5 * unit_width
stop_points_left[:,1] -= level_height
stop_points_right = start_points.copy()
stop_points_right[:,0] += 0.5 * unit_width
stop_points_right[:,1] -= level_height
for (p,q) in zip(start_points,stop_points_left):
alpha = np.abs((p[0]+q[0])/2) / half_width
color = rainbow_color(alpha)
line = Line(p,q, stroke_color = color)
self.add(line)
for (i,(p,q)) in enumerate(zip(start_points,stop_points_right)):
alpha = np.abs((p[0]+q[0])/2) / half_width
color = rainbow_color(alpha)
line = Line(p,q, stroke_color = color)
self.add(line)
if (n + 1) % dev_y_step == 0 and n != 1:
j += dev_x_step
dev_stop = stop_points_left[j]
line = Line(dev_start,dev_stop,stroke_color = WHITE)
self.add(line)
dot = Dot(dev_stop, fill_color = WHITE)
self.add_foreground_mobject(dot)
dev_start = dev_stop
start_points = np.append(stop_points_left,[stop_points_right[-1]], axis = 0)
self.wait()
class RescaledPascalNetScene(Scene):
def construct(self):
half_width = 3.0
top_height = 4.0
level_height = 2.0 * top_height / nb_levels
start_points = np.array([top_height * UP])
left_edge = top_height * UP + half_width * LEFT
right_edge = top_height * UP + half_width * RIGHT
dev_start = start_points[0]
j = 0
for n in range(nb_levels):
if n == 0:
start_points_left_shift = np.array([left_edge])
else:
start_points_left_shift = start_points[:-1]
start_points_left_shift = np.insert(start_points_left_shift,0,left_edge, axis = 0)
stop_points_left = 0.5 * (start_points + start_points_left_shift)
stop_points_left += level_height * DOWN
if n == 0:
start_points_right_shift = np.array([right_edge])
else:
start_points_right_shift = start_points[1:]
start_points_right_shift = np.append(start_points_right_shift,np.array([right_edge]), axis = 0)
stop_points_right = 0.5 * (start_points + start_points_right_shift)
stop_points_right += level_height * DOWN
for (i,(p,q)) in enumerate(zip(start_points,stop_points_left)):
color = LIGHT_GRAY
if n % 2 == 0 and i <= n/2:
m = n/2 + 0.25
jj = i
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 0 and i > n/2:
m = n/2 + 0.25
jj = n - i + 0.5
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 1 and i <= n/2:
m = n/2 + 0.75
jj = i
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 1 and i > n/2:
m = n/2 + 0.75
jj = n - i + 0.5
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
line = Line(p,q, stroke_color = color)
self.add(line)
for (i,(p,q)) in enumerate(zip(start_points,stop_points_right)):
color = LIGHT_GRAY
if n % 2 == 0 and i < n/2:
m = n/2 + 0.25
jj = i + 0.5
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 0 and i >= n/2:
m = n/2 + 0.25
jj = n - i
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 1 and i <= n/2:
m = n/2 + 0.75
jj = i + 0.5
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
elif n % 2 == 1 and i > n/2:
m = n/2 + 0.75
jj = n - i
alpha = 1 - float(jj)/m
color = rainbow_color(alpha)
line = Line(p,q, stroke_color = color)
self.add(line)
if (n + 1) % dev_y_step == 0 and n != 1:
j += dev_x_step
dev_stop = stop_points_left[j]
line = Line(dev_start,dev_stop,stroke_color = WHITE)
self.add(line)
dot = Dot(dev_stop, fill_color = WHITE)
self.add_foreground_mobject(dot)
dev_start = dev_stop
start_points = np.append(stop_points_left,[stop_points_right[-1]], axis = 0)
left_edge += level_height * DOWN
right_edge += level_height * DOWN
self.wait()