import numpy as np import itertools as it from manimlib.animation.composition import AnimationGroup from manimlib.animation.fading import FadeTransformPieces from manimlib.animation.fading import FadeInFromPoint from manimlib.animation.fading import FadeOutToPoint from manimlib.animation.transform import ReplacementTransform from manimlib.animation.transform import Transform from manimlib.mobject.mobject import Mobject from manimlib.mobject.mobject import Group from manimlib.mobject.svg.mtex_mobject import MTex from manimlib.mobject.types.vectorized_mobject import VGroup from manimlib.mobject.types.vectorized_mobject import VMobject from manimlib.utils.config_ops import digest_config from manimlib.utils.iterables import remove_list_redundancies class TransformMatchingParts(AnimationGroup): CONFIG = { "mobject_type": Mobject, "group_type": Group, "transform_mismatches": False, "fade_transform_mismatches": False, "key_map": dict(), } def __init__(self, mobject, target_mobject, **kwargs): digest_config(self, kwargs) assert(isinstance(mobject, self.mobject_type)) assert(isinstance(target_mobject, self.mobject_type)) source_map = self.get_shape_map(mobject) target_map = self.get_shape_map(target_mobject) # Create two mobjects whose submobjects all match each other # according to whatever keys are used for source_map and # target_map transform_source = self.group_type() transform_target = self.group_type() kwargs["final_alpha_value"] = 0 for key in set(source_map).intersection(target_map): transform_source.add(source_map[key]) transform_target.add(target_map[key]) anims = [Transform(transform_source, transform_target, **kwargs)] # User can manually specify when one part should transform # into another despite not matching by using key_map key_mapped_source = self.group_type() key_mapped_target = self.group_type() for key1, key2 in self.key_map.items(): if key1 in source_map and key2 in target_map: key_mapped_source.add(source_map[key1]) key_mapped_target.add(target_map[key2]) source_map.pop(key1, None) target_map.pop(key2, None) if len(key_mapped_source) > 0: anims.append(FadeTransformPieces( key_mapped_source, key_mapped_target, )) fade_source = self.group_type() fade_target = self.group_type() for key in set(source_map).difference(target_map): fade_source.add(source_map[key]) for key in set(target_map).difference(source_map): fade_target.add(target_map[key]) if self.transform_mismatches: anims.append(Transform(fade_source.copy(), fade_target, **kwargs)) if self.fade_transform_mismatches: anims.append(FadeTransformPieces(fade_source, fade_target, **kwargs)) else: anims.append(FadeOutToPoint( fade_source, target_mobject.get_center(), **kwargs )) anims.append(FadeInFromPoint( fade_target.copy(), mobject.get_center(), **kwargs )) super().__init__(*anims) self.to_remove = mobject self.to_add = target_mobject def get_shape_map(self, mobject): shape_map = {} for sm in self.get_mobject_parts(mobject): key = self.get_mobject_key(sm) if key not in shape_map: shape_map[key] = VGroup() shape_map[key].add(sm) return shape_map def clean_up_from_scene(self, scene): for anim in self.animations: anim.update(0) scene.remove(self.mobject) scene.remove(self.to_remove) scene.add(self.to_add) @staticmethod def get_mobject_parts(mobject): # To be implemented in subclass return mobject @staticmethod def get_mobject_key(mobject): # To be implemented in subclass return hash(mobject) class TransformMatchingShapes(TransformMatchingParts): CONFIG = { "mobject_type": VMobject, "group_type": VGroup, } @staticmethod def get_mobject_parts(mobject): return mobject.family_members_with_points() @staticmethod def get_mobject_key(mobject): mobject.save_state() mobject.center() mobject.set_height(1) result = hash(np.round(mobject.get_points(), 3).tobytes()) mobject.restore() return result class TransformMatchingTex(TransformMatchingParts): CONFIG = { "mobject_type": VMobject, "group_type": VGroup, } @staticmethod def get_mobject_parts(mobject): return mobject.submobjects @staticmethod def get_mobject_key(mobject): return mobject.get_tex() class TransformMatchingMTex(AnimationGroup): CONFIG = { "key_map": dict(), } def __init__(self, source_mobject, target_mobject, **kwargs): digest_config(self, kwargs) assert isinstance(source_mobject, MTex) assert isinstance(target_mobject, MTex) anims = [] rest_source_submobs = source_mobject.submobjects.copy() rest_target_submobs = target_mobject.submobjects.copy() def add_anim_from(anim_class, func, source_attr, target_attr=None): if target_attr is None: target_attr = source_attr source_parts = func(source_mobject, source_attr) target_parts = func(target_mobject, target_attr) filtered_source_parts = [ submob_part for submob_part in source_parts if all([ submob in rest_source_submobs for submob in submob_part ]) ] filtered_target_parts = [ submob_part for submob_part in target_parts if all([ submob in rest_target_submobs for submob in submob_part ]) ] if not (filtered_source_parts and filtered_target_parts): return anims.append(anim_class( VGroup(*filtered_source_parts), VGroup(*filtered_target_parts), **kwargs )) for submob in it.chain(*filtered_source_parts): rest_source_submobs.remove(submob) for submob in it.chain(*filtered_target_parts): rest_target_submobs.remove(submob) def get_submobs_from_keys(mobject, keys): if not isinstance(keys, tuple): keys = (keys,) indices = [] for key in keys: if isinstance(key, int): indices.append(key) elif isinstance(key, range): indices.extend(key) elif isinstance(key, str): all_parts = mobject.get_parts_by_tex(key) indices.extend(it.chain(*[ mobject.indices_of_part(part) for part in all_parts ])) else: raise TypeError(key) return VGroup(VGroup(*[ mobject[i] for i in remove_list_redundancies(indices) ])) for source_key, target_key in self.key_map.items(): add_anim_from( ReplacementTransform, get_submobs_from_keys, source_key, target_key ) common_specified_substrings = sorted(list( set(source_mobject.get_specified_substrings()).intersection( target_mobject.get_specified_substrings() ) ), key=len, reverse=True) for part_tex_string in common_specified_substrings: add_anim_from( FadeTransformPieces, MTex.get_parts_by_tex, part_tex_string ) common_submob_tex_strings = { source_submob.get_tex() for source_submob in source_mobject }.intersection({ target_submob.get_tex() for target_submob in target_mobject }) for tex_string in common_submob_tex_strings: add_anim_from( FadeTransformPieces, lambda mobject, attr: VGroup(*[ VGroup(mob) for mob in mobject if mob.get_tex() == attr ]), tex_string ) anims.append(FadeOutToPoint( VGroup(*rest_source_submobs), target_mobject.get_center(), **kwargs )) anims.append(FadeInFromPoint( VGroup(*rest_target_submobs), source_mobject.get_center(), **kwargs )) super().__init__(*anims)