import inspect import numpy as np from manimlib.constants import DEGREES from manimlib.constants import RIGHT from manimlib.mobject.mobject import Mobject def always(method, *args, **kwargs): assert(inspect.ismethod(method)) mobject = method.__self__ assert(isinstance(mobject, Mobject)) func = method.__func__ mobject.add_updater(lambda m: func(m, *args, **kwargs)) def always_redraw(func): mob = func() mob.add_updater(lambda m: mob.become(func())) return mob def always_shift(mobject, direction=RIGHT, rate=0.1): mobject.add_updater( lambda m, dt: m.shift(dt * rate * direction) ) return mobject def always_rotate(mobject, rate=20 * DEGREES, **kwargs): mobject.add_updater( lambda m, dt: m.rotate(dt * rate, **kwargs) ) return mobject def turn_animation_into_updater(animation, cycle=False, **kwargs): """ Add an updater to the animation's mobject which applies the interpolation and update functions of the animation If cycle is True, this repeats over and over. Otherwise, the updater will be popped uplon completion """ mobject = animation.mobject animation.update_config(**kwargs) animation.suspend_mobject_updating = False animation.begin() animation.total_time = 0 def update(m, dt): run_time = animation.get_run_time() alpha = np.clip( animation.total_time / run_time, 0, 1, ) if cycle: animation.total_time = animation.total_time % run_time elif alpha >= 1: animation.finish() m.remove_updater(update) return animation.interpolate(alpha) animation.update_mobjects(dt) animation.total_time += dt mobject.add_updater(update) return mobject def cycle_animation(animation, **kwargs): return turn_animation_into_updater( animation, cycle=True, **kwargs )