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Grant Sanderson b4b4d39ec5 Fixes issues #1436
2021-06-14 09:55:40 -07:00

13 lines
200 B
GLSL

#version 330
uniform sampler2D Texture;
in vec2 v_im_coords;
in float v_opacity;
out vec4 frag_color;
void main() {
frag_color = texture(Texture, v_im_coords);
frag_color.a *= v_opacity;
}