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manim/manimlib/shaders/inserts/get_gl_Position.glsl
Grant Sanderson 03080a10a7 Small style tweaks
2023-01-23 15:05:10 -08:00

24 lines
628 B
GLSL

uniform float is_fixed_in_frame;
uniform mat4 view;
uniform vec2 frame_shape;
uniform float focal_distance;
const vec2 DEFAULT_FRAME_SHAPE = vec2(8.0 * 16.0 / 9.0, 8.0);
vec4 get_gl_Position(vec3 point){
bool is_fixed = bool(is_fixed_in_frame);
vec4 result = vec4(point, 1.0);
if(!is_fixed){
result = view * result;
}
vec2 shape = is_fixed ? DEFAULT_FRAME_SHAPE : frame_shape;
result.x *= 2.0 / shape.x;
result.y *= 2.0 / shape.y;
result.z /= focal_distance;
result.w = 1.0 - result.z;
// Flip and scale to prevent premature clipping
result.z *= -0.1;
return result;
}