from mobject.tex_mobject import TexMobject from mobject import Mobject from mobject.image_mobject import ImageMobject from mobject.vectorized_mobject import VMobject from animation.animation import Animation from animation.transform import * from animation.simple_animations import * from animation.playground import * from topics.geometry import * from topics.characters import * from topics.functions import * from topics.number_line import * from topics.combinatorics import * from scene import Scene from camera import Camera from mobject.svg_mobject import * from mobject.tex_mobject import * from mobject.vectorized_mobject import * from eola.utils import * EXAMPLE_TRANFORM = [[0, 1], [-1, 1]] TRANFORMED_VECTOR = [[1], [2]] class OpeningQuote(Scene): def construct(self): words = TextMobject( """ ``There is hardly any theory which is more elementary than linear algebra, in spite of the fact that generations of professors and textbook writers have obscured its simplicity by preposterous calculations with matrices.'' """, organize_left_to_right = False ) words.scale_to_fit_width(2*(SPACE_WIDTH-1)) words.to_edge(UP) for mob in words.submobjects[48:49+13]: mob.highlight(GREEN) author = TextMobject("-Hermann Weyl") author.highlight(YELLOW) author.next_to(words, DOWN) self.play(FadeIn(words)) self.dither(3) self.play(Write(author)) self.dither() class AboutLinearAlgebra(Scene): def construct(self): self.show_dependencies() self.to_thought_bubble() def show_dependencies(self): linalg = TextMobject("Linear Algebra") subjects = map(TextMobject, [ "Computer science", "Physics", "Electrical engineering", "Mechanical engineering", "Statistics", "\\vdots" ]) prev = subjects[0] for subject in subjects[1:]: subject.next_to(prev, DOWN, aligned_edge = LEFT) prev = subject all_subs = VMobject(*subjects) linalg.to_edge(LEFT) all_subs.next_to(linalg, RIGHT, buff = 2) arrows = VMobject(*[ Arrow(linalg, sub) for sub in subjects ]) self.play(Write(linalg, run_time = 1)) self.dither() self.play( ShowCreation(arrows, submobject_mode = "lagged_start"), FadeIn(all_subs), run_time = 2 ) self.dither() self.linalg = linalg def to_thought_bubble(self): linalg = self.linalg all_else = list(self.mobjects) all_else.remove(linalg) randy = Randolph() randy.to_corner() bubble = randy.get_bubble(width = 10) new_linalg = bubble.position_mobject_inside(linalg.copy()) q_marks = TextMobject("???").next_to(randy, UP) self.play(*map(FadeOut, all_else)) self.remove(*all_else) self.play( Transform(linalg, new_linalg), Write(bubble), FadeIn(randy) ) self.dither() topics = [ self.get_matrix_multiplication(), self.get_determinant(), self.get_cross_product(), self.get_eigenvalue(), ] questions = [ self.get_matrix_multiplication_question(), self.get_cross_product_question(), self.get_eigen_question(), ] for count, topic in enumerate(topics + questions): bubble.position_mobject_inside(topic) if count == len(topics): self.play(FadeOut(linalg)) self.play( ApplyMethod(randy.change_mode, "confused"), Write(q_marks, run_time = 1) ) linalg = VectorizedPoint(linalg.get_center()) if count > len(topics): self.remove(linalg) self.play(FadeIn(topic)) linalg = topic else: self.play(Transform(linalg, topic)) if count %3 == 0: self.play(Blink(randy)) self.dither() else: self.dither(2) def get_matrix_multiplication(self): return TexMobject(""" \\left[ \\begin{array}{cc} a & b \\\\ c & d \\end{array} \\right] \\left[ \\begin{array}{cc} e & f \\\\ g & h \\end{array} \\right] = \\left[ \\begin{array}{cc} ae + bg & af + bh \\\\ ce + dg & cf + dh \\end{array} \\right] """) def get_determinant(self): return TexMobject(""" \\text{Det}\\left( \\begin{array}{cc} a & b \\\\ c & d \\end{array} \\right) = ac - bc """) def get_cross_product(self): return TexMobject(""" \\vec\\textbf{v} \\times \\textbf{w} = \\text{Det}\\left( \\begin{array}{ccc} \\hat{\imath} & \\hat{\jmath} & \\hat{k} \\\\ v_1 & v_2 & v_3 \\\\ w_1 & w_2 & w_3 \\\\ \\end{array} \\right) """) def get_eigenvalue(self): result = TextMobject("\\Text{Det}\\left(A - \\lambda I \\right) = 0") result.submobjects[-5].highlight(YELLOW) return result def get_matrix_multiplication_question(self): why = TextMobject("Why?").highlight(BLUE) mult = self.get_matrix_multiplication() why.next_to(mult, UP) result = VMobject(why, mult) result.get_center = lambda : mult.get_center() return result def get_cross_product_question(self): cross = TexMobject("\\vec{v} \\times \\vec{w}") left_right_arrow = DoubleArrow(Point(LEFT), Point(RIGHT)) det = TextMobject("Det") q_mark = TextMobject("?") left_right_arrow.next_to(cross) det.next_to(left_right_arrow) q_mark.next_to(left_right_arrow, UP) cross_question = VMobject(cross, left_right_arrow, q_mark, det) cross_question.get_center = lambda : left_right_arrow.get_center() return cross_question def get_eigen_question(self): result = TextMobject( "What the heck \\\\ does ``eigen'' mean?", ) for mob in result.submobjects[-11:-6]: mob.highlight(YELLOW) return result class NumericVsGeometric(Scene): def construct(self): self.setup() self.specifics_concepts() self.clear_way_for_geometric() self.list_geometric_benefits() def setup(self): numeric = TextMobject("Numeric operations") geometric = TextMobject("Geometric intuition") for mob in numeric, geometric: mob.to_corner(UP+LEFT) geometric.shift(SPACE_WIDTH*RIGHT) hline = Line(SPACE_WIDTH*LEFT, SPACE_WIDTH*RIGHT) hline.next_to(numeric, DOWN) hline.to_edge(LEFT, buff = 0) vline = Line(SPACE_HEIGHT*UP, SPACE_HEIGHT*DOWN) for mob in hline, vline: mob.highlight(GREEN) self.play(ShowCreation(VMobject(hline, vline))) digest_locals(self) def specifics_concepts(self): matrix_vector_product = TexMobject(" ".join([ matrix_to_tex_string(EXAMPLE_TRANFORM), matrix_to_tex_string(TRANFORMED_VECTOR), "&=", matrix_to_tex_string([ ["1 \\cdot 1 + 0 \\cdot 2"], ["1 \\cdot 1 + (-1)\\cdot 2"] ]), "\\\\ &=", matrix_to_tex_string([[1], [-1]]), ])) matrix_vector_product.scale_to_fit_width(SPACE_WIDTH-0.5) matrix_vector_product.next_to(self.vline, LEFT) self.play( Write(self.numeric), FadeIn(matrix_vector_product), run_time = 2 ) self.dither() self.play(Write(self.geometric, run_time = 2)) ### Paste in linear transformation self.dither() digest_locals(self) def clear_way_for_geometric(self): new_line = Line(SPACE_HEIGHT*LEFT, SPACE_HEIGHT*RIGHT) new_line.shift((SPACE_HEIGHT+1)*DOWN) self.play( Transform(self.vline, new_line), Transform(self.hline, new_line), ApplyMethod(self.numeric.shift, (2*SPACE_HEIGHT+1)*DOWN), ApplyMethod( self.matrix_vector_product.shift, (2*SPACE_HEIGHT+1)*DOWN ), ApplyMethod(self.geometric.to_edge, LEFT) ) def list_geometric_benefits(self): follow_words = TextMobject("is helpful for \\dots") follow_words.next_to(self.geometric) #Ugly hack diff = follow_words.submobjects[0].get_bottom()[1] - \ self.geometric.submobjects[0].get_bottom()[1] follow_words.shift(diff*DOWN) randys = [ Randolph(mode = "speaking"), Randolph(mode = "surprised"), Randolph(mode = "pondering") ] bulb = SVGMobject("light_bulb") bulb.scale_to_fit_height(1) bulb.highlight(YELLOW) thoughts = [ matrix_to_mobject(EXAMPLE_TRANFORM), bulb, TextMobject("So therefore...").scale(0.5) ] self.play(Write(follow_words, run_time = 1.5)) curr_randy = None for randy, thought in zip(randys, thoughts): randy.shift(DOWN) thought.next_to(randy, UP+RIGHT, buff = 0) if curr_randy: self.play( Transform(curr_randy, randy), Transform(curr_thought, thought) ) else: self.play( FadeIn(randy), Write(thought, run_time = 1) ) curr_randy = randy curr_thought = thought self.dither(1.5) class ExampleTransformation(LinearTransformationScene): def construct(self): self.setup() self.add_vector(np.array(TRANFORMED_VECTOR).flatten()) self.apply_matrix(EXAMPLE_TRANFORM) self.dither() class NumericToComputations(Scene): def construct(self): top = TextMobject("Numeric understanding") arrow = Arrow(UP, DOWN) bottom = TextMobject("Actual computations") top.next_to(arrow, UP) bottom.next_to(arrow, DOWN) self.add(top) self.play(ShowCreation(arrow, submobject_mode = "one_at_a_time")) self.play(FadeIn(bottom)) self.dither() class LinAlgPyramid(Scene): def construct(self): rects = self.get_rects() words = self.place_words_in_rects([ "Geometric understanding", "Computations", "Uses" ], rects) for word, rect in zip(words, rects): self.play( Write(word), ShowCreation(rect), run_time = 1 ) self.dither() self.play(*[ ApplyMethod(m.highlight, DARK_GREY) for m in words[0], rects[0] ]) self.dither() self.list_applications(rects[-1]) def get_rects(self): height = 1 rects = [ Rectangle(height = height, width = width) for width in 8, 5, 2 ] rects[0].shift(2*DOWN) for i in 1, 2: rects[i].next_to(rects[i-1], UP, buff = 0) return rects def place_words_in_rects(self, words, rects): result = [] for word, rect in zip(words, rects): tex_mob = TextMobject(word) tex_mob.shift(rect.get_center()) result.append(tex_mob) return result def list_applications(self, top_mob): subjects = [ TextMobject(word).to_corner(UP+RIGHT) for word in [ "computer science", "engineering", "statistics", "economics", "pure math", ] ] arrow = Arrow(top_mob, subjects[0].get_bottom(), color = RED) self.play(ShowCreation(arrow)) curr_subject = None for subject in subjects: if curr_subject: subject.shift(curr_subject.get_center()-subject.get_center()) self.play(Transform(curr_subject, subject, run_time = 0.5)) else: curr_subject = subject self.play(FadeIn(curr_subject, run_time = 0.5)) self.dither() class IndimidatingProf(Scene): def construct(self): randy = Randolph().to_corner() morty = Mortimer().to_corner(DOWN+RIGHT) morty.shift(3*LEFT) speech_bubble = SpeechBubble(height = 3).flip() speech_bubble.pin_to(morty) speech_bubble.shift(RIGHT) speech_bubble.write("And of course $B^{-1}AB$ will \\\\ also have positive eigenvalues...") thought_bubble = ThoughtBubble(width = 4, height = 4) thought_bubble.next_to(morty, UP) thought_bubble.to_edge(RIGHT) q_marks = TextMobject("???") q_marks.next_to(randy, UP) self.add(randy, morty) self.play( FadeIn(speech_bubble), ApplyMethod(morty.change_mode, "speaking") ) self.play(FadeIn(thought_bubble)) self.dither() self.play( ApplyMethod(randy.change_mode, "confused"), Write(q_marks, run_time = 1) ) self.dither() class ThoughtBubbleTransformation(LinearTransformationScene): def construct(self): self.setup() rotation = rotation_about_z(np.pi/3) self.apply_matrix( np.linalg.inv(rotation), path_arc = -np.pi/3, ) self.apply_matrix(EXAMPLE_TRANFORM) self.apply_matrix( rotation, path_arc = np.pi/3, ) self.dither() class SineApproximations(Scene): def construct(self): series = self.get_series() one_approx = self.get_approx_series("1", 1) one_approx.highlight(YELLOW) pi_sixts_approx = self.get_approx_series("\\pi/6", np.pi/6) pi_sixts_approx.highlight(RED) words = TextMobject("(How calculators compute sine)") words.highlight(GREEN) series.to_edge(UP) one_approx.next_to(series, DOWN, buff = 1.5) pi_sixts_approx.next_to(one_approx, DOWN, buff = 1.5) self.play(Write(series)) self.dither() self.play(FadeIn(words)) self.dither(2) self.play(FadeOut(words)) self.remove(words) self.dither() self.play(Write(one_approx)) self.play(Write(pi_sixts_approx)) self.dither() def get_series(self): return TexMobject(""" \\sin(x) = x - \\dfrac{x^3}{3!} + \\dfrac{x^5}{5!} + \\cdots + (-1)^n \\dfrac{x^{2n+1}}{(2n+1)!} + \\cdots """) def get_approx_series(self, val_str, val): #Default to 3 terms approximation = val - (val**3)/6. + (val**5)/120. return TexMobject(""" \\sin(%s) \\approx %s - \\dfrac{(%s)^3}{3!} + \\dfrac{(%s)^5}{5!} \\approx %.04f """%(val_str, val_str, val_str, val_str, approximation)) class LooseConnectionToTriangles(Scene): def construct(self): sine = TexMobject("\\sin(x)") triangle = Polygon(ORIGIN, 2*RIGHT, 2*RIGHT+UP) arrow = DoubleArrow(LEFT, RIGHT) sine.next_to(arrow, LEFT) triangle.next_to(arrow, RIGHT) q_mark = TextMobject("?").scale(1.5) q_mark.next_to(arrow, UP) self.add(sine) self.play(ShowCreation(arrow)) self.play(ShowCreation(triangle)) self.play(Write(q_mark)) self.dither() class PhysicsExample(Scene): def construct(self): title = TextMobject("Physics") title.to_corner(UP+LEFT) parabola = FunctionGraph( lambda x : (3-x)*(3+x)/4, x_min = -4, x_max = 4 ) self.play(Write(title)) self.projectile(parabola) self.velocity_vector(parabola) self.approximate_sine() def projectile(self, parabola): dot = Dot(radius = 0.15) kwargs = { "run_time" : 3, "rate_func" : None } self.play( MoveAlongPath(dot, parabola.copy(), **kwargs), ShowCreation(parabola, **kwargs) ) self.dither() def velocity_vector(self, parabola): alpha = 0.7 d_alpha = 0.01 vector_length = 3 p1 = parabola.point_from_proportion(alpha) p2 = parabola.point_from_proportion(alpha + d_alpha) vector = vector_length*(p2-p1)/np.linalg.norm(p2-p1) v_mob = Vector(vector, color = YELLOW) vx = Vector(vector[0]*RIGHT, color = GREEN_B) vy = Vector(vector[1]*UP, color = RED) v_mob.shift(p1) vx.shift(p1) vy.shift(vx.get_end()) arc = Arc( angle_of_vector(vector), radius = vector_length / 4. ) arc.shift(p1) theta = TexMobject("\\theta").scale(0.75) theta.next_to(arc, RIGHT, buff = 0.1) v_label = TexMobject("\\vec{v}") v_label.shift(p1 + RIGHT*vector[0]/4 + UP*vector[1]/2) v_label.highlight(v_mob.get_color()) vx_label = TexMobject("\\vec{v} \\cos(\\theta)") vx_label.next_to(vx, UP) vx_label.highlight(vx.get_color()) vy_label = TexMobject("\\vec{v} \\sin(\\theta)") vy_label.next_to(vy, RIGHT) vy_label.highlight(vy.get_color()) kwargs = {"submobject_mode" : "one_at_a_time"} for v in v_mob, vx, vy: self.play( ShowCreation(v, submobject_mode = "one_at_a_time") ) self.play( ShowCreation(arc), Write(theta, run_time = 1) ) for label in v_label, vx_label, vy_label: self.play(Write(label, run_time = 1)) self.dither() def approximate_sine(self): approx = TexMobject("\\sin(\\theta) \\approx 0.7\\text{-ish}") morty = Mortimer(mode = "speaking") morty.flip() morty.to_corner() bubble = SpeechBubble(width = 4, height = 3) bubble.set_fill(BLACK, opacity = 1) bubble.pin_to(morty) bubble.position_mobject_inside(approx) self.play( FadeIn(morty), ShowCreation(bubble), Write(approx), run_time = 2 ) self.dither() class LinearAlgebraIntuitions(Scene): def construct(self): pass