11 Commits

Author SHA1 Message Date
c7ef8404b7 Video work (#2356)
* Only use -no-pdf for xelatex rendering

* Instead of tracking du and dv points on surface, track points off the surface in the normal direction

This means that surface shading will not necessarily work well for arbitrary transformations of the surface. But the existing solution was flimsy anyway, and caused annoying issues with singularity points.

* Have density of anchor points on arcs depend on arc length

* Allow for specifying true normals and orientation of Sphere

* Change miter threshold on stroke shader

* Add get_start_and_end to DashedLine

* Add min_total_width option to DecimalNumber

* Have BackgroundRectangle.set_style absorb (and ignore) added configuration

Note, this feels suboptimal

* Add LineBrace

* Update font_size adjustment in Tex

* Add scale_factor parameter to BulletedList.fade_all_but

* Minor import tweaks

* Add play_sound

* Small if -> elif update

* Always use Group for FadeTransform

* Use time_spanned_alpha in ChangingDecimal

* Change priority of number_config vs. self.decimal_number_config in NumberLine init

* Fix clock animation

* Allow sample_coords to be passed into VectorField
2025-06-10 08:02:32 -07:00
902a4f264e Add white space after assert statements 2024-08-16 12:15:55 -05:00
2e9c89502d Restrict alpha in CountInFrom 2024-03-07 08:39:45 -03:00
02c3243f98 Kill CONFIG in numbers.py 2022-12-14 15:02:25 -08:00
9ef9961d0e Sort imports 2022-04-12 19:19:59 +08:00
41c4023986 chore: add type hints to manimlib.animation 2022-02-15 18:39:45 +08:00
091cd355d4 Clean up trash from ChangingDecimal 2021-01-13 00:09:10 -10:00
b0aacda655 Add count in from 2020-03-13 14:06:08 -07:00
73c20d726a Cleaned up ChangingDecimal 2019-02-09 15:35:44 -08:00
1c4ff6a556 update_mobject -> interpolate_mobject for Animation, but not for ContinualAnimation 2019-02-08 11:57:27 -08:00
3543a750ba move library code into manimlib, replace relative imports with absolute imports 2018-12-26 20:57:01 -08:00