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c7ef4eefbc
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Add getter/setter for anti_alias_width
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2023-01-28 11:35:26 -08:00 |
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ab03a0cfba
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Add Mobject.set_uniform
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2023-01-28 11:35:15 -08:00 |
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05a80f53a7
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Make sure depth test calls map to the whole family
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2023-01-28 10:37:34 -08:00 |
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1a62314719
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Add a "clear" option for Mobjects
This not only sets the submobject list to 0, but removes self from the parent lists
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2023-01-28 10:11:22 -08:00 |
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047128a663
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Make sure shader_wrapper inherits depth test
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2023-01-27 19:27:42 -08:00 |
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ce5d0b61f9
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Add back accidentally deleted reverse_points code
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2023-01-27 16:58:22 -08:00 |
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71ef39ea5b
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Remove "poor man's anti-aliasing" for Fill and instead render a small border width for fill
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2023-01-27 16:15:20 -08:00 |
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d5b1a1725d
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Allow Mobject.remove to remove any family member, not just immediate submobjects
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2023-01-27 15:15:16 -08:00 |
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1f6363821b
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Have VMobject inherit children uniforms when rendering
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2023-01-27 14:48:57 -08:00 |
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35c19fe8a7
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Edit is_fixed_in_frame
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2023-01-27 14:48:31 -08:00 |
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e57ca4e1ee
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Track orientation for non-winding fill
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2023-01-27 12:43:21 -08:00 |
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86fb69c5bb
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Track unit normal for fill
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2023-01-27 12:35:43 -08:00 |
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746b52cda5
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Okay, actually fix Arrow
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2023-01-26 23:51:05 -08:00 |
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86fb1d82f5
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Typo fix
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2023-01-26 23:44:33 -08:00 |
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b21e470e69
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In append_vectorized_mobject, append data as well as points
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2023-01-26 23:43:21 -08:00 |
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79039bde61
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Fix Arrow
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2023-01-26 23:42:03 -08:00 |
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2863672740
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Small clean up
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2023-01-26 23:05:09 -08:00 |
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eab8edd51d
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Remove needless list(...)
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2023-01-26 22:41:36 -08:00 |
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ab57b0acf0
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Ensure positive orientation on all SVG, not just PathStrings
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2023-01-26 21:00:07 -08:00 |
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1bd6a77151
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Don't use @stash_mobject_pointers on copy, be more explicit
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2023-01-26 20:59:36 -08:00 |
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3a175c1a4c
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Note that sorting surface indices affects data
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2023-01-26 20:02:28 -08:00 |
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258bc2256a
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Provide a check that shader uniforms really need updating before setting value
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2023-01-26 20:01:59 -08:00 |
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9696827213
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Allow for adding null subpath
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2023-01-26 16:50:22 -08:00 |
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6d4782506a
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Account for null fill cases in invinisble_copy
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2023-01-26 16:49:36 -08:00 |
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28c875c2c3
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Finish Transforms with a call to Mobject.become
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2023-01-26 16:49:13 -08:00 |
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164c9ba754
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Use copy in set_data
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2023-01-26 16:46:05 -08:00 |
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8ef71bb930
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Don't use 'become' for interpolate at alpha = 0 or 1
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2023-01-26 16:43:40 -08:00 |
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a8da171adb
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Make sure a group inherits the fixed_in_frame status of its parts
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2023-01-26 15:58:56 -08:00 |
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a33b24310e
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Fix non-winding-fill orientation
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2023-01-26 12:15:30 -08:00 |
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c6c23a1fe7
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Unnecessary refresh_bounding_box
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2023-01-26 12:06:13 -08:00 |
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f5cb2bfa52
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Check for mismatched keys in uniform interpolation
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2023-01-26 12:06:05 -08:00 |
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05dd399270
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Ensure svgs have positive orientation by default
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2023-01-26 12:04:58 -08:00 |
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72590a8fef
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Note that using winding fill changes data
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2023-01-26 12:04:34 -08:00 |
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cb36fda6d7
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In interpolate, only update data status if some keys are unlocked
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2023-01-25 19:24:19 -08:00 |
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88590e5a05
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Remove serializing deepcopy
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2023-01-25 19:23:55 -08:00 |
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018b07212f
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Change how joint_products are updated in pointwise_become_partial
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2023-01-25 16:50:52 -08:00 |
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d2af6a5f4b
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Keep track of when Mobject data has changed, and used that to determine when ShaderWrapper generates new buffers
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2023-01-25 16:43:47 -08:00 |
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424707d035
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Move rendering more fully away from Camera to Mobject and ShaderWrapper
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2023-01-25 14:13:56 -08:00 |
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2c737ed540
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Move most of rendering logic to ShaderWrapper
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2023-01-25 13:45:18 -08:00 |
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c94d8fd3b0
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Move Texture handling and vao creation outside of Camera
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2023-01-25 12:10:39 -08:00 |
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10047773f7
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Have ShaderWrapper track OpenGL context
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2023-01-25 10:49:30 -08:00 |
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16d773f1b3
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Remove refresh_shader_data
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2023-01-25 10:48:59 -08:00 |
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80729c0cb8
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Only initialize ShaderWrappers as needed
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2023-01-25 10:37:12 -08:00 |
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8c1e5f3b42
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Change use_clip_plane to be a function
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2023-01-25 10:31:05 -08:00 |
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a9a3ca08cd
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Merge pull request #1972 from 3b1b/winding-fill
Winding fill
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2023-01-25 10:01:31 -08:00 |
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bc5c78de83
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Add winding fill to VMobject args
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2023-01-25 09:56:07 -08:00 |
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0ea91f22b2
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Merge pull request #1971 from 3b1b/video-work
Video work
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2023-01-25 09:54:55 -08:00 |
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93dd9f687b
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Ensure align_family works well with VMobject fill
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2023-01-25 09:50:16 -08:00 |
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6cf8c8d2e8
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Do refresh in pointwise_become_partial
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2023-01-24 21:47:12 -08:00 |
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346d252451
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Don't save triangulation, but do orient svg paths positively
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2023-01-24 21:33:00 -08:00 |
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