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8f06c9db1c
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Up to showing recursive algorithm in Hanoi
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2016-11-17 17:28:58 -08:00 |
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98b4427930
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Initial hanoi animations
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2016-11-15 20:08:28 -08:00 |
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c7239a035c
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Whoa boy, I've gotta get better about my commits...
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2016-11-07 11:05:41 -08:00 |
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96d99ee40b
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Up to folding the unit square in wcat
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2016-10-30 12:39:32 -07:00 |
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15b8236b26
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Patreon animations
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2016-10-25 17:35:16 -07:00 |
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84967fd463
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Pre-matrix rewrite of chapter 11
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2016-09-23 17:26:56 -07:00 |
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2ec1db94d0
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Preliminarily done with Chapter 10 animations
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2016-09-14 13:53:23 -07:00 |
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0df8b73a87
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Start of chapter 10
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2016-09-10 17:35:15 -07:00 |
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c2301e282c
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Finished chapter 9
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2016-09-10 15:21:03 -07:00 |
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37e4026e8f
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A bit more into chapter 9
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2016-09-07 22:04:24 -07:00 |
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337991e8d1
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Bug fixes after last scene update + some renaming
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2016-09-07 13:38:05 -07:00 |
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df13f10653
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Rough drafts for chapter 8 parts
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2016-08-30 22:17:07 -07:00 |
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25efbbf0b0
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A nice small commit capturing one atomic change, as usual
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2016-08-25 17:15:48 -07:00 |
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87c390f41e
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Preliminary finish of chapter 7 animations
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2016-08-22 21:22:21 -07:00 |
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f52179c3d9
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Finished initial animations for chapter 5
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2016-08-03 16:51:16 -07:00 |
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983f895f11
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Preliminary end to chapter 3 animations
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2016-07-26 12:32:51 -07:00 |
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fe218ec593
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EoLA Chapter 3 before Monday rewrite
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2016-07-25 16:04:54 -07:00 |
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17505d4d9e
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Up to formal definition of linearity in EoLA chapter 3
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2016-07-22 18:45:34 -07:00 |
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46e5dbfa14
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Introduced update_submobject to Animation. I'd be surprised if this didn't break something.
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2016-07-22 15:50:52 -07:00 |
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627f16b057
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Farther along EoLA chapter 3
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2016-07-22 11:22:31 -07:00 |
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4ebcef23c9
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Decided not to alter (effective) run times of concurrent animations
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2016-07-21 15:16:32 -07:00 |
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93acd48fe9
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Finished with preliminary chapter 2 animations
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2016-07-21 11:00:45 -07:00 |
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3ab6b8579e
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up to ShowVaryingLinearCombinations in eola chapter 2
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2016-07-19 14:37:18 -07:00 |
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a9c3f1e13d
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Further in chapter 2 of eola
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2016-07-19 11:08:58 -07:00 |
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b4eac6d6a9
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Refactored ShowCreation submobject management to Mobject class
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2016-07-19 11:08:31 -07:00 |
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a87b58a633
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Better Scene mobject management
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2016-07-19 11:07:26 -07:00 |
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a3a066f5a3
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Starting chapter 2 of eola
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2016-07-18 11:50:26 -07:00 |
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4e3f7292af
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Through coordinates section in chapter 1
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2016-07-15 18:16:06 -07:00 |
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d35a8f76ac
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Up to physics example in eola chapter 0
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2016-07-12 15:16:20 -07:00 |
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a4efcdbff2
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Random cleanup
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2016-07-12 10:34:35 -07:00 |
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e5dc0db8ef
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Additive/multiplicative rules
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2016-04-30 15:08:53 -07:00 |
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af1ea057ad
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Beginnings of TOP project
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2016-04-23 23:36:05 -07:00 |
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2c17488fb2
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Write class is looking pretty nice.
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2016-04-20 19:24:54 -07:00 |
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cb3fff7da5
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More vectorizations conversions
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2016-04-19 00:20:19 -07:00 |
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e4c73306db
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Characters are vectorized
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2016-04-17 19:29:27 -07:00 |
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f5e4c3b334
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TexMobjects are looking pretty good
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2016-04-17 12:59:53 -07:00 |
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bd3783586a
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Better alignment of sub_mbojects
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2016-04-14 19:30:47 -07:00 |
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9fb31e01d0
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ShowPartial works for vectorized mobjects
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2016-04-11 21:18:52 -07:00 |
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26c5aa8e67
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Interpolation for vectorized mobjects implemented
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2016-04-10 12:34:28 -07:00 |
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efcaae4d2a
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Not sure why these still existed...
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2016-03-22 00:00:37 -07:00 |
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2a711a37f8
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MoveAlongPath animation
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2016-03-21 19:29:12 -07:00 |
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9591a7b854
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Starting redo of Brachistochrone
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2016-03-07 19:07:00 -08:00 |
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b6985b4321
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Initial ZoomedScene
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2016-02-27 18:50:33 -08:00 |
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a06848a219
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DEFAULT_CONFIG -> CONFIG
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2016-02-27 16:32:53 -08:00 |
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1652621e51
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Higher abstraction of ShowCreation to show partial mobjects over time
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2016-02-15 21:08:47 -08:00 |
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0f409fc1d2
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Added virtual time to PhaseFlow
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2016-01-15 11:45:30 -08:00 |
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535c797dca
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Added PhaseFlow animation, and probably-useful ApplyToCenters meta-animation
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2016-01-12 11:50:58 -08:00 |
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454502b403
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Transform copies ending mobjects
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2016-01-09 20:07:03 -08:00 |
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66b0c39fb5
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Removed meta_animation module, seems seems a bad way to separate things
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2016-01-07 16:24:33 -08:00 |
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fddea18da5
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GrowFromCenter transforms the mobject itself
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2016-01-04 10:12:46 -08:00 |
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