#version 330 uniform vec2 frame_shape; uniform float anti_alias_width; uniform mat4 to_screen_space; uniform float is_fixed_in_frame; uniform float focal_distance; uniform sampler2D Texture; in vec3 point; in vec2 im_coords; in float opacity; out vec2 v_im_coords; out float v_opacity; // Analog of import for manim only #INSERT get_gl_Position.glsl #INSERT position_point_into_frame.glsl void main(){ v_im_coords = im_coords; v_opacity = opacity; gl_Position = get_gl_Position(position_point_into_frame(point)); }