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* Added DocStrings for methods in Container and Scene. Removed 2 unused imports from scene.py. * Added DocStrings for all methods in GraphScene, MovingCameraScene, SceneFileWriter, ThreeDScene, SpecialThreeDScene and ZoomedScene. * Added DocStrings for all methods in `VectorScene` and LinearTransformationScene... ...except `position_x_coordinate` and `position_y_coordinate` Co-authored-by: Aathish Sivasubrahmanian <aathishs@Aathishs-MacBook-Air.local>
1061 lines
34 KiB
Python
1061 lines
34 KiB
Python
import numpy as np
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from manimlib.animation.animation import Animation
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from manimlib.animation.creation import ShowCreation
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from manimlib.animation.creation import Write
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from manimlib.animation.fading import FadeOut
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from manimlib.animation.growing import GrowArrow
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from manimlib.animation.transform import ApplyFunction
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from manimlib.animation.transform import ApplyPointwiseFunction
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from manimlib.animation.transform import Transform
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from manimlib.constants import *
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from manimlib.mobject.coordinate_systems import Axes
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from manimlib.mobject.coordinate_systems import NumberPlane
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from manimlib.mobject.geometry import Arrow
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from manimlib.mobject.geometry import Dot
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from manimlib.mobject.geometry import Line
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from manimlib.mobject.geometry import Rectangle
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from manimlib.mobject.geometry import Vector
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from manimlib.mobject.matrix import Matrix
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from manimlib.mobject.matrix import VECTOR_LABEL_SCALE_FACTOR
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from manimlib.mobject.matrix import vector_coordinate_label
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from manimlib.mobject.mobject import Mobject
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from manimlib.mobject.svg.tex_mobject import TexMobject
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from manimlib.mobject.svg.tex_mobject import TextMobject
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from manimlib.mobject.types.vectorized_mobject import VGroup
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from manimlib.mobject.types.vectorized_mobject import VMobject
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from manimlib.scene.scene import Scene
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from manimlib.utils.rate_functions import rush_from
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from manimlib.utils.rate_functions import rush_into
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from manimlib.utils.space_ops import angle_of_vector
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from manimlib.utils.space_ops import get_norm
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X_COLOR = GREEN_C
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Y_COLOR = RED_C
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Z_COLOR = BLUE_D
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# TODO: Much of this scene type seems dependent on the coordinate system chosen.
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# That is, being centered at the origin with grid units corresponding to the
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# arbitrary space units. Change it!
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#
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# Also, methods I would have thought of as getters, like coords_to_vector, are
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# actually doing a lot of animating.
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class VectorScene(Scene):
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CONFIG = {
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"basis_vector_stroke_width": 6
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}
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def add_plane(self, animate=False, **kwargs):
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"""
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Adds a NumberPlane object to the background.
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Parameters
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----------
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animate : (bool=False)
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Whether or not to animate the addition of the plane via ShowCreation.
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**kwargs
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Any valid keyword arguments accepted by NumberPlane.
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Returns
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-------
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NumberPlane
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The NumberPlane object.
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"""
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plane = NumberPlane(**kwargs)
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if animate:
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self.play(ShowCreation(plane, lag_ratio=0.5))
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self.add(plane)
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return plane
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def add_axes(self, animate=False, color=WHITE, **kwargs):
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"""
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Adds a pair of Axes to the Scene.
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Parameters
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----------
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animate (bool=False)
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Whether or not to animate the addition of the axes through ShowCreation.
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color (str)
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The color of the axes. Defaults to WHITE.
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"""
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axes = Axes(color=color, tick_frequency=1)
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if animate:
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self.play(ShowCreation(axes))
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self.add(axes)
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return axes
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def lock_in_faded_grid(self, dimness=0.7, axes_dimness=0.5):
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"""
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This method freezes the NumberPlane and Axes that were already
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in the background, and adds new, manipulatable ones to the foreground.
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Parameters
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----------
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dimness (Union[int,float=0.7])
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The required dimness of the NumberPlane
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axes_dimness (Union[int,float=0.5])
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The required dimness of the Axes.
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"""
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plane = self.add_plane()
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axes = plane.get_axes()
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plane.fade(dimness)
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axes.set_color(WHITE)
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axes.fade(axes_dimness)
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self.add(axes)
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self.freeze_background()
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def get_vector(self, numerical_vector, **kwargs):
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"""
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Returns an arrow on the Plane given an input numerical vector.
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Parameters
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----------
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numerical_vector : Union(np.ndarray, list, tuple)
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The Vector to plot.
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**kwargs
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Any valid keyword argument of Arrow.
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Returns
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-------
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Arrow
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The Arrow representing the Vector.
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"""
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return Arrow(
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self.plane.coords_to_point(0, 0),
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self.plane.coords_to_point(*numerical_vector[:2]),
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buff=0,
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**kwargs
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)
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def add_vector(self, vector, color=YELLOW, animate=True, **kwargs):
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"""
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Returns the Vector after adding it to the Plane.
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Parameters
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----------
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vector Union(Arrow,list,tuple,np.ndarray)
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It can be a pre-made graphical vector, or the
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coordinates of one.
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color (str)
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The string of the hex color of the vector.
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This is only taken into consideration if
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'vector' is not an Arrow. Defaults to YELLOW.
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animate (bool=True)
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Whether or not to animate the addition of the vector
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by using GrowArrow
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**kwargs
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Any valid keyword argument of Arrow.
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These are only considered if vector is not
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an Arrow.
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Returns
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-------
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Arrow
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The arrow representing the vector.
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"""
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if not isinstance(vector, Arrow):
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vector = Vector(vector, color=color, **kwargs)
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if animate:
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self.play(GrowArrow(vector))
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self.add(vector)
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return vector
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def write_vector_coordinates(self, vector, **kwargs):
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"""
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Returns a column matrix indicating the vector coordinates,
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after writing them to the screen.
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Parameters
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----------
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vector (Arrow)
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The arrow representing the vector.
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**kwargs
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Any valid keyword arguments of matrix.vector_coordinate_label
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integer_labels (True) : Whether or not to round the coordinates
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to integers.
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n_dim (2) : The number of dimensions of the vector.
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color (WHITE) : The color of the label.
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Returns
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-------
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Matrix
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The column matrix representing the vector.
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"""
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coords = vector_coordinate_label(vector, **kwargs)
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self.play(Write(coords))
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return coords
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def get_basis_vectors(self, i_hat_color=X_COLOR, j_hat_color=Y_COLOR):
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"""
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Returns a VGroup of the Basis Vectors (1,0) and (0,1)
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Parameters
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----------
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i_hat_color (str)
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The hex colour to use for the basis vector in the x direction
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j_hat_color (str)
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The hex colour to use for the basis vector in the y direction
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Returns
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-------
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VGroup
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VGroup of the Vector Mobjects representing the basis vectors.
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"""
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return VGroup(*[
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Vector(
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vect,
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color=color,
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stroke_width=self.basis_vector_stroke_width
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)
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for vect, color in [
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([1, 0], i_hat_color),
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([0, 1], j_hat_color)
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]
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])
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def get_basis_vector_labels(self, **kwargs):
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"""
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Returns naming labels for the basis vectors.
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Parameters
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----------
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**kwargs
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Any valid keyword arguments of get_vector_label:
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vector,
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label (str,TexMobject)
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at_tip (bool=False),
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direction (str="left"),
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rotate (bool),
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color (str),
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label_scale_factor=VECTOR_LABEL_SCALE_FACTOR (int, float),
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"""
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i_hat, j_hat = self.get_basis_vectors()
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return VGroup(*[
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self.get_vector_label(
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vect, label, color=color,
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label_scale_factor=1,
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**kwargs
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)
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for vect, label, color in [
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(i_hat, "\\hat{\\imath}", X_COLOR),
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(j_hat, "\\hat{\\jmath}", Y_COLOR),
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]
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])
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def get_vector_label(self, vector, label,
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at_tip=False,
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direction="left",
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rotate=False,
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color=None,
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label_scale_factor=VECTOR_LABEL_SCALE_FACTOR):
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"""
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Returns naming labels for the passed vector.
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Parameters
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----------
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vector
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Vector Object for which to get the label.
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at_tip (bool)
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Whether or not to place the label at the tip of the vector.
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direction (str="left")
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If the label should be on the "left" or right of the vector.
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rotate (bool=False)
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Whether or not to rotate it to align it with the vector.
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color (str)
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The color to give the label.
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label_scale_factor (Union[int,float])
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How much to scale the label by.
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Returns
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-------
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TexMobject
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The TexMobject of the label.
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"""
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if not isinstance(label, TexMobject):
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if len(label) == 1:
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label = "\\vec{\\textbf{%s}}" % label
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label = TexMobject(label)
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if color is None:
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color = vector.get_color()
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label.set_color(color)
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label.scale(label_scale_factor)
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label.add_background_rectangle()
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if at_tip:
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vect = vector.get_vector()
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vect /= get_norm(vect)
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label.next_to(vector.get_end(), vect, buff=SMALL_BUFF)
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else:
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angle = vector.get_angle()
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if not rotate:
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label.rotate(-angle, about_point=ORIGIN)
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if direction == "left":
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label.shift(-label.get_bottom() + 0.1 * UP)
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else:
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label.shift(-label.get_top() + 0.1 * DOWN)
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label.rotate(angle, about_point=ORIGIN)
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label.shift((vector.get_end() - vector.get_start()) / 2)
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return label
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def label_vector(self, vector, label, animate=True, **kwargs):
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"""
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Shortcut method for creating, and animating the addition of
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a label for the vector.
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Parameters
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----------
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vector (Vector)
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The vector for which the label must be added.
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label (TexMobject,str)
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The TexMobject/string of the label.
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animate (bool=True)
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Whether or not to animate the labelling w/ Write
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**kwargs
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Any valid keyword argument of get_vector_label
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Returns
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-------
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TexMobject
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The TexMobject of the label.
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"""
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label = self.get_vector_label(vector, label, **kwargs)
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if animate:
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self.play(Write(label, run_time=1))
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self.add(label)
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return label
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def position_x_coordinate(self, x_coord, x_line, vector): #TODO Write DocStrings for this.
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x_coord.next_to(x_line, -np.sign(vector[1]) * UP)
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x_coord.set_color(X_COLOR)
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return x_coord
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def position_y_coordinate(self, y_coord, y_line, vector): #TODO Write DocStrings for this.
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y_coord.next_to(y_line, np.sign(vector[0]) * RIGHT)
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y_coord.set_color(Y_COLOR)
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return y_coord
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def coords_to_vector(self, vector, coords_start=2 * RIGHT + 2 * UP, clean_up=True):
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"""
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This method writes the vector as a column matrix (henceforth called the label),
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takes the values in it one by one, and form the corresponding
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lines that make up the x and y components of the vector. Then, an
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Vector() based vector is created between the lines on the Screen.
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Parameters
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----------
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vector Union(np.ndarray, list, tuple)
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The vector to show.
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coords_start Union(np.ndarray,list,tuple)
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The starting point of the location of
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the label of the vector that shows it
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numerically.
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Defaults to 2 * RIGHT + 2 * UP or (2,2)
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clean_up (bool=True)
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Whether or not to remove whatever
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this method did after it's done.
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"""
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starting_mobjects = list(self.mobjects)
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array = Matrix(vector)
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array.shift(coords_start)
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arrow = Vector(vector)
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x_line = Line(ORIGIN, vector[0] * RIGHT)
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y_line = Line(x_line.get_end(), arrow.get_end())
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x_line.set_color(X_COLOR)
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y_line.set_color(Y_COLOR)
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x_coord, y_coord = array.get_mob_matrix().flatten()
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self.play(Write(array, run_time=1))
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self.wait()
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self.play(ApplyFunction(
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lambda x: self.position_x_coordinate(x, x_line, vector),
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x_coord
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))
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self.play(ShowCreation(x_line))
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self.play(
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ApplyFunction(
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lambda y: self.position_y_coordinate(y, y_line, vector),
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y_coord
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),
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FadeOut(array.get_brackets())
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)
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y_coord, brackets = self.get_mobjects_from_last_animation()
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self.play(ShowCreation(y_line))
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self.play(ShowCreation(arrow))
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self.wait()
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if clean_up:
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self.clear()
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self.add(*starting_mobjects)
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def vector_to_coords(self, vector, integer_labels=True, clean_up=True):
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"""
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This method displays vector as a Vector() based vector, and then shows
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the corresponding lines that make up the x and y components of the vector.
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Then, a column matrix (henceforth called the label) is created near the
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head of the Vector.
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Parameters
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----------
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vector Union(np.ndarray, list, tuple)
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The vector to show.
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integer_label (bool=True)
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Whether or not to round the value displayed.
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in the vector's label to the nearest integer
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clean_up (bool=True)
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Whether or not to remove whatever
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this method did after it's done.
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"""
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starting_mobjects = list(self.mobjects)
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show_creation = False
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if isinstance(vector, Arrow):
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arrow = vector
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vector = arrow.get_end()[:2]
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else:
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arrow = Vector(vector)
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show_creation = True
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array = vector_coordinate_label(arrow, integer_labels=integer_labels)
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x_line = Line(ORIGIN, vector[0] * RIGHT)
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y_line = Line(x_line.get_end(), arrow.get_end())
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x_line.set_color(X_COLOR)
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y_line.set_color(Y_COLOR)
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x_coord, y_coord = array.get_mob_matrix().flatten()
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x_coord_start = self.position_x_coordinate(
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x_coord.copy(), x_line, vector
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)
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y_coord_start = self.position_y_coordinate(
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y_coord.copy(), y_line, vector
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)
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brackets = array.get_brackets()
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if show_creation:
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self.play(ShowCreation(arrow))
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self.play(
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ShowCreation(x_line),
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Write(x_coord_start),
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run_time=1
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)
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self.play(
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ShowCreation(y_line),
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Write(y_coord_start),
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run_time=1
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)
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self.wait()
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self.play(
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Transform(x_coord_start, x_coord, lag_ratio=0),
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Transform(y_coord_start, y_coord, lag_ratio=0),
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Write(brackets, run_time=1),
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)
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self.wait()
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self.remove(x_coord_start, y_coord_start, brackets)
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self.add(array)
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if clean_up:
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self.clear()
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self.add(*starting_mobjects)
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return array, x_line, y_line
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def show_ghost_movement(self, vector):
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"""
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This method plays an animation that partially shows the entire plane moving
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in the direction of a particular vector. This is useful when you wish to
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convey the idea of mentally moving the entire plane in a direction, without
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actually moving the plane.
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Parameters
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----------
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vector (Union[Arrow, list, tuple, np.ndarray])
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The vector which indicates the direction of movement.
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"""
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if isinstance(vector, Arrow):
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vector = vector.get_end() - vector.get_start()
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elif len(vector) == 2:
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vector = np.append(np.array(vector), 0.0)
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x_max = int(FRAME_X_RADIUS + abs(vector[0]))
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y_max = int(FRAME_Y_RADIUS + abs(vector[1]))
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dots = VMobject(*[
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Dot(x * RIGHT + y * UP)
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for x in range(-x_max, x_max)
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for y in range(-y_max, y_max)
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])
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dots.set_fill(BLACK, opacity=0)
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dots_halfway = dots.copy().shift(vector / 2).set_fill(WHITE, 1)
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dots_end = dots.copy().shift(vector)
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self.play(Transform(
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dots, dots_halfway, rate_func=rush_into
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))
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self.play(Transform(
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dots, dots_end, rate_func=rush_from
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))
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self.remove(dots)
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class LinearTransformationScene(VectorScene):
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"""
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This scene contains special methods that make it
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especially suitable for showing Linear Transformations.
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"""
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CONFIG = {
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"include_background_plane": True,
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"include_foreground_plane": True,
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"foreground_plane_kwargs": {
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"x_max": FRAME_WIDTH / 2,
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"x_min": -FRAME_WIDTH / 2,
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"y_max": FRAME_WIDTH / 2,
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"y_min": -FRAME_WIDTH / 2,
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"faded_line_ratio": 0
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},
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"background_plane_kwargs": {
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"color": GREY,
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"axis_config": {
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"stroke_color": LIGHT_GREY,
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},
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"axis_config": {
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"color": GREY,
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},
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"background_line_style": {
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"stroke_color": GREY,
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|
"stroke_width": 1,
|
|
},
|
|
},
|
|
"show_coordinates": False,
|
|
"show_basis_vectors": True,
|
|
"basis_vector_stroke_width": 6,
|
|
"i_hat_color": X_COLOR,
|
|
"j_hat_color": Y_COLOR,
|
|
"leave_ghost_vectors": False,
|
|
"t_matrix": [[3, 0], [1, 2]],
|
|
}
|
|
|
|
def setup(self):
|
|
# The has_already_setup attr is to not break all the old Scenes
|
|
if hasattr(self, "has_already_setup"):
|
|
return
|
|
self.has_already_setup = True
|
|
self.background_mobjects = []
|
|
self.foreground_mobjects = []
|
|
self.transformable_mobjects = []
|
|
self.moving_vectors = []
|
|
self.transformable_labels = []
|
|
self.moving_mobjects = []
|
|
|
|
self.t_matrix = np.array(self.t_matrix)
|
|
self.background_plane = NumberPlane(
|
|
**self.background_plane_kwargs
|
|
)
|
|
|
|
if self.show_coordinates:
|
|
self.background_plane.add_coordinates()
|
|
if self.include_background_plane:
|
|
self.add_background_mobject(self.background_plane)
|
|
if self.include_foreground_plane:
|
|
self.plane = NumberPlane(**self.foreground_plane_kwargs)
|
|
self.add_transformable_mobject(self.plane)
|
|
if self.show_basis_vectors:
|
|
self.basis_vectors = self.get_basis_vectors(
|
|
i_hat_color=self.i_hat_color,
|
|
j_hat_color=self.j_hat_color,
|
|
)
|
|
self.moving_vectors += list(self.basis_vectors)
|
|
self.i_hat, self.j_hat = self.basis_vectors
|
|
self.add(self.basis_vectors)
|
|
|
|
def add_special_mobjects(self, mob_list, *mobs_to_add):
|
|
"""
|
|
Adds mobjects to a separate list that can be tracked,
|
|
if these mobjects have some extra importance.
|
|
|
|
Parameters
|
|
----------
|
|
mob_list (list)
|
|
The special list to which you want to add
|
|
these mobjects.
|
|
|
|
*mobs_to_add (Mobject)
|
|
The mobjects to add.
|
|
|
|
"""
|
|
for mobject in mobs_to_add:
|
|
if mobject not in mob_list:
|
|
mob_list.append(mobject)
|
|
self.add(mobject)
|
|
|
|
def add_background_mobject(self, *mobjects):
|
|
"""
|
|
Adds the mobjects to the special list
|
|
self.background_mobjects.
|
|
|
|
Parameters
|
|
----------
|
|
*mobjects (Mobject)
|
|
The mobjects to add to the list.
|
|
"""
|
|
self.add_special_mobjects(self.background_mobjects, *mobjects)
|
|
|
|
# TODO, this conflicts with Scene.add_fore
|
|
def add_foreground_mobject(self, *mobjects):
|
|
"""
|
|
Adds the mobjects to the special list
|
|
self.foreground_mobjects.
|
|
|
|
Parameters
|
|
----------
|
|
*mobjects (Mobject)
|
|
The mobjects to add to the list
|
|
"""
|
|
self.add_special_mobjects(self.foreground_mobjects, *mobjects)
|
|
|
|
def add_transformable_mobject(self, *mobjects):
|
|
"""
|
|
Adds the mobjects to the special list
|
|
self.transformable_mobjects.
|
|
|
|
Parameters
|
|
----------
|
|
*mobjects (Mobject)
|
|
The mobjects to add to the list.
|
|
"""
|
|
self.add_special_mobjects(self.transformable_mobjects, *mobjects)
|
|
|
|
def add_moving_mobject(self, mobject, target_mobject=None):
|
|
"""
|
|
Adds the mobject to the special list
|
|
self.moving_mobject, and adds a property
|
|
to the mobject called mobject.target, which
|
|
keeps track of what the mobject will move to
|
|
or become etc.
|
|
|
|
Parameters
|
|
----------
|
|
mobject (Mobject)
|
|
The mobjects to add to the list
|
|
|
|
target_mobject (Mobject)
|
|
What the moving_mobject goes to, etc.
|
|
"""
|
|
mobject.target = target_mobject
|
|
self.add_special_mobjects(self.moving_mobjects, mobject)
|
|
|
|
def get_unit_square(self, color=YELLOW, opacity=0.3, stroke_width=3):
|
|
"""
|
|
Returns a unit square for the current NumberPlane.
|
|
"""
|
|
square = self.square = Rectangle(
|
|
color=color,
|
|
width=self.plane.get_x_unit_size(),
|
|
height=self.plane.get_y_unit_size(),
|
|
stroke_color=color,
|
|
stroke_width=stroke_width,
|
|
fill_color=color,
|
|
fill_opacity=opacity
|
|
)
|
|
square.move_to(self.plane.coords_to_point(0, 0), DL)
|
|
return square
|
|
|
|
def add_unit_square(self, animate=False, **kwargs):
|
|
"""
|
|
Adds a unit square to the scene via
|
|
self.get_unit_square.
|
|
|
|
Parameters
|
|
----------
|
|
animate (bool)
|
|
Whether or not to animate the addition
|
|
with DrawBorderThenFill.
|
|
**kwargs
|
|
Any valid keyword arguments of
|
|
self.get_unit_square()
|
|
|
|
Returns
|
|
-------
|
|
Square
|
|
The unit square.
|
|
"""
|
|
square = self.get_unit_square(**kwargs)
|
|
if animate:
|
|
self.play(
|
|
DrawBorderThenFill(square),
|
|
Animation(Group(*self.moving_vectors))
|
|
)
|
|
self.add_transformable_mobject(square)
|
|
self.bring_to_front(*self.moving_vectors)
|
|
self.square = square
|
|
return self
|
|
|
|
def add_vector(self, vector, color=YELLOW, **kwargs):
|
|
"""
|
|
Adds a vector to the scene, and puts it in the special
|
|
list self.moving_vectors.
|
|
|
|
Parameters
|
|
----------
|
|
vector Union(Arrow,list,tuple,np.ndarray)
|
|
It can be a pre-made graphical vector, or the
|
|
coordinates of one.
|
|
|
|
color (str)
|
|
The string of the hex color of the vector.
|
|
This is only taken into consideration if
|
|
'vector' is not an Arrow. Defaults to YELLOW.
|
|
|
|
**kwargs
|
|
Any valid keyword argument of VectorScene.add_vector.
|
|
|
|
Returns
|
|
-------
|
|
Arrow
|
|
The arrow representing the vector.
|
|
"""
|
|
vector = VectorScene.add_vector(
|
|
self, vector, color=color, **kwargs
|
|
)
|
|
self.moving_vectors.append(vector)
|
|
return vector
|
|
|
|
def write_vector_coordinates(self, vector, **kwargs):
|
|
"""
|
|
Returns a column matrix indicating the vector coordinates,
|
|
after writing them to the screen, and adding them to the
|
|
special list self.foreground_mobjects
|
|
|
|
Parameters
|
|
----------
|
|
vector (Arrow)
|
|
The arrow representing the vector.
|
|
|
|
**kwargs
|
|
Any valid keyword arguments of VectorScene.write_vector_coordinates
|
|
|
|
Returns
|
|
-------
|
|
Matrix
|
|
The column matrix representing the vector.
|
|
"""
|
|
coords = VectorScene.write_vector_coordinates(self, vector, **kwargs)
|
|
self.add_foreground_mobject(coords)
|
|
return coords
|
|
|
|
def add_transformable_label(
|
|
self, vector, label,
|
|
transformation_name="L",
|
|
new_label=None,
|
|
**kwargs):
|
|
"""
|
|
Method for creating, and animating the addition of
|
|
a transformable label for the vector.
|
|
|
|
Parameters
|
|
----------
|
|
vector (Vector)
|
|
The vector for which the label must be added.
|
|
label (TexMobject,str)
|
|
The TexMobject/string of the label.
|
|
new_label (TexMobject,str,None)
|
|
What the label should display after a Linear Transformation
|
|
**kwargs
|
|
Any valid keyword argument of get_vector_label
|
|
|
|
Returns
|
|
-------
|
|
TexMobject
|
|
The TexMobject of the label.
|
|
"""
|
|
label_mob = self.label_vector(vector, label, **kwargs)
|
|
if new_label:
|
|
label_mob.target_text = new_label
|
|
else:
|
|
label_mob.target_text = "%s(%s)" % (
|
|
transformation_name,
|
|
label_mob.get_tex_string()
|
|
)
|
|
label_mob.vector = vector
|
|
label_mob.kwargs = kwargs
|
|
if "animate" in label_mob.kwargs:
|
|
label_mob.kwargs.pop("animate")
|
|
self.transformable_labels.append(label_mob)
|
|
return label_mob
|
|
|
|
def add_title(self, title, scale_factor=1.5, animate=False):
|
|
"""
|
|
Adds a title, after scaling it, adding a background rectangle,
|
|
moving it to the top and adding it to foreground_mobjects adding
|
|
it as a local variable of self. Returns the Scene.
|
|
|
|
Parameters
|
|
----------
|
|
title (str,TexMobject,TextMobject)
|
|
What the title should be.
|
|
|
|
scale_factor (int,float=1.5)
|
|
How much the title should be scaled by.
|
|
|
|
animate (bool=False)
|
|
Whether or not to animate the addition.
|
|
|
|
Returns
|
|
-------
|
|
LinearTransformationScene
|
|
The scene with the title added to it.
|
|
"""
|
|
if not isinstance(title, Mobject):
|
|
title = TextMobject(title).scale(scale_factor)
|
|
title.to_edge(UP)
|
|
title.add_background_rectangle()
|
|
if animate:
|
|
self.play(Write(title))
|
|
self.add_foreground_mobject(title)
|
|
self.title = title
|
|
return self
|
|
|
|
def get_matrix_transformation(self, matrix):
|
|
"""
|
|
Returns a function corresponding to the linear
|
|
transformation represented by the matrix passed.
|
|
|
|
Parameters
|
|
----------
|
|
matrix (np.ndarray, list, tuple)
|
|
The matrix.
|
|
"""
|
|
return self.get_transposed_matrix_transformation(np.array(matrix).T)
|
|
|
|
def get_transposed_matrix_transformation(self, transposed_matrix):
|
|
"""
|
|
Returns a function corresponding to the linear
|
|
transformation represented by the transposed
|
|
matrix passed.
|
|
|
|
Parameters
|
|
----------
|
|
matrix (np.ndarray, list, tuple)
|
|
The matrix.
|
|
"""
|
|
transposed_matrix = np.array(transposed_matrix)
|
|
if transposed_matrix.shape == (2, 2):
|
|
new_matrix = np.identity(3)
|
|
new_matrix[:2, :2] = transposed_matrix
|
|
transposed_matrix = new_matrix
|
|
elif transposed_matrix.shape != (3, 3):
|
|
raise Exception("Matrix has bad dimensions")
|
|
return lambda point: np.dot(point, transposed_matrix)
|
|
|
|
def get_piece_movement(self, pieces):
|
|
"""
|
|
This method returns an animation that moves an arbitrary
|
|
mobject in "pieces" to its corresponding .target value.
|
|
If self.leave_ghost_vectors is True, ghosts of the original
|
|
positions/mobjects are left on screen
|
|
|
|
Parameters
|
|
----------
|
|
pieces (Union[list, tuple, np.array])
|
|
The pieces for which the movement must be shown.
|
|
|
|
Returns
|
|
-------
|
|
Animation
|
|
The animation of the movement.
|
|
"""
|
|
start = VGroup(*pieces)
|
|
target = VGroup(*[mob.target for mob in pieces])
|
|
if self.leave_ghost_vectors:
|
|
self.add(start.copy().fade(0.7))
|
|
return Transform(start, target, lag_ratio=0)
|
|
|
|
def get_moving_mobject_movement(self, func):
|
|
"""
|
|
This method returns an animation that moves a mobject
|
|
in "self.moving_mobjects" to its corresponding .target value.
|
|
func is a function that determines where the .target goes.
|
|
|
|
Parameters
|
|
----------
|
|
|
|
func (function)
|
|
The function that determines where the .target of
|
|
the moving mobject goes.
|
|
|
|
Returns
|
|
-------
|
|
Animation
|
|
The animation of the movement.
|
|
"""
|
|
for m in self.moving_mobjects:
|
|
if m.target is None:
|
|
m.target = m.copy()
|
|
target_point = func(m.get_center())
|
|
m.target.move_to(target_point)
|
|
return self.get_piece_movement(self.moving_mobjects)
|
|
|
|
def get_vector_movement(self, func):
|
|
"""
|
|
This method returns an animation that moves a mobject
|
|
in "self.moving_vectors" to its corresponding .target value.
|
|
func is a function that determines where the .target goes.
|
|
|
|
Parameters
|
|
----------
|
|
|
|
func (function)
|
|
The function that determines where the .target of
|
|
the moving mobject goes.
|
|
|
|
Returns
|
|
-------
|
|
Animation
|
|
The animation of the movement.
|
|
"""
|
|
for v in self.moving_vectors:
|
|
v.target = Vector(func(v.get_end()), color=v.get_color())
|
|
norm = get_norm(v.target.get_end())
|
|
if norm < 0.1:
|
|
v.target.get_tip().scale_in_place(norm)
|
|
return self.get_piece_movement(self.moving_vectors)
|
|
|
|
def get_transformable_label_movement(self):
|
|
"""
|
|
This method returns an animation that moves all labels
|
|
in "self.transformable_labels" to its corresponding .target .
|
|
|
|
Returns
|
|
-------
|
|
Animation
|
|
The animation of the movement.
|
|
"""
|
|
for l in self.transformable_labels:
|
|
l.target = self.get_vector_label(
|
|
l.vector.target, l.target_text, **l.kwargs
|
|
)
|
|
return self.get_piece_movement(self.transformable_labels)
|
|
|
|
def apply_matrix(self, matrix, **kwargs):
|
|
"""
|
|
Applies the transformation represented by the
|
|
given matrix to the number plane, and each vector/similar
|
|
mobject on it.
|
|
|
|
Parameters
|
|
----------
|
|
matrix (Union[np.ndarray, list, tuple])
|
|
The matrix.
|
|
**kwargs
|
|
Any valid keyword argument of self.apply_transposed_matrix()
|
|
"""
|
|
self.apply_transposed_matrix(np.array(matrix).T, **kwargs)
|
|
|
|
def apply_inverse(self, matrix, **kwargs):
|
|
"""
|
|
This method applies the linear transformation
|
|
represented by the inverse of the passed matrix
|
|
to the number plane, and each vector/similar mobject on it.
|
|
|
|
Parameters
|
|
----------
|
|
matrix (Union[np.ndarray, list, tuple])
|
|
The matrix whose inverse is to be applied.
|
|
**kwargs
|
|
Any valid keyword argument of self.apply_matrix()
|
|
"""
|
|
self.apply_matrix(np.linalg.inv(matrix), **kwargs)
|
|
|
|
def apply_transposed_matrix(self, transposed_matrix, **kwargs):
|
|
"""
|
|
Applies the transformation represented by the
|
|
given transposed matrix to the number plane,
|
|
and each vector/similar mobject on it.
|
|
|
|
Parameters
|
|
----------
|
|
matrix (Union[np.ndarray, list, tuple])
|
|
The matrix.
|
|
**kwargs
|
|
Any valid keyword argument of self.apply_function()
|
|
"""
|
|
func = self.get_transposed_matrix_transformation(transposed_matrix)
|
|
if "path_arc" not in kwargs:
|
|
net_rotation = np.mean([
|
|
angle_of_vector(func(RIGHT)),
|
|
angle_of_vector(func(UP)) - np.pi / 2
|
|
])
|
|
kwargs["path_arc"] = net_rotation
|
|
self.apply_function(func, **kwargs)
|
|
|
|
def apply_inverse_transpose(self, t_matrix, **kwargs):
|
|
"""
|
|
Applies the inverse of the transformation represented
|
|
by the given transposed matrix to the number plane and each
|
|
vector/similar mobject on it.
|
|
|
|
Parameters
|
|
----------
|
|
matrix (Union[np.ndarray, list, tuple])
|
|
The matrix.
|
|
**kwargs
|
|
Any valid keyword argument of self.apply_transposed_matrix()
|
|
"""
|
|
t_inv = np.linalg.inv(np.array(t_matrix).T).T
|
|
self.apply_transposed_matrix(t_inv, **kwargs)
|
|
|
|
def apply_nonlinear_transformation(self, function, **kwargs):
|
|
"""
|
|
Applies the non-linear transformation represented
|
|
by the given function to the number plane and each
|
|
vector/similar mobject on it.
|
|
|
|
Parameters
|
|
----------
|
|
function (Function)
|
|
The function.
|
|
**kwargs
|
|
Any valid keyword argument of self.apply_function()
|
|
"""
|
|
self.plane.prepare_for_nonlinear_transform()
|
|
self.apply_function(function, **kwargs)
|
|
|
|
def apply_function(self, function, added_anims=[], **kwargs):
|
|
"""
|
|
Applies the given function to each of the mobjects in
|
|
self.transformable_mobjects, and plays the animation showing
|
|
this.
|
|
|
|
Parameters
|
|
----------
|
|
function (Function)
|
|
The function that affects each point
|
|
of each mobject in self.transformable_mobjects.
|
|
|
|
added_anims (list)
|
|
Any other animations that need to be played
|
|
simulataneously with this.
|
|
|
|
**kwargs
|
|
Any valid keyword argument of a self.play() call.
|
|
"""
|
|
if "run_time" not in kwargs:
|
|
kwargs["run_time"] = 3
|
|
anims = [
|
|
ApplyPointwiseFunction(function, t_mob)
|
|
for t_mob in self.transformable_mobjects
|
|
] + [
|
|
self.get_vector_movement(function),
|
|
self.get_transformable_label_movement(),
|
|
self.get_moving_mobject_movement(function),
|
|
] + [
|
|
Animation(f_mob)
|
|
for f_mob in self.foreground_mobjects
|
|
] + added_anims
|
|
self.play(*anims, **kwargs)
|