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abbe131e8d
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Track full cross product and dot product of tangent vectors at joints
And alter the convention of what flat_stroke means to be more sensible in 3d
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2023-01-17 11:36:47 -08:00 |
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ed2dbfd9b9
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Remove unused imports
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2023-01-16 21:48:11 -08:00 |
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c3cd64f68c
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Package reflectiveness, gloss and shadow into a single uniform "shading"
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2023-01-16 19:33:57 -08:00 |
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6e6a30c95a
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Be sure joint_angles are updated immediately before being read into a shader wrapper
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2023-01-16 14:28:53 -08:00 |
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7050c7e7b0
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Change type for Surface.shader_dtype
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2023-01-16 14:11:30 -08:00 |
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dd0e91015c
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Account for null family case
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2023-01-16 13:56:03 -08:00 |
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3f8c861973
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Rename draw_stroke_behind_fill -> stroke_behind
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2023-01-16 11:53:07 -08:00 |
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bdcfbc39ec
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Cleanup VMobject shader wrapper methods
Deleting those which are no longer needed
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2023-01-16 11:50:31 -08:00 |
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5a95bfa70f
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Delete align_stroke_width_data_to_points
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2023-01-15 21:28:19 -08:00 |
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eba86be35b
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Use resize_preserving_order in aligning VMobjects
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2023-01-15 21:23:56 -08:00 |
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29f51a7c6a
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Check if joint_angles are in locked_data_keys before computing
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2023-01-15 20:31:27 -08:00 |
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ba9f61b50b
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Have ShaderWrapper read in data rather than other shader wrappers
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2023-01-15 20:27:19 -08:00 |
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f63331eb24
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Use Mobject.data in place of shader_data, remove read_data_into_shader
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2023-01-15 20:01:37 -08:00 |
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6f9f83fb1b
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Unify shader_dtype and data_dtype
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2023-01-15 19:09:29 -08:00 |
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3f2fd5b142
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Update calculation of path ends to not include adjacent pairs
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2023-01-15 18:27:08 -08:00 |
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90ac1fc0bf
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Rename 'points' -> 'point'
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2023-01-15 18:23:41 -08:00 |
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3ba5237f9b
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Account for edge case with end of loop near end
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2023-01-15 18:10:38 -08:00 |
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408890e0d9
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Update TexturedSurface for using a data array
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2023-01-15 18:02:16 -08:00 |
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d267c00761
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Update Surface to have a data array
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2023-01-15 17:40:46 -08:00 |
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ca5e119425
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Use _data_defaults for DotCloud radius
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2023-01-15 17:40:22 -08:00 |
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e55434925e
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Fix get_style for null point case
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2023-01-15 16:50:00 -08:00 |
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d868f685dc
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Account for case of setting stroke width with null array
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2023-01-15 16:49:48 -08:00 |
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f4c50f61b8
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Change rgbas -> rgba
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2023-01-15 16:46:03 -08:00 |
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2815f60616
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First pass at changing data to structure numpy array
This doesn't yet tackle Surface
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2023-01-15 16:05:18 -08:00 |
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286b8fb6c3
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Set the stage for data to be treated as a structure numpy array
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2023-01-15 12:34:59 -08:00 |
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da15eb4ad2
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Remove a few direct references to data["points"]
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2023-01-15 10:00:05 -08:00 |
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4582f5d331
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Clean up sort_faces_back_to_front
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2023-01-14 16:03:27 -08:00 |
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3555936c4d
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Check for valid inputs to arccos
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2023-01-13 21:42:54 -08:00 |
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dae51abc17
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Allow for a clip plane with Surface
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2023-01-13 21:42:34 -08:00 |
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12c3af9647
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Update to get_subpath_end_indices_from_points
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2023-01-13 20:35:54 -08:00 |
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071e7f1a74
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Small tweak for get_joint_angles
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2023-01-13 20:33:36 -08:00 |
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e832bb775f
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Fix small bug with null triangles
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2023-01-13 16:53:22 -08:00 |
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91f976f7e9
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Don't include bounding box in Mobject.data
In principle, Mobject.data should just carry information that will pass to shaders
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2023-01-13 14:58:52 -08:00 |
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cbfe82579f
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Make sure VMobject.reverse_points works with new path convention
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2023-01-13 14:16:04 -08:00 |
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a88b56bb04
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Be sure get_triangulation is called before orientation data is read in
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2023-01-13 13:22:06 -08:00 |
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42d612f253
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Clean up VMobject.get_joint_angles
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2023-01-13 09:57:22 -08:00 |
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c9a2971433
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Remove stray constant
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2023-01-12 23:58:49 -08:00 |
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a12b5cca67
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Add angle check in addition to use_simple_quadratic_approx
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2023-01-12 23:58:43 -08:00 |
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aa8fba5b02
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Change subdivide_intersections default to one subdivision, remove second check
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2023-01-12 23:58:19 -08:00 |
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a44fc2e6d5
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Add optional number of subdivision to subdivide_intersections
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2023-01-12 23:45:03 -08:00 |
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190b9e4603
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Tiny tweak
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2023-01-12 21:24:34 -08:00 |
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9f1ab09749
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Make usage of simpler quadratic approximations an option for VMobject
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2023-01-12 21:06:35 -08:00 |
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a2f3758a7a
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Add VMobject.subdivide_intersections
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2023-01-12 21:05:19 -08:00 |
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a47b95044d
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Add assertions to assure VMobject has a valid number of points
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2023-01-12 19:31:08 -08:00 |
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db8b0e7bce
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Change simple quadratic approximation threshold
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2023-01-12 19:24:56 -08:00 |
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644ea41443
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Default to simpler quadratic approximation of cubic beziers
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2023-01-12 18:29:19 -08:00 |
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9464f83d18
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Track indices for fill shader, but prevent ibo usage at the Camera level
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2023-01-12 15:56:44 -08:00 |
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a07701e295
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Use triangle strip for stroke shader
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2023-01-12 15:56:12 -08:00 |
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9320dad45f
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Have get_subpath_end_indices_from_points ask for exact equality between h and a0
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2023-01-12 11:54:25 -08:00 |
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ab30f085b4
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Simpler VMobject.get_num_curves
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2023-01-12 10:40:18 -08:00 |
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