from big_ol_pile_of_manim_imports import * from once_useful_constructs.combinatorics import * nb_levels = 50 dev_x_step = 2 dev_y_step = 5 def rainbow_color(alpha): nb_colors = 100 rainbow = color_gradient([RED, ORANGE, YELLOW, GREEN, BLUE, PURPLE], nb_colors) rainbow = np.append(rainbow,PURPLE) index = int(alpha * nb_colors) return rainbow[index] class SampleScene(Scene): def construct(self): triangle = Polygon() self.add(triangle) self.wait() class PascalNetScene(Scene): def construct(self): unit_width = 0.25 top_height = 4.0 level_height = 2.0 * top_height / nb_levels start_points = np.array([top_height * UP]) dev_start = start_points[0] j = 0 for n in range(nb_levels): half_width = 0.5 * (n + 0.5) * unit_width stop_points_left = start_points.copy() stop_points_left[:,0] -= 0.5 * unit_width stop_points_left[:,1] -= level_height stop_points_right = start_points.copy() stop_points_right[:,0] += 0.5 * unit_width stop_points_right[:,1] -= level_height for (p,q) in zip(start_points,stop_points_left): alpha = np.abs((p[0]+q[0])/2) / half_width color = rainbow_color(alpha) line = Line(p,q, stroke_color = color) self.add(line) for (i,(p,q)) in enumerate(zip(start_points,stop_points_right)): alpha = np.abs((p[0]+q[0])/2) / half_width color = rainbow_color(alpha) line = Line(p,q, stroke_color = color) self.add(line) if (n + 1) % dev_y_step == 0 and n != 1: j += dev_x_step dev_stop = stop_points_left[j] line = Line(dev_start,dev_stop,stroke_color = WHITE) self.add(line) dot = Dot(dev_stop, fill_color = WHITE) self.add_foreground_mobject(dot) dev_start = dev_stop start_points = np.append(stop_points_left,[stop_points_right[-1]], axis = 0) self.wait() class RescaledPascalNetScene(Scene): def construct(self): half_width = 3.0 top_height = 4.0 level_height = 2.0 * top_height / nb_levels start_points = np.array([top_height * UP]) left_edge = top_height * UP + half_width * LEFT right_edge = top_height * UP + half_width * RIGHT dev_start = start_points[0] j = 0 for n in range(nb_levels): if n == 0: start_points_left_shift = np.array([left_edge]) else: start_points_left_shift = start_points[:-1] start_points_left_shift = np.insert(start_points_left_shift,0,left_edge, axis = 0) stop_points_left = 0.5 * (start_points + start_points_left_shift) stop_points_left += level_height * DOWN if n == 0: start_points_right_shift = np.array([right_edge]) else: start_points_right_shift = start_points[1:] start_points_right_shift = np.append(start_points_right_shift,np.array([right_edge]), axis = 0) stop_points_right = 0.5 * (start_points + start_points_right_shift) stop_points_right += level_height * DOWN for (i,(p,q)) in enumerate(zip(start_points,stop_points_left)): color = LIGHT_GRAY if n % 2 == 0 and i <= n/2: m = n/2 + 0.25 jj = i alpha = 1 - float(jj)/m color = rainbow_color(alpha) elif n % 2 == 0 and i > n/2: m = n/2 + 0.25 jj = n - i + 0.5 alpha = 1 - float(jj)/m color = rainbow_color(alpha) elif n % 2 == 1 and i <= n/2: m = n/2 + 0.75 jj = i alpha = 1 - float(jj)/m color = rainbow_color(alpha) elif n % 2 == 1 and i > n/2: m = n/2 + 0.75 jj = n - i + 0.5 alpha = 1 - float(jj)/m color = rainbow_color(alpha) line = Line(p,q, stroke_color = color) self.add(line) for (i,(p,q)) in enumerate(zip(start_points,stop_points_right)): color = LIGHT_GRAY if n % 2 == 0 and i < n/2: m = n/2 + 0.25 jj = i + 0.5 alpha = 1 - float(jj)/m color = rainbow_color(alpha) elif n % 2 == 0 and i >= n/2: m = n/2 + 0.25 jj = n - i alpha = 1 - float(jj)/m color = rainbow_color(alpha) elif n % 2 == 1 and i <= n/2: m = n/2 + 0.75 jj = i + 0.5 alpha = 1 - float(jj)/m color = rainbow_color(alpha) elif n % 2 == 1 and i > n/2: m = n/2 + 0.75 jj = n - i alpha = 1 - float(jj)/m color = rainbow_color(alpha) line = Line(p,q, stroke_color = color) self.add(line) if (n + 1) % dev_y_step == 0 and n != 1: j += dev_x_step dev_stop = stop_points_left[j] line = Line(dev_start,dev_stop,stroke_color = WHITE) self.add(line) dot = Dot(dev_stop, fill_color = WHITE) self.add_foreground_mobject(dot) dev_start = dev_stop start_points = np.append(stop_points_left,[stop_points_right[-1]], axis = 0) left_edge += level_height * DOWN right_edge += level_height * DOWN self.wait()