Files
manim/manimlib/shaders/inserts/get_unit_normal.glsl
2023-01-16 19:34:37 -08:00

20 lines
615 B
GLSL

vec3 get_unit_normal(vec3 p0, vec3 p1, vec3 p2){
float tol = 1e-6;
vec3 v1 = normalize(p1 - p0);
vec3 v2 = normalize(p2 - p0);
vec3 cp = cross(v1, v2);
float cp_norm = length(cp);
if(cp_norm > tol) return cp / cp_norm;
// Otherwise, three pionts form a line, so find
// a normal vector to that line in the plane shared
// with the z-axis
vec3 comb = v1 + v2;
cp = cross(cross(comb, vec3(0.0, 0.0, 1.0)), comb);
cp_norm = length(cp);
if(cp_norm > tol) return cp / cp_norm;
// Otherwise, the points line up with the z-axis.
return vec3(0.0, -1.0, 0.0);
}