f22a341e84
Save state before each embed
2021-10-11 06:22:41 -07:00
acba13f499
Add Scene.point_to_mobject
2021-08-22 14:57:32 -07:00
0787c4f362
Make sure framerate is 30 for previewed scenes
2021-08-21 17:07:20 -07:00
1e621e8278
fix: fix typo spelling grammar
2021-08-07 22:25:26 +07:00
354db4423f
Merge pull request #1578 from nutanstrek/patch-1
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Minor fix for zooming
2021-07-28 07:50:42 -07:00
4940ccac7d
Minor fix for zooming
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It's weird that when you Scroll Up, the interactive shell zooms out.
So to fix this replace factor -> 1/factor .
2021-07-14 13:56:20 +05:30
275cf94b06
Add frame to the scene when initialization
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If we add an updater to the frame of the camera, and have not added the frame into the scene before, the updater will not work. So, I suggest to add the frame to the objects of the scene at the initilization stage.
2021-06-29 23:03:08 +08:00
d1fc6c8ed7
Merge branch 'master' of github.com:3b1b/manim
2021-02-23 12:01:00 -08:00
5008e20b8e
Tiny PEP fix
2021-02-23 11:59:08 -08:00
c92b6dbd0b
correct ascii fallback
2021-02-19 17:04:29 +00:00
9bf51bda02
Remove unnecessary import
2021-02-12 13:34:50 -08:00
e1e7b1e6c1
Changes to make reduce the time of from manimlib import *
2021-02-11 12:22:37 -08:00
1798875396
Call Window.init_mgl_context and reorder Window.__init__
2021-02-10 14:48:00 -08:00
d24ba30fde
Add .animate syntax
2021-02-10 07:43:46 -06:00
e7251bcc2f
handle_play_like_call decorator to use functools.wraps
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this way, decorated methods - typically Scene.play - have a decent docstring
so first-time users can use help()
2021-02-05 11:10:17 +01:00
521e3ef143
Include wait in the embed shortcut commends
2021-02-03 14:19:20 -08:00
7b614bc968
Refactored Event Dispatching Mechanism
2021-02-02 16:04:50 +05:30
d6b23324a6
Interactive Mobjects Performance Improvements
2021-01-31 16:05:55 +05:30
375bc2073d
Include save_state and restore as shortcut methods during an embed
2021-01-30 17:51:40 -08:00
a3754fa606
Interactive Mobjects added
2021-01-28 14:02:43 +05:30
0ac155d150
Making writing to partial movies optional, and set the default to be False.
2021-01-23 11:02:22 -08:00
e4f888fbc4
Improved scrolling
2021-01-19 14:12:25 -08:00
e08784400a
Reduce the need to type 'self.' so much when embedding into a scene.
2021-01-19 13:52:57 -08:00
59af903f14
Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
2021-01-18 16:39:29 -08:00
f6b5edede2
reduce annoying errors
2021-01-16 10:21:42 +08:00
f61dfe7948
Tiny change
2021-01-13 00:35:39 -10:00
ff37b589ff
Remove import
2021-01-09 10:26:20 -08:00
8c7e93f829
Change to pan by scrolling
2021-01-08 22:26:14 -08:00
20f5ba409f
A few improvements to mouse interactions
2021-01-06 12:48:58 -08:00
065df65cf1
Reorganize how shader files sit in the shaders folder
2021-01-05 23:14:16 -08:00
3c1ab6ce25
Simple cleanup and removal of unused functions
2021-01-05 22:37:28 -08:00
afebc29440
Remove container
2021-01-03 12:29:05 -08:00
e01496e8bd
Rearrange how passing in no module or scenes is handled
2021-01-02 22:20:13 -08:00
93fe783b80
Make it so that simply typing 'python -m manim' will embed you in a blank scene to work with
2021-01-02 22:03:00 -08:00
212cdbb4d2
Speed improvements. Camera saves vbo for static mobjects, data in shader_data_info is saved and concatenated in raw form
2020-06-26 19:29:34 -07:00
fd1f4313ec
Lock shader data during interaction
2020-06-18 16:30:38 -07:00
138c48c739
Remove old commented out window timing code
2020-06-17 17:10:56 -07:00
725a7e3121
Enable 3d rotations
2020-06-01 16:21:18 -07:00
2d0257562f
End scenes after embed
2020-04-12 09:53:29 -07:00
7785a06441
Move where refreshing shader uniforms happens
2020-03-06 06:16:09 -08:00
60b1e284f3
Don't embed when writing to file with no preview
2020-02-23 22:59:29 +00:00
7b198545bb
Get rid of old methods
2020-02-22 13:20:22 -08:00
ea59950b2c
Have mobjects track family and parents more directly
2020-02-21 10:56:40 -08:00
ad1caca45e
Remove get_moving_mobjects
2020-02-19 23:26:54 -08:00
51167e19fe
Rename and move around lock_static_mobject_data
2020-02-19 23:21:41 -08:00
b373b7936a
Move rendering to Mobject, and be smarter about caching data and vbo
2020-02-19 23:13:29 -08:00
9f3551f43b
Change how play/wait timing works with the window
2020-02-18 22:30:43 -08:00
9d4b16d03f
Moved around where batching mobjects by shader type occurs, while also pulling out some of the shader_id helper functions
2020-02-17 12:14:40 -08:00
dc8eb317dd
Improving embed
2020-02-14 16:26:49 -08:00
8402b9ea53
Add mouse points, embed, and move mobject updating to update_frame
2020-02-14 15:30:44 -08:00