172 Commits

Author SHA1 Message Date
d3a4d81a63 Remove commended code 2023-01-31 16:08:43 -08:00
fca5770b9f Fix Camera.blit 2023-01-31 16:06:53 -08:00
3b0c958189 Check case of scale = 0 in get_view_matrix 2023-01-31 15:37:03 -08:00
92e4d43ca3 Make sure camera location is not computed more times than it needs to be 2023-01-31 12:29:49 -08:00
424db4b3e4 Ensure view matrix is not computed more than it needs to be 2023-01-31 12:20:25 -08:00
9017df847d Add Camera.blit, and use it when there's a window, but the used fbo is not the window's 2023-01-30 20:38:13 -08:00
daaaba0a67 Use frame_scale uniform instead of frame_shape 2023-01-30 15:10:41 -08:00
af69cf9c7d Track field of view instead of focal_dist_to_height 2023-01-30 15:02:33 -08:00
71bd3edb09 Fix frame scaling 2023-01-30 15:02:04 -08:00
277c471c90 Refactor so that view matrix incorporates frame scaling 2023-01-30 14:15:39 -08:00
285953b44d Add FRAME_SHAPE constant 2023-01-30 11:57:01 -08:00
2705ba3afa Fix CameraFrame.to_fixed_frame_point 2023-01-28 22:58:05 -08:00
91f69be3e0 Add CameraFrame.to_fixed_frame_point 2023-01-28 22:30:00 -08:00
28c4921a1a Specify ctx type 2023-01-28 15:40:58 -08:00
fbde9e8bba Check for null orientation in getting euler angles 2023-01-28 13:06:08 -08:00
5deef1c249 Allow for setting a default frame orientation 2023-01-28 12:02:19 -08:00
3a0916fe3a Reorganize fbo initialization 2023-01-27 10:12:53 -08:00
e9333a908c Move camera.clear call into 'capture' 2023-01-26 20:38:38 -08:00
a1595a9e2f Use separate fbo for writing to file when window is active 2023-01-25 22:34:11 -08:00
a601384211 Remove stray imports 2023-01-25 19:23:22 -08:00
424707d035 Move rendering more fully away from Camera to Mobject and ShaderWrapper 2023-01-25 14:13:56 -08:00
2c737ed540 Move most of rendering logic to ShaderWrapper 2023-01-25 13:45:18 -08:00
c94d8fd3b0 Move Texture handling and vao creation outside of Camera 2023-01-25 12:10:39 -08:00
3299741359 Move program code to ShaderWrapper, away from Camera 2023-01-25 11:23:31 -08:00
10047773f7 Have ShaderWrapper track OpenGL context 2023-01-25 10:49:30 -08:00
8c1e5f3b42 Change use_clip_plane to be a function 2023-01-25 10:31:05 -08:00
3339aad29e Separate CameraFrame into its own file 2023-01-25 10:19:44 -08:00
7deaf4cb11 Small clean up 2023-01-25 09:51:27 -08:00
272925fa19 Change winding fill blend_func 2023-01-24 21:46:52 -08:00
088a2f65a3 Misc. clean up 2023-01-24 21:10:57 -08:00
f0df5c759d Make winding fill optional, and make winding additive rather than toggling 2023-01-24 20:03:23 -08:00
72da9786a3 Use null array for vert indices in place of None 2023-01-24 15:53:43 -08:00
88ed1a2fdb Have init_fill_fbo take in ctx as an argument 2023-01-24 15:28:09 -08:00
87afdac6a4 Small clean up 2023-01-24 14:09:41 -08:00
6e56c31d67 Use gl_InstanceID instead of hacking triangle_strip 2023-01-24 13:49:43 -08:00
4774d2bc3b First pass at a winding-based fill approach 2023-01-24 13:29:34 -08:00
1dda706335 Small cleanup 2023-01-24 12:04:43 -08:00
8a6deb4068 Enable recording during a Scene embed 2023-01-23 17:10:18 -08:00
e2421a650c Don't disable clip plane 2023-01-23 17:06:49 -08:00
b0cca9e4b6 Camera pixel_shape should reflect the drawn fbo 2023-01-23 17:04:44 -08:00
c13495deeb Blit based on window's viewport, when in preview mode 2023-01-23 17:03:46 -08:00
8d729eef5a Rename perspective to view_matrix 2023-01-23 14:41:17 -08:00
e8b75941e0 Get rid of pixel_width and pixel_height attrs on Camera 2023-01-23 14:02:06 -08:00
1d4fcf020b Refer directly to fbo viewports in get_raw_fbo_data 2023-01-23 11:54:01 -08:00
8b786311af Rename set_ctx_clip_distance -> set_ctx_clip_plane 2023-01-22 09:45:41 -08:00
39cda62b66 Remove texture_id == 15 hack 2023-01-22 09:07:26 -08:00
d08a16a5fb Make Camera.fbo the entity rendered to, with a separate fbo for emitted frames 2023-01-20 16:31:09 -08:00
8e2cf04b71 Simplify true_dot shaders 2023-01-18 15:36:00 -08:00
cd3c5031fa Fix get_perspective_transform to shift before rotation 2023-01-18 13:59:50 -08:00
6c2544098b Store pixel_size instead of pixel_shape 2023-01-18 13:50:09 -08:00