import copy from manimlib.constants import * from manimlib.mobject.mobject import Group from manimlib.mobject.mobject import Mobject from manimlib.utils.config_ops import digest_config from manimlib.utils.config_ops import instantiate class ContinualAnimation(object): CONFIG = { "start_up_time": 1, "wind_down_time": 1, "end_time": np.inf, } def __init__(self, mobject, **kwargs): mobject = instantiate(mobject) assert(isinstance(mobject, Mobject)) digest_config(self, kwargs, locals()) self.internal_time = 0 self.external_time = 0 self.setup() self.update(0) def setup(self): # To implement in subclass pass def begin_wind_down(self, wind_down_time=None): if wind_down_time is not None: self.wind_down_time = wind_down_time self.end_time = self.external_time + self.wind_down_time def update(self, dt): # TODO, currenty time moves slower for a # continual animation during its start up # to help smooth things out. Does this have # unwanted consequences? self.external_time += dt if self.external_time < self.start_up_time: dt *= float(self.external_time) / self.start_up_time elif self.external_time > self.end_time - self.wind_down_time: dt *= np.clip( float(self.end_time - self.external_time) / self.wind_down_time, 0, 1 ) self.internal_time += dt self.update_mobject(dt) def update_mobject(self, dt): # To implement in subclass pass def copy(self): return copy.deepcopy(self) class ContinualAnimationGroup(ContinualAnimation): CONFIG = { "start_up_time": 0, "wind_down_time": 0, } def __init__(self, *continual_animations, **kwargs): digest_config(self, kwargs, locals()) self.group = Group(*[ca.mobject for ca in continual_animations]) ContinualAnimation.__init__(self, self.group, **kwargs) def update_mobject(self, dt): for continual_animation in self.continual_animations: continual_animation.update(dt) class ContinualRotation(ContinualAnimation): CONFIG = { "axis": OUT, "rate": np.pi / 12, # Radians per second "in_place": True, "about_point": None, } def update_mobject(self, dt): if self.about_point: about_point = self.about_point elif self.in_place: about_point = self.mobject.get_center() else: about_point = ORIGIN self.mobject.rotate( dt * self.rate, axis=self.axis, about_point=about_point ) class ContinualMovement(ContinualAnimation): CONFIG = { "direction": RIGHT, "rate": 0.05, # Units per second } def update_mobject(self, dt): self.mobject.shift(dt * self.rate * self.direction)