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59af903f14
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Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
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2021-01-18 16:39:29 -08:00 |
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9c524fe3a7
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Be sure Mobject.set_points and Mobject.set_data returns self
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2021-01-18 08:06:33 -10:00 |
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86bfa4c39c
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Improvements to DotCloud
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2021-01-17 13:40:52 -10:00 |
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d4c89e520f
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Reorganize methods and how triangulation gets refreshed
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2021-01-15 08:55:19 -10:00 |
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7b67f4556b
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Reorganize Mobject methods and remove ones that are not longer needed
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2021-01-14 14:15:58 -10:00 |
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d53dbba346
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Always call super for init_data
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2021-01-14 01:01:13 -10:00 |
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38b305bb19
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Fix issue with pointwise_become_partial
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2021-01-13 09:21:22 -10:00 |
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00333d0a4d
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Bug fix
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2021-01-13 00:09:56 -10:00 |
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d60ec48591
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Track/interpolate uniforms the same way data is
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2021-01-12 12:15:32 -10:00 |
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ba8fb4a6b7
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check_data_alignment by default
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2021-01-12 11:21:57 -10:00 |
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ca1c2f7797
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Return unit normal as 1d vector
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2021-01-12 11:13:41 -10:00 |
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0d238417cb
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Allow locking data to speed up some animations
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2021-01-12 11:09:53 -10:00 |
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ddfc3a6567
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Replace lingering .points references
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2021-01-12 07:27:32 -10:00 |
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6b29691e0e
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Allow setting of multiple colors/opacities/stroke_widths
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2021-01-11 17:52:48 -10:00 |
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6b451dcc22
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Allow Mobject.get_family(recurse) for common recursive methods
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2021-01-11 17:03:12 -10:00 |
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4d9498322e
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Push more color functionality to Mobject
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2021-01-11 16:37:51 -10:00 |
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c408adeefa
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Rework DotCloud and PMobject for new data structure
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2021-01-11 12:40:21 -10:00 |
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30dc8176ff
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Remove append_points from VMobject, as it's now up in Mobject
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2021-01-11 12:39:45 -10:00 |
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96fbac85ad
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Setup Image/Surface for new data formatting
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2021-01-11 12:39:14 -10:00 |
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9314dfd933
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Reframe Mobject, VMobject and SurfaceMobject with a data map
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2021-01-11 10:57:23 -10:00 |
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b3335c65fb
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Partial progress
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2021-01-10 18:51:47 -08:00 |
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bf73938fd1
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Move joint type map to constants
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2021-01-10 14:10:31 -08:00 |
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9a1e103a7f
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Introduce flat_stroke uniform
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2021-01-08 22:26:47 -08:00 |
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065df65cf1
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Reorganize how shader files sit in the shaders folder
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2021-01-05 23:14:16 -08:00 |
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dde085094f
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Refresh triangulation after general functions
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2021-01-05 22:00:52 -08:00 |
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349a9c9cea
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Add VMobject.get_opacity
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2021-01-05 18:00:55 -08:00 |
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131794e53c
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Change DotCloud initialization
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2021-01-04 14:55:42 -08:00 |
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a4ea4791e7
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Added DotCloud type
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2021-01-04 13:26:58 -08:00 |
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31e6aa2ae0
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Use super()
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2021-01-04 13:25:42 -08:00 |
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156ea11537
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Fix the but for transforming between VMobjects with different triangulations. Turns out this is all that's needed
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2021-01-03 17:17:20 -08:00 |
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23f7bce427
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Bug fix to add_smooth_curve_to
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2021-01-01 20:12:34 -08:00 |
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b64875fd55
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Typo fix for primitive
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2020-12-04 08:12:53 -08:00 |
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2dac041006
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Change default smoothing algorithm
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2020-08-20 17:16:15 -07:00 |
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537a2c74aa
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Return self on unlock_triangulation
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2020-08-16 09:46:33 -07:00 |
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dd6e99ab2e
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Make it possible to set a prefered direction for ShowCreation on surfaces
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2020-08-16 09:46:08 -07:00 |
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ae590e7fde
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Add point_to_rgb
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2020-08-12 13:23:21 -07:00 |
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72472c5836
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Refactor in terms of a ShaderWrapper object
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2020-07-22 18:21:42 -07:00 |
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5ee4b94ec3
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Not great, but adding an alternate implementation of make_smooth in as a comment just because it's unclear what's best right now
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2020-07-22 18:18:29 -07:00 |
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46b52a1bbc
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Small fix to VMobject.pointwise_become_partial for cases when points array sizes dont' match
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2020-06-29 22:53:23 -07:00 |
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5e7913fdd4
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Implemented pointwise_become_partial for parametric surfaces
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2020-06-29 22:52:27 -07:00 |
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2671817ae9
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Refactor away from treating shader_info as a dictionary, and make it a proper type as ShaderWrapper. This also includes some cleanup in hos Camera renders
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2020-06-29 18:17:18 -07:00 |
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2b3bd2bfce
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Use an index buffer for shaders to save memory
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2020-06-29 11:05:09 -07:00 |
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8af879236e
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Make gloss and shadow uniforms
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2020-06-28 12:13:25 -07:00 |
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14cac5ce71
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Make stroke width array a float
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2020-06-28 10:04:40 -07:00 |
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54bde86c7b
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Some small performance improvements to VMobject
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2020-06-27 12:10:22 -07:00 |
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10c6bfe3ad
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Add refresh_shader_info_id insetead of having create_shader_info_id called all the time
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2020-06-27 00:01:45 -07:00 |
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60e1c88eb4
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Slight tweaks to how shader_info id is found and stored
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2020-06-26 23:05:25 -07:00 |
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9795beba89
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Removes locked_shader_data notion
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2020-06-26 21:52:50 -07:00 |
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212cdbb4d2
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Speed improvements. Camera saves vbo for static mobjects, data in shader_data_info is saved and concatenated in raw form
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2020-06-26 19:29:34 -07:00 |
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21bf3c3e3a
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VMobject was not correctly incorporating background stroke on init
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2020-06-26 15:31:24 -07:00 |
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