Files
2023-01-30 18:43:28 -08:00

14 lines
225 B
GLSL

#version 330
in vec3 point;
out vec3 xyz_coords;
uniform float scale_factor;
uniform vec3 offset;
#INSERT emit_gl_Position.glsl
void main(){
xyz_coords = (point - offset) / scale_factor;
emit_gl_Position(point);
}