90 Commits

Author SHA1 Message Date
8f06c9db1c Up to showing recursive algorithm in Hanoi 2016-11-17 17:28:58 -08:00
98b4427930 Initial hanoi animations 2016-11-15 20:08:28 -08:00
c7239a035c Whoa boy, I've gotta get better about my commits... 2016-11-07 11:05:41 -08:00
96d99ee40b Up to folding the unit square in wcat 2016-10-30 12:39:32 -07:00
15b8236b26 Patreon animations 2016-10-25 17:35:16 -07:00
84967fd463 Pre-matrix rewrite of chapter 11 2016-09-23 17:26:56 -07:00
2ec1db94d0 Preliminarily done with Chapter 10 animations 2016-09-14 13:53:23 -07:00
0df8b73a87 Start of chapter 10 2016-09-10 17:35:15 -07:00
c2301e282c Finished chapter 9 2016-09-10 15:21:03 -07:00
37e4026e8f A bit more into chapter 9 2016-09-07 22:04:24 -07:00
337991e8d1 Bug fixes after last scene update + some renaming 2016-09-07 13:38:05 -07:00
df13f10653 Rough drafts for chapter 8 parts 2016-08-30 22:17:07 -07:00
25efbbf0b0 A nice small commit capturing one atomic change, as usual 2016-08-25 17:15:48 -07:00
87c390f41e Preliminary finish of chapter 7 animations 2016-08-22 21:22:21 -07:00
f52179c3d9 Finished initial animations for chapter 5 2016-08-03 16:51:16 -07:00
983f895f11 Preliminary end to chapter 3 animations 2016-07-26 12:32:51 -07:00
fe218ec593 EoLA Chapter 3 before Monday rewrite 2016-07-25 16:04:54 -07:00
17505d4d9e Up to formal definition of linearity in EoLA chapter 3 2016-07-22 18:45:34 -07:00
46e5dbfa14 Introduced update_submobject to Animation. I'd be surprised if this didn't break something. 2016-07-22 15:50:52 -07:00
627f16b057 Farther along EoLA chapter 3 2016-07-22 11:22:31 -07:00
4ebcef23c9 Decided not to alter (effective) run times of concurrent animations 2016-07-21 15:16:32 -07:00
93acd48fe9 Finished with preliminary chapter 2 animations 2016-07-21 11:00:45 -07:00
3ab6b8579e up to ShowVaryingLinearCombinations in eola chapter 2 2016-07-19 14:37:18 -07:00
a9c3f1e13d Further in chapter 2 of eola 2016-07-19 11:08:58 -07:00
b4eac6d6a9 Refactored ShowCreation submobject management to Mobject class 2016-07-19 11:08:31 -07:00
a87b58a633 Better Scene mobject management 2016-07-19 11:07:26 -07:00
a3a066f5a3 Starting chapter 2 of eola 2016-07-18 11:50:26 -07:00
4e3f7292af Through coordinates section in chapter 1 2016-07-15 18:16:06 -07:00
d35a8f76ac Up to physics example in eola chapter 0 2016-07-12 15:16:20 -07:00
a4efcdbff2 Random cleanup 2016-07-12 10:34:35 -07:00
e5dc0db8ef Additive/multiplicative rules 2016-04-30 15:08:53 -07:00
af1ea057ad Beginnings of TOP project 2016-04-23 23:36:05 -07:00
2c17488fb2 Write class is looking pretty nice. 2016-04-20 19:24:54 -07:00
cb3fff7da5 More vectorizations conversions 2016-04-19 00:20:19 -07:00
e4c73306db Characters are vectorized 2016-04-17 19:29:27 -07:00
f5e4c3b334 TexMobjects are looking pretty good 2016-04-17 12:59:53 -07:00
bd3783586a Better alignment of sub_mbojects 2016-04-14 19:30:47 -07:00
9fb31e01d0 ShowPartial works for vectorized mobjects 2016-04-11 21:18:52 -07:00
26c5aa8e67 Interpolation for vectorized mobjects implemented 2016-04-10 12:34:28 -07:00
efcaae4d2a Not sure why these still existed... 2016-03-22 00:00:37 -07:00
2a711a37f8 MoveAlongPath animation 2016-03-21 19:29:12 -07:00
9591a7b854 Starting redo of Brachistochrone 2016-03-07 19:07:00 -08:00
b6985b4321 Initial ZoomedScene 2016-02-27 18:50:33 -08:00
a06848a219 DEFAULT_CONFIG -> CONFIG 2016-02-27 16:32:53 -08:00
1652621e51 Higher abstraction of ShowCreation to show partial mobjects over time 2016-02-15 21:08:47 -08:00
0f409fc1d2 Added virtual time to PhaseFlow 2016-01-15 11:45:30 -08:00
535c797dca Added PhaseFlow animation, and probably-useful ApplyToCenters meta-animation 2016-01-12 11:50:58 -08:00
454502b403 Transform copies ending mobjects 2016-01-09 20:07:03 -08:00
66b0c39fb5 Removed meta_animation module, seems seems a bad way to separate things 2016-01-07 16:24:33 -08:00
fddea18da5 GrowFromCenter transforms the mobject itself 2016-01-04 10:12:46 -08:00