397 Commits

Author SHA1 Message Date
ba46164b49 Remove image showing methods from mobject 2021-01-02 19:02:22 -08:00
915b7ea3ad Removed some drawings specific to 3b1b videos 2021-01-01 20:20:48 -08:00
23f7bce427 Bug fix to add_smooth_curve_to 2021-01-01 20:12:34 -08:00
5a238f1551 Removed Logo from drawings 2021-01-01 20:12:02 -08:00
3a1f07492c Moved 3b1b specific content out of this project 2020-12-31 13:04:13 -08:00
1237ecc8f0 More percent sign exceptions 2020-12-17 15:59:14 -08:00
df6ea06f89 Have DecimalNumber take in a font size 2020-12-17 15:59:02 -08:00
2461248ef6 Allow Line to take in 2d arrays as arguments 2020-12-08 09:27:20 -08:00
af0948ea15 Address percent bug a better way, but still witha patch that shouldn't be permanent 2020-12-04 08:25:23 -08:00
d702396d87 Rename what was an overloaded term 'width' on Arrow to thickness 2020-12-04 08:20:59 -08:00
b64875fd55 Typo fix for primitive 2020-12-04 08:12:53 -08:00
f89676d53f Allow arrange_in_grid to specify v_buff and h_buff 2020-08-30 16:01:22 -07:00
821857afa8 Fixed braces on Matrix 2020-08-30 16:00:59 -07:00
2dac041006 Change default smoothing algorithm 2020-08-20 17:16:15 -07:00
2708ecfd47 Fix Arrow.get_start 2020-08-20 17:13:24 -07:00
537a2c74aa Return self on unlock_triangulation 2020-08-16 09:46:33 -07:00
dd6e99ab2e Make it possible to set a prefered direction for ShowCreation on surfaces 2020-08-16 09:46:08 -07:00
26834178e7 Bug fix to Bubble 2020-08-16 09:45:48 -07:00
fd17e42c23 Add about_point arg to Line.set_angle 2020-08-16 09:45:34 -07:00
c1143c875d Don't show bottom most number on axes 2020-08-16 09:45:13 -07:00
33d4dd7729 Fix svg polygon command 2020-08-12 13:24:16 -07:00
0c37d91af3 This is just a temporary hack, but percent signs don't behave well atm 2020-08-12 13:23:54 -07:00
ae590e7fde Add point_to_rgb 2020-08-12 13:23:21 -07:00
960e4e13eb Updated arrange_in_grid 2020-07-23 11:57:18 -07:00
e7a60c6c85 Updated arrange_in_grid 2020-07-23 11:56:06 -07:00
72472c5836 Refactor in terms of a ShaderWrapper object 2020-07-22 18:21:42 -07:00
5ee4b94ec3 Not great, but adding an alternate implementation of make_smooth in as a comment just because it's unclear what's best right now 2020-07-22 18:18:29 -07:00
93f7671732 Fixes to Arrow 2020-07-22 18:17:08 -07:00
9a44794dc9 Removes default color for polygon 2020-06-29 22:53:44 -07:00
46b52a1bbc Small fix to VMobject.pointwise_become_partial for cases when points array sizes dont' match 2020-06-29 22:53:23 -07:00
5e7913fdd4 Implemented pointwise_become_partial for parametric surfaces 2020-06-29 22:52:27 -07:00
2671817ae9 Refactor away from treating shader_info as a dictionary, and make it a proper type as ShaderWrapper. This also includes some cleanup in hos Camera renders 2020-06-29 18:17:18 -07:00
feb6a33135 Account for fixed_in_frame in set_value 2020-06-29 18:15:40 -07:00
cd371dc207 Add Mobject.has_updaters which is distinct from Mobject.suspend_updating 2020-06-29 11:23:01 -07:00
2b3bd2bfce Use an index buffer for shaders to save memory 2020-06-29 11:05:09 -07:00
978137b143 Use super() 2020-06-29 11:04:48 -07:00
f11cb5a498 Small cleanups to arrow 2020-06-29 11:04:23 -07:00
0b58572f41 Removes magic number 2020-06-28 12:15:55 -07:00
8af879236e Make gloss and shadow uniforms 2020-06-28 12:13:25 -07:00
1cab58ac49 Change how arrow is implemented to be all fill no stroke 2020-06-28 10:05:49 -07:00
13bcd723cf Adds a small todo 2020-06-28 10:05:00 -07:00
14cac5ce71 Make stroke width array a float 2020-06-28 10:04:40 -07:00
54bde86c7b Some small performance improvements to VMobject 2020-06-27 12:10:22 -07:00
10c6bfe3ad Add refresh_shader_info_id insetead of having create_shader_info_id called all the time 2020-06-27 00:01:45 -07:00
60e1c88eb4 Slight tweaks to how shader_info id is found and stored 2020-06-26 23:05:25 -07:00
661b81ab17 By default, don't recursively check for updaters unless there's something to find 2020-06-26 22:16:04 -07:00
9a2b2ecd9e Small repositioning 2020-06-26 21:53:26 -07:00
9d03f40be2 Keep tex mobject from calling itself twice 2020-06-26 21:53:06 -07:00
9795beba89 Removes locked_shader_data notion 2020-06-26 21:52:50 -07:00
212cdbb4d2 Speed improvements. Camera saves vbo for static mobjects, data in shader_data_info is saved and concatenated in raw form 2020-06-26 19:29:34 -07:00